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This kind of WorldEdit comes with some amazing features made possible by version 1.16. Together with it, you get a visualized set of tools inherent in any WorldEdit for Minecraft PE, which you can also find on the site.
In short, World Edit is a set of tools for editing terrain as well as adding geometric shapes, filling, deleting, and the like. It can be said to be a lightweight editor capable of simplifying the creation and editing of large maps.


Today's WorldEdit has several distinctive features that make editing even more convenient and easier. Plus you can play and edit the map at the same time.


As always, WorldEdit offers a set of tools for editing terrain. Use points 1 and 2 to indicate areas, brushes for drawing with blocks and spheres, and use menu items for cleaning, filling and other actions.



Watch the video introducing you to the main features of the addon. Of course, you yourself decide what and how to use depending on your desires.
Before you can use the addon at all, you must first make yourself a builder. To do that, open chat and type in the following command: /tag @s add builder. You have two ways to use this addon: with commands, or with the button items. Commands can be used by more technical players and offer more features, while button items are easier to use on any device.
Every WorldEdit command starts with a semicolon(;) rather than forward slash(/). To start making selections to edit, you'll need the Selection Wand. To get one, type ;wand in chat. To see what other commands there are, type ;help.
Items are more convenient to use and more intuitive too. To start using these item, add a Wooden Axe to your inventory, like from the creative menu. It will be turned into a Selection Wand, and a variety of other items will be given to you. Use these items with :_input_key.use:.
How you use an item depends on what the item does. For most items, holding anywhere on your screen will do, while items like the Pattern Picker needs you to tap on a block.
If you make a mistake you can undo it. If you make a mistake undoing your mistake then you redo. There are two button items for this, and also two commands: ;undo and ;redo. With the commands you can also say how many times you want to undo at once.
The Navigation Wand is a tool provided by WorldEdit to get from point A to point B more easily. You can get one by either using the command ;navwand, or getting a compass.
:_input_key.use: to instantly teleport to the top of the block you're looking at. :_input_key.use: while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
Press :_input_key.use: to instantly teleport to the top of the block you're looking at. Press :_input_key.use: while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
Touch and hold to instantly teleport to the top of the block you're looking at. Touch and hold while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
There are commands for these actions as well! They are ;jumpto, ;thru and ;unstuck.
The Selection Wand is the most important tool in WorldEdit. It is used to mark regions of your world for operations, from copying them, to setting them to blocks of your choosing. Your selection is in the shape of a cuboid, so you define one by marking two corners of the cuboid in your world.
Sneak and :_input_key.use: a block to mark the first corner, and :_input_key.use: another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
Sneak and press :_input_key.use: on a block to mark the first corner, and press :_input_key.use: on another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
Sneak and tap a block to mark the first corner, and tap another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
You can also use the commands ;pos1 and ;pos2 respectively to make these selections. They mark the space you're currently standing as part of your selection. If you don't want to see you're selection, toggle it with ;drawsel.
Whether you want to move a house or clone it a bunch, knowing how to manipulate the clipboard is essential.
If you're using button items, you should have three items: Copy, Cut, and Paste. As their name implies, using them will either save your selection to the clipboard, save and delete your selection, or paste it somewhere.
Where you are when you copy your selection is important. The position of your selection relative to you will be the same when you paste it, so if you move 5 blocks to the left after copying something, you will also paste it 5 blocks to the left.
There are also the commands ;copy, ;cut and ;paste. Something special about the ;cut command is that you can specify what will be in the selection's place when it's removed. So if you're underwater, you can cut a selection out and leave water in its place!
The command ;set and the Selection Fill item both set your current selection to a specified pattern. Everything block in your selection is overwritten when doing this.
A pattern in world edit is a block or a set of blocks that can be placed in an operation. They are currently used when filling a selection, filling the hole of a ;cut command, or generating shapes.
Patterns have the following syntaxes: <blockname>, <blockname>:<data-value>, <blockname>['<blockproperty>':'<value>',...]. You can define multiple blocks comma separated without space.
Here are a few examples:
;set glass - makes glass
;set stone:1 - makes granite
;set dirt,wool['color':'red'] - makes an even distribution of dirt and red wool
Tip: to know what data values or block properties you can change for a certain block, visit the minecraft fandom website and search for the block. Down the page will be valid data values for the block.location if any.
The Pattern Picker is an item that comes with the button items and makes it easier to make a pattern to fill selections with.
To make a pattern with it, :_input_key.use: a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and :_input_key.use: it.
To make a pattern with it, press :_input_key.use: on a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and press :_input_key.use: on it.
To make a pattern with it, tap a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and tap it.
With this pattern you could then fill in your selection with it by using the 'Selection Fill' item.
Sometimes, you don't want certain blocks to be affected when doing certain operations like making a sphere, or replacing blocks in a selection. That's where masks come in. Unlike patterns, they determine what blocks ocan be affected in an operation. For example if you only want to make a stone sphere where air or wool is, you'd specify the following mask: air,wool
When it comes to defining blocks, masks share a similar syntax to patterns. Comma separated block masks tell worldedit that the block can either match one mask or the other.
The global mask is a mask that affects some of your worldedit operations; most notably generating shapes, and replacing blocks in your region. Any mask that an operation may use is stacked on top of this mask. So if you had a global mask of air, and you're replacing dirt in a replace command, nothing will happen since a block would need to be both air and dirt to somehow match both masks! You define or remove this global mask with the command ;gmask.
Changelog v1.8.5:
- Added more functions, see help
- Minecraft BE 1.21 support
Changelog v1.8.4:
- Added new superpickaxe command
- Bug fixes
Changelog v1.8.3:
- Added new trim command
- UI and bug fixes
Changelog v1.8.1:
- Added new commands
- Bugfixes
Changelog v1.7.1:
- Bugfixes
Changelog v1.7.0:
- Added new commands
- Added new patterns
- Added more configs to optimize performance
- Bugfixes
Changelog v1.6.5:
- Updated for MCPE 1.19.30+
- Fixes
Changelog v1.6.4:
- Tweaks and bugfixes
Changelog v1.0.7:
- Added new commands, functionally bringing the addon closer to the mod
- Added MCBE 1.19 support
- Technical changes regarding the execution of commands
Changelog v1.0.6:
- Added bind feature
- Added new config options
Changelog v1.0.5:
- 1.18.10+ update (previous versions are no longer supported)
- Technical changes regarding player permissions
Changelog v1.0.4:
- Code optimization
- Added new tools
- MCPE 1.18 compatibility
- Interaction through the UI
- Selecting area
- Filling
- Undo
- Minecraft PE 1.17 Betas support
Implemented by Wilco, this WorldEdit follows common standards and adds console commands to provide you with the tools you need. Use the !help command to see all the tools and commands to get them.

This is a new creation based on WorldEdit for Java Edition. It has user-friendly features on both touch devices and PCs, making editing worlds a breeze. Use the !help command for a complete list of options.
1. Open the file (.mcpack) using Minecraft PE.
2. Activate the addon (world or game settings).
Download WorldEdit Addon by M7md TG for Minecraft PE 1.16
WorldEdit Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21
- Author: Bernard
- Date: 18-09-2024, 08:34
This kind of WorldEdit comes with some amazing features made possible by version 1.16. Together with it, you get a visualized set of tools inherent in any WorldEdit for Minecraft PE, which you can also find on the site.
WorldEdit by M7md TG:
In short, what is WorldEdit?
In short, World Edit is a set of tools for editing terrain as well as adding geometric shapes, filling, deleting, and the like. It can be said to be a lightweight editor capable of simplifying the creation and editing of large maps.


Today's WorldEdit has several distinctive features that make editing even more convenient and easier. Plus you can play and edit the map at the same time.


WE Tools:
As always, WorldEdit offers a set of tools for editing terrain. Use points 1 and 2 to indicate areas, brushes for drawing with blocks and spheres, and use menu items for cleaning, filling and other actions.



How does it work?
Watch the video introducing you to the main features of the addon. Of course, you yourself decide what and how to use depending on your desires.
WorldEdit by SIsilicon:
Before you can use the addon at all, you must first make yourself a builder. To do that, open chat and type in the following command: /tag @s add builder. You have two ways to use this addon: with commands, or with the button items. Commands can be used by more technical players and offer more features, while button items are easier to use on any device.
Commands:
Every WorldEdit command starts with a semicolon(;) rather than forward slash(/). To start making selections to edit, you'll need the Selection Wand. To get one, type ;wand in chat. To see what other commands there are, type ;help.
Button Items:
Items are more convenient to use and more intuitive too. To start using these item, add a Wooden Axe to your inventory, like from the creative menu. It will be turned into a Selection Wand, and a variety of other items will be given to you. Use these items with :_input_key.use:.
How you use an item depends on what the item does. For most items, holding anywhere on your screen will do, while items like the Pattern Picker needs you to tap on a block.
Undo and Redo:
If you make a mistake you can undo it. If you make a mistake undoing your mistake then you redo. There are two button items for this, and also two commands: ;undo and ;redo. With the commands you can also say how many times you want to undo at once.
Navigation:
The Navigation Wand is a tool provided by WorldEdit to get from point A to point B more easily. You can get one by either using the command ;navwand, or getting a compass.
:_input_key.use: to instantly teleport to the top of the block you're looking at. :_input_key.use: while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
Press :_input_key.use: to instantly teleport to the top of the block you're looking at. Press :_input_key.use: while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
Touch and hold to instantly teleport to the top of the block you're looking at. Touch and hold while sneaking allows you to teleport through walls!. If you're stuck in a block, using this tool can get you out without breaking anything.
There are commands for these actions as well! They are ;jumpto, ;thru and ;unstuck.
Selection:
The Selection Wand is the most important tool in WorldEdit. It is used to mark regions of your world for operations, from copying them, to setting them to blocks of your choosing. Your selection is in the shape of a cuboid, so you define one by marking two corners of the cuboid in your world.
Sneak and :_input_key.use: a block to mark the first corner, and :_input_key.use: another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
Sneak and press :_input_key.use: on a block to mark the first corner, and press :_input_key.use: on another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
Sneak and tap a block to mark the first corner, and tap another block without sneaking to mark the second corner. By default your selection will be highlighted with particles.
You can also use the commands ;pos1 and ;pos2 respectively to make these selections. They mark the space you're currently standing as part of your selection. If you don't want to see you're selection, toggle it with ;drawsel.
Region Operations:
Whether you want to move a house or clone it a bunch, knowing how to manipulate the clipboard is essential.
If you're using button items, you should have three items: Copy, Cut, and Paste. As their name implies, using them will either save your selection to the clipboard, save and delete your selection, or paste it somewhere.
Where you are when you copy your selection is important. The position of your selection relative to you will be the same when you paste it, so if you move 5 blocks to the left after copying something, you will also paste it 5 blocks to the left.
There are also the commands ;copy, ;cut and ;paste. Something special about the ;cut command is that you can specify what will be in the selection's place when it's removed. So if you're underwater, you can cut a selection out and leave water in its place!
Set Selection:
The command ;set and the Selection Fill item both set your current selection to a specified pattern. Everything block in your selection is overwritten when doing this.
Pattern:
A pattern in world edit is a block or a set of blocks that can be placed in an operation. They are currently used when filling a selection, filling the hole of a ;cut command, or generating shapes.
Patterns have the following syntaxes: <blockname>, <blockname>:<data-value>, <blockname>['<blockproperty>':'<value>',...]. You can define multiple blocks comma separated without space.
Here are a few examples:
;set glass - makes glass
;set stone:1 - makes granite
;set dirt,wool['color':'red'] - makes an even distribution of dirt and red wool
Tip: to know what data values or block properties you can change for a certain block, visit the minecraft fandom website and search for the block. Down the page will be valid data values for the block.location if any.
Pattern Picker:
The Pattern Picker is an item that comes with the button items and makes it easier to make a pattern to fill selections with.
To make a pattern with it, :_input_key.use: a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and :_input_key.use: it.
To make a pattern with it, press :_input_key.use: on a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and press :_input_key.use: on it.
To make a pattern with it, tap a block to set the pattern to it. Add blocks by sneaking when doing this. To set a pattern to air, lava or water; Place down a cauldron; fill it with water, lava or nothing; and sneak and tap it.
With this pattern you could then fill in your selection with it by using the 'Selection Fill' item.
Masks:
Sometimes, you don't want certain blocks to be affected when doing certain operations like making a sphere, or replacing blocks in a selection. That's where masks come in. Unlike patterns, they determine what blocks ocan be affected in an operation. For example if you only want to make a stone sphere where air or wool is, you'd specify the following mask: air,wool
When it comes to defining blocks, masks share a similar syntax to patterns. Comma separated block masks tell worldedit that the block can either match one mask or the other.
Global Mask:
The global mask is a mask that affects some of your worldedit operations; most notably generating shapes, and replacing blocks in your region. Any mask that an operation may use is stacked on top of this mask. So if you had a global mask of air, and you're replacing dirt in a replace command, nothing will happen since a block would need to be both air and dirt to somehow match both masks! You define or remove this global mask with the command ;gmask.
Changelog v1.8.5:
- Added more functions, see help
- Minecraft BE 1.21 support
Changelog v1.8.4:
- Added new superpickaxe command
- Bug fixes
Changelog v1.8.3:
- Added new trim command
- UI and bug fixes
Changelog v1.8.1:
- Added new commands
- Bugfixes
Changelog v1.7.1:
- Bugfixes
Changelog v1.7.0:
- Added new commands
- Added new patterns
- Added more configs to optimize performance
- Bugfixes
Changelog v1.6.5:
- Updated for MCPE 1.19.30+
- Fixes
Changelog v1.6.4:
- Tweaks and bugfixes
Changelog v1.0.7:
- Added new commands, functionally bringing the addon closer to the mod
- Added MCBE 1.19 support
- Technical changes regarding the execution of commands
Changelog v1.0.6:
- Added bind feature
- Added new config options
Changelog v1.0.5:
- 1.18.10+ update (previous versions are no longer supported)
- Technical changes regarding player permissions
Changelog v1.0.4:
- Code optimization
- Added new tools
- MCPE 1.18 compatibility
WorldEdit by hr3edits:
Features:
- Interaction through the UI
- Selecting area
- Filling
- Undo
- Minecraft PE 1.17 Betas support
How does it work?
WorldEdit by MrWilco:
Implemented by Wilco, this WorldEdit follows common standards and adds console commands to provide you with the tools you need. Use the !help command to see all the tools and commands to get them.

WorldEdit by (´・ω・`):
This is a new creation based on WorldEdit for Java Edition. It has user-friendly features on both touch devices and PCs, making editing worlds a breeze. Use the !help command for a complete list of options.
How to install the WorldEdit Addon?
1. Open the file (.mcpack) using Minecraft PE.
2. Activate the addon (world or game settings).
Download WorldEdit Addon by M7md TG for Minecraft PE 1.16
- Category: Mods for Minecraft Pocket Edition
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