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How to run Java Shaders on Minecraft Bedrock 1.21/26
- Author: Bernard
- Date:
Graphics from Java Edition on a regular smartphone are no longer just a pipe dream. So instead of fiddling with settings in Minecraft Bedrock, you can use special emulation software or ready-made builds. Below is a quick guide on how to run Java shaders in Bedrock Edition (currently available only for Android).
By: ElSalva
Prerequisites:
Mojo Launcher - Assembling a set of optimizers, performance mods, and graphics libraries from scratch takes a long time. Its easier to use a ready-made, optimized build for version 1.21, where the basic set of libraries is already configured and tested. Then just follow a few steps.
Preparation Before Testing:
- Start with effects disabled and a reduced chunk rendering distance.
- Create a simple test world (this makes it easier to tell if the processor can handle the engine emulation).
Selecting Graphics Settings for Your Device:
- Lightweight profiles - cut out some effects but consistently deliver around 70 frames per second on mid-range hardware.
- Balanced sets - provide the familiar look of Java lighting with soft shadows, maintaining around 60 FPS with a reasonable render distance.
- Ultra modes - for flagship processors. The frame rate drops to 20 FPS, but the visuals is as realistic as possible.
So how do you install a Java shader in Bedrock?
- Download and install Mojo Launcher then grant it permission to access your files.
- Import the pre-made modpack for version 1.21. To avoid the hassle of dealing with Sodium, Iris and graphics libraries, select a pre-configured profile with mods and shaders for version 1.21 (26).
- Configure the basic graphics settings. Before enabling effects go to Video Settings, disable the shaders, lower the Render Distance to 4-6 chunks, and create a test world.
- Enable and test the shader. Open Graphics Settings - Shader Packs and select a preset based on your CPU's performance:
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- Light preset
- Medium/balanced
- Heavy (ultra)
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- Category: Shaders for Minecraft PE
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