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5
Added Multiplayer support
The "Freeze" effect now matches the original mod
InnerCore built-in methods are now used to get temperature and humidity
Generation of bee hives based on humidity and temperature, not biome
Added tooltip for iodine capsule and dissipative charge
Added habitat debug stick to display biome temperature and humidity when tapping on a block
Updated StorageInterface to version 12
Fixes
Core translation by Gabriel Aguiar
Updated npm deps to the latest versions
Fixes
Updated all libraries to the latest versions
New ore textures
Updated UI
Fixes
Fixed crafting recipes
Added rainmaker
StorageInterface integration
Fixed beekeeper armor, improved backpacks, packaged tools, and electronic tubes crafting recipes
Updated EnergyLib library
Updated BackpackAPI library
1. Hive (7 variations) is the source of new bees. You can find hives in different biomes.
2. Stained glass (16 types) is just a decorative block.
3. Apatite ore is the ore added by the Forestry PE mod. It contains from 1 to 5 apatite which is used for crafting mineral fertilizer. You can find at an altitude of 30 to 56 blocks.
4. Bee yard is the main block of the beekeeper. It allows you to cross bees and get products from them, does not require energy.
5. Centrifuge is the second most important mechanism. Without it, you can not process the honeycombs received from the bees in the apiary.
6. Juicer produces liquids from objects. For example, you need seeds of pumpkin, wheat or watermelon to produce vegetable oil, which is used to craft an impregnated body. It consumes 5 Eu/tick.
7. Fermentor is needed for the production of biomass from plant material (eg seedlings) and the primary fluid. The liquid may be fruit juice, honey or water. With the use of the first two liquids, the yield of biomass increases 1.5 times. Mineral fertilizer can serve as a reagent for fermentation (200 cycles) or mulch (250 cycles), consumes 5 Eu/tick.
8. Carpenter is a crafting machine, consumes 10 Eu/tick.
9. Electric lamp factory is a mechanism for crafting of stained glass and electronic lamps. It requires molten glass for all crafting recipes. It can be obtained if you put glass, glass panel or sand in the upper left slot. It requires 1000, and 3000 degrees Celsius (for sand) for glass and glass panels. If the temperature drops to zero, the molten glass will disappear from the buffer. The mechanism requires energy only for heating and consumes 15 Eu/tick.
The main block of the beekeeper is the apiary. Put the princess in the left upper slot, and the drone in the lower one. The bees will disappear and begin to work if all the conditions necessary for their work are met. In the process of a bee's life, each cycle (560 ticks or 28 seconds) with some chance can produce honeycombs and other resources.
There is a chance that a mutation will occur and you get a different kind of bees after the death of your bees. For example, when crossing Meadows Princess and Forest Drona, you can get a Common Bee with a 15%.
1. Install Core Engine (link).
2. Install Industrial Craft PE (link).
3. Download the mod and unzip it to the /games/com.mojang/mods/ folder. The Forestry folder should be in /mods.
Download Forestry PE mod (Minecraft PE)
Forestry PE Mod v7.0 for Minecraft PE [IC]
- Author: Bernard
- Date: 22-12-2022, 04:31
Forestry PE is a global mod that adds beekeeping to MCPE! It adds more than 100 items and about 30 new blocks. The code contains more than 3000 lines! Attention! This is a beta version so many items do not have use! There may be bugs!
By: ddcompany2015
Changelog v7.0:
Added Multiplayer support
The "Freeze" effect now matches the original mod
InnerCore built-in methods are now used to get temperature and humidity
Generation of bee hives based on humidity and temperature, not biome
Added tooltip for iodine capsule and dissipative charge
Added habitat debug stick to display biome temperature and humidity when tapping on a block
Changelog v6.10:
Updated StorageInterface to version 12
Fixes
Changelog v6.9:
Core translation by Gabriel Aguiar
Updated npm deps to the latest versions
Fixes
Changelog v6.8:
Updated all libraries to the latest versions
New ore textures
Updated UI
Fixes
Changelog v6.2:
Fixed HarvestCraft integration error
Fixed getting biomass from hevea seedlingsFixed crafting recipes
Added rainmaker
StorageInterface integration
Fixed beekeeper armor, improved backpacks, packaged tools, and electronic tubes crafting recipes
Updated EnergyLib library
Updated BackpackAPI library
Blocks and mechanisms:
1. Hive (7 variations) is the source of new bees. You can find hives in different biomes.
2. Stained glass (16 types) is just a decorative block.
3. Apatite ore is the ore added by the Forestry PE mod. It contains from 1 to 5 apatite which is used for crafting mineral fertilizer. You can find at an altitude of 30 to 56 blocks.
4. Bee yard is the main block of the beekeeper. It allows you to cross bees and get products from them, does not require energy.
5. Centrifuge is the second most important mechanism. Without it, you can not process the honeycombs received from the bees in the apiary.
6. Juicer produces liquids from objects. For example, you need seeds of pumpkin, wheat or watermelon to produce vegetable oil, which is used to craft an impregnated body. It consumes 5 Eu/tick.
7. Fermentor is needed for the production of biomass from plant material (eg seedlings) and the primary fluid. The liquid may be fruit juice, honey or water. With the use of the first two liquids, the yield of biomass increases 1.5 times. Mineral fertilizer can serve as a reagent for fermentation (200 cycles) or mulch (250 cycles), consumes 5 Eu/tick.
8. Carpenter is a crafting machine, consumes 10 Eu/tick.
9. Electric lamp factory is a mechanism for crafting of stained glass and electronic lamps. It requires molten glass for all crafting recipes. It can be obtained if you put glass, glass panel or sand in the upper left slot. It requires 1000, and 3000 degrees Celsius (for sand) for glass and glass panels. If the temperature drops to zero, the molten glass will disappear from the buffer. The mechanism requires energy only for heating and consumes 15 Eu/tick.
10. Humidifier is a mechanism necessary for the production of mulch. Wheat gradually fades with water, passing through three stages of degradation: wheat turns into moldy wheat, then decaying wheat and eventually you get mulch. The speed of the transformation process depends on the illumination. The speed increases if it is very dark. The maximum allowable illumination is 11 points. Also, the humidifier can be used to create a mossy cobble, mossy stone bricks and mycelium.
Beekeeping:
You can get bees by breaking wild beehives that are generated in the world. The princess drops with a 100% chance, and the drone with 80%. Other types of bees may also fall out with a 2% chance. Additionally, honeycomb can be dropped from a broken hive (80% -90% chance).
Types of Bees:
Drones and Princesses:
• Austere
• Avenging
• Common
• Cultivated
• Demonic
• Diligent
• Edenic
• Ender
• Exotic
• Fiendish
• Forest
• Frugal
• Glacial
• Hermitic
• Heroic
• Icy
• Imperial
• Industrious
• Leporine
• Majestic
• Marshy
• Meadows
• Merry
• Modest
• Monastic
• Noble
• Phantasmal
• Rural
• Secluded
• Sinister
• Spectral
• Tipsy
• Tropical
• Unweary
• Valiant
• Vengeful
• Vindictive
• Wintry
1. Life expectancy.
One of the bees with the shortest lifetime is cultivated (10 cycles), and one of the largest is avenging (70 cycles). 1 cycle = 560 ticks = 28 seconds.
2. Fertility is the maximum number of drones left by a bee after its death. Usually this is 2 but for example, Wintry or Majestic have a fertility of 4.
3.Temperature is the preferred temperature of the biome when your bee will be able to work.
Hell - Nether world.
Hot - Desert.
Warm - Jungle.
Moderate - Swamp, forest, meadow, mountains, river, ccean, the end.
Cold - Taiga.
Icy - Tundra.
4. Humidity is the preferred humidity of the biome when your bee will be able to work.
High humidity - Jungle, swamp.
Normal - Forest, meadow, mountains, river, ocean, taiga, tundra, the end.
Arid - Desert, nether.
5. Adaptation to temperature. For example, if a bee needs a normal climate and has an adaptation to a temperature of 1 degree, it can work in a biome with a temperature above or below normal by 1 degree.
6. Adaptation to humidity.
7. Activity at night.
8. Activity in caves.
9. Good flyer is the ability of a bee to work in the rain
• Avenging
• Common
• Cultivated
• Demonic
• Diligent
• Edenic
• Ender
• Exotic
• Fiendish
• Forest
• Frugal
• Glacial
• Hermitic
• Heroic
• Icy
• Imperial
• Industrious
• Leporine
• Majestic
• Marshy
• Meadows
• Merry
• Modest
• Monastic
• Noble
• Phantasmal
• Rural
• Secluded
• Sinister
• Spectral
• Tipsy
• Tropical
• Unweary
• Valiant
• Vengeful
• Vindictive
• Wintry
Bees have the following characteristics:
1. Life expectancy.
One of the bees with the shortest lifetime is cultivated (10 cycles), and one of the largest is avenging (70 cycles). 1 cycle = 560 ticks = 28 seconds.
2. Fertility is the maximum number of drones left by a bee after its death. Usually this is 2 but for example, Wintry or Majestic have a fertility of 4.
3.Temperature is the preferred temperature of the biome when your bee will be able to work.
Hell - Nether world.
Hot - Desert.
Warm - Jungle.
Moderate - Swamp, forest, meadow, mountains, river, ccean, the end.
Cold - Taiga.
Icy - Tundra.
4. Humidity is the preferred humidity of the biome when your bee will be able to work.
High humidity - Jungle, swamp.
Normal - Forest, meadow, mountains, river, ocean, taiga, tundra, the end.
Arid - Desert, nether.
5. Adaptation to temperature. For example, if a bee needs a normal climate and has an adaptation to a temperature of 1 degree, it can work in a biome with a temperature above or below normal by 1 degree.
6. Adaptation to humidity.
7. Activity at night.
8. Activity in caves.
9. Good flyer is the ability of a bee to work in the rain
Where to begin?
The main block of the beekeeper is the apiary. Put the princess in the left upper slot, and the drone in the lower one. The bees will disappear and begin to work if all the conditions necessary for their work are met. In the process of a bee's life, each cycle (560 ticks or 28 seconds) with some chance can produce honeycombs and other resources.
There is a chance that a mutation will occur and you get a different kind of bees after the death of your bees. For example, when crossing Meadows Princess and Forest Drona, you can get a Common Bee with a 15%.
How to install the Forestry PE mod?
1. Install Core Engine (link).
2. Install Industrial Craft PE (link).
3. Download the mod and unzip it to the /games/com.mojang/mods/ folder. The Forestry folder should be in /mods.
Download Forestry PE mod (Minecraft PE)
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