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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.26 (1.21.132/26.13)
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Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.12+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.20.24+
X-Ray is a cult cheat in the past, available as -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Pokémon Addon v7.0 for Minecraft Bedrock 1.18/1.19/1.20/1.21/26.20
Pokémon Addon by Zacek the Serpentine is a very -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.13+
Start your first day working as a miner or -
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Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
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FL Shader v1.3 for Minecraft Bedrock 26.20.26+
- Author: Bernard
- Date:
Have you ever looked up at the night sky in Minecraft and thought something was missing? I worked on this for a long time, reworked it about five times, and finally arrived at what I wanted from the very beginning - a vibrant atmosphere exactly what any shader for Minecraft Bedrock 26.20 should have.
By: FerousQ
Changes by FL Shader:
Sky and lighting during twilight hours-Dawn is warm and slightly misty. Sunset is rich, with soft orange transitions and no harsh edges. Night: Moonlight now realistically falls on the surface, casting barely noticeable shadows, and the stars look alive, rather than just dots on a texture as is usually the case in other shaders. But this is Vibrant Visuals, so don't expect RTX-level graphics from it.
List of features:
- Volumetric clouds with shadows moving in real time
- Smooth sky gradient without harsh transitions
- Foggy haze at the horizon
- Stars of varying brightness with twinkling
- Soft, blurred shadow edges
- Bluish moonlight at night
- Sunlight changes angle and saturation throughout the day
- Warm, diffused glow around torches
- Waves on the water
- Reflection of the sky in the water
- Light glare underwater
- Ambient occlusion in the corners of blocks to create a sense of depth
- Swaying grass and leaves
Other:
I intentionally left the gameplay visibility untouched, so there is no pitch-black darkness, blinding glare, etc. Mobs are visible, blocks are visible, everything is in place just like vanilla. But also, this isn't photorealism for the sake of screenshots; the FL Shader was created to make an ordinary evening feel a little more real. And finally, it works on Bedrock; I tested it on a phone and a PC, and there's almost no performance drop.
- Category: Shaders for Minecraft PE
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