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Inner Core for Minecraft PE 1.16 - 3.1.1b127-128 (ARM64 Update)
- Author: Bernard
- Date:
Inner Core was created on the basis of the original MCPE 1.0.3 and is a full complement for creating and playing with mods, giving more features than Core Engine & Blocklauncher. The native part was written from scratch and allowed to solve the absolute majority of problems associated with modding on the basis of Blocklauncher and make the API much more efficient.
Inner Core is a completely independent application that contains MCPE 1.0.3 and a huge shell that opens up modding capabilities. The built-in MCPE does not depend on the current version you have installed, it even has another world folder. They are related only by settings.
V 3.1.1b127-128 - 64bit
To update, just go to the Horizon main menu and tap on the available update.
- Added the UpdatableScheduler module, which adds new capabilities for configuring updatetable ticks and optimizing them. Old updatetables and tile entities also received these capabilities via _handle
- Added methods for playing and stopping sounds to BlockSource (works in multiplayer), World and UI (works on the client)
- Added methods to Player for getting the player's input vector and changing perspective
- Implemented Entity.getAge/setAge methods
- Added Game.getPackVersion/getPackVersionCode methods
- The Item module has been rewritten to codegen, with new methods added for obtaining properties and managing items
- Transferring ItemExtraData and ItemInstance to codegen and moving them to the Java API
- Added compact stacktraces to errors about missing item and recipe identifiers; stacktraces are also automatically added when logging errors
V 3.0.0b125 - 64bit
This version fixes many bugs that have accumulated during testing, and also adds features to run the Sky Factory modpack without additional native mods.
- Fixed save system
- Fixed sky/fog/water color in dimensions
- Fixed PathNavigation module
- In Developer Mode, compilation errors are now shown before entering the game instead of after full initialization
- Added Entity.playAnimation method
- Added BlockSource.setRedstoneSignal (adds/sets a block's redstone signal source) and BlockSource.getRedstoneSignal methods
- Fixed block palette generation for synchronization with the server
- Added module for custom scales: CustomScale
- Added Game.addWorldToCache, Game.updateWorlds, and Game.getWorldsCount methods
- Added BlockSource.randomTick method
- Added NativeTileEntity.tick method
- Added parameters for blocks: burnOdds / flameOdds
- Fixed some vanilla block icons in the interface
V 3.0.0b124 - 64bit
We are pleased to announce that we are beginning open testing of updated Horizon and Inner Core, rewritten for 64-bit processors and including multiple fixes and improvements. A lot of work has been done, and closed beta testing has been going on for the last few months while further development continues. If your device wasn't supported before or the launcher crashed, these issues have most likely been fixed.
- A huge number of bugfixes
- Added "Dependencies" and "Additions" sections to mod pages. Now displays related mods and modpacks
- Added experimental API for creating custom blockstates
A new update has been released on the main and test packs. This update fixed a lot of different bugs and issues, and also added several new API methods.
- Mod browser proxy fixes
- Fixes for saves being broken in some cases due to collision
- Fixed error messages in mods
- Added GameController API module that allows emulating player actions from mods
- Added Entity.getAllLocal method
- Fixed EntityAddedLocal/EntityRemovedLocal callbacks in multiplayer
- Fixed Player.localPlayerTurn method
- Fixed crashes in mod browser
- Fixed some crashes in the game, in particular from pop-up messages
This update adds support for servers with ZoteCore mods, as well as many other improvements and changes.
- Added support for servers with mods based on reider745's ZoteCore core
- Fixed server list (for modpacks the list is in the main modpack folder)
- Fixed non-static player uuid (XUID and player name parameters), fixes inventory saving in local game
- Added socket server port synchronization function
- Added biome id synchronization
- Other various server fixes
- Fixed frequent crashes of Inner Core on startup
- Updated Rhino to the latest version - jаvascript engine for mods
- Various optimizations of the native part of Inner Core
- Added Player.localPlayerTurn(x,y) method
An update that adds support for custom recipes to the vanilla crafting table and removes the replacement of its interface.
- Vanilla crafting table now supports all recipes from IC mods, including recipes with modified crafting logic
- General optimizations and fixes
- Faster access to Tile Entity from mods![]()
- Added the "BlockSource setExtraBlock (x, y, z, BlockState/[id,data])" and "getExtraBlock (x, y, z) -> BlockState" methods to access and set additional blocks such as water inside other blocks
- Added new block description parameters: "can_contain_liquid" and "can_be_extra_block"
- Added the "Block.canContainLiquid (id)" and "Block.canBeExtraBlock (id)" methods
- Fixed a bug when settings changes were not applied on the first launch after changes
- Fixed crashes in the configs of mods
- And other fixes
- Save system has been updated, they should work more stable
- Errors of updatable objects (such as mechanisms) no longer cause disabling of all mods, but disable the specific object caused the error
- Added API for rendering of models attached to mobs
- Added API for working with block states
- Added the ability to pass global uniforms to shaders
- Many different fixes
Fixed version released specifically for Minecraft Bedrock Edition 1.16.201. If something went wrong and you want to switch back to the main IC pack, then tap the back button in the Inner Core Test menu, go to the packs menu and select the one you need.
- Fixed world generation being called several times per chunk. This will greatly reduce world generation lags.
- Generation of IC mods now occurs after vanilla generation.
- Fixed loading mods on some devices
Added support for Xbox sign-in, which allows you to play not only over WiFi, but also from a distance.
Numerous API changes related to multiplayer and more.
Network module and related modules to support network play.
BlockSource class to access a specific dimension and PlayerActor to access a specific player.
ItemContainer class - multiplayer support container.
Ability to get and change NBT mobs, vanilla TileEntity and items.
New item models caching system that caches all models, not just those modified by mods, and supports cache groups.
Added physical models mapping for blocks, similar to mapping of visual models.
Added item model override function, similar to the icon override function.
Numerous additions to parameters of old added and registered events.
A large number of other, less significant changes and additions.
Many fixes and innovations related to the recently introduced multiplayer support.
Fixed Recipe Viewer compatibility.
A new item models caching system that caches all models, not just those modified by mod, and supports cache groups.
Added a special type parameter for the color_source block, it can be one of 4 values: "none", "leaves", "grass", "water".
Fixed interaction of ItemContainer with additional item data.
The new version adds experimental multiplayer support. Players with the same mods can connect to each other via a local Wi-Fi network (and Xbox in the future) and play with the mods.
IMPORTANT! Multiplayer only works with the mods that are adapted for playing on a local network. If mods do not support multiplayer, a warning will be displayed. It is possible to play with unadapted mods, but most likely they will not work correctly and can cause errors, crashes, or even damage your world. As of today, all mods are created for single player and their developers need to adapt them.
Ability to obtain and change NBT mobs, vanilla TileEntity and items.
Added methods: Entity.getCompoundTag(entity), Entity.setCompoundTag(entity, tag).
Added vanilla TileEntity methods returned by World.getContainer():getCompoundTag(), setCompoundTag(tag).
Added ItemExtraData methods: getCompoundTag(), setCompoundTag(tag).
Mods interface now supports items from mods with animated icon.
TileEntity's click event now receives one more argument - click coordinates.
Fixes
The Inner Core settings menu greatly improved and supplemented with new settings.
Fixed a critical error that could cause the server thread to freeze.
Fixed errors that could occur during loading due to lack of memory.
Many bug fixes that were detected through GP statistics.
Saving system improved.
Many technical changes.
If something went wrong and you want to switch back to the main pack, then tap the back button in the Inner Core Test menu, go to the pack menu and select the one you need.
Added the ability to create custom models of items and blocks in inventory or hand using the ItemModel module.
Added the ability to add new materials and shaders.
New Animation.Base mode (custom material model).
Blocks with ICRender models will automatically get models in inventory or hand.
Item animations support custom models and materials (using RenderMesh).
Rendertype block description parameter now works correctly and affects the model in the interface.
Rewritten all code related to item models.
Added a new loading stage (item model generation).
Global optimization.
Fixes.
Inner Core Features:
The built-in version gives several advantages:
1. You can play any Minecraft PE that you like. In this case, you can play MCPE with mods based on Inner Core (hereinafter IC) without re-installations.
2. You do not need to waste your time choosing the right versions of MCPE, Blocklauncher, Core Engine, install it all to play with mods. It's enough just to have an installed IC.
3. The creators of mods and the developer do not need to spend a lot of effort on porting to new versions, which means that there will be more updates expanding the content of the mod, and IC will improve and extend the API.
Some information for developers:
How to install Inner Core:
Inner Core mods installation:
System requirements:
Inner Core (Google Play)
Download Inner Core v1.0.1.2
Download Inner Core v1.0.1.3
Download Inner Core v1.0.2.8
Download Inner Core v1.0.2.9
Download Inner Core v1.1.0.24
Download Inner Core v1.1.0.25
Download Inner Core v1.1.0.29
Download Inner Core v1.1.0.40 Beta
Download Inner Core v1.1.1.42
Download Inner Core v1.1.2.42
Download Inner Core v2.4.0b117
Download Inner Core v2.4.0b121
Inner Core 3.0+ is available as a pack that can be downloaded via Horizon Launcher
- Category: Mods & Addons for Minecraft Bedrock (PE)
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