Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.80.21 Changelog
Wolf Variants
Eight new wolf variations have come to Minecraft!
Updated ‘Servers Tab’ Experience in Bedrock Preview
The latest Bedrock Preview revamps the Server Tab in the Play Screen presenting Featured Servers and other servers you add. You will get to enjoy Featured Servers from our partners with exclusive environments, in a new visual style.
Some other features in this new design are the Server Activities and News. You will also be able to add and edit your own custom server (on PC and mobile), setting all the parameters needed to invite your friends and have an enjoyable experience!
Gameplay
- Buckets can once again pick up liquids immediately after being placed
- Fixed a bug where guest players could not add trims to custom armor
Graphical
- Updated the missing tile texture to a dirt block with brown question mark
- The Lead item now renders correctly when the “Hide Hand” option is selected
Mobs
- Wolves now correctly leap at their targets
- Rabbits are now more likely to spawn in Groves than before
- Foxes are now less likely to spawn in Groves than before
Realms
- Fixed an issue in the Stories opt in flow where a player could be soft locked
- Applied consistent grayed out behavior across all Stories screens for avatars of players opted out of Realms Stories
- Players are now redirected to the first Story page upon posting a new Story
- Selected screenshot will now be saved with story draft if you back out of the ‘Add Story’ page before posting
- Like/comment/option buttons widened to accommodate languages with longer words
- Fixed an issue where a user would be unable to see what they were typing if they typed more text than would fit in the textbox
Structures
- Trail Ruins now generate correctly on 32 bit-devices
- Trial Chambers now generate correctly on 32-bit devices
User Interface
- Fixed a bug that prevented recipes without unlock criteria from showing up in the recipe book
- On touch devices, item transfer animation is now rendered above static items
- Resolves issue where “Signing in…” text might not show on the main menu while sign in is actually in progress
Experimental Features:
Wind Charge
- Wind Charge damage has been reduced to 0.5 hearts per hit
- Dispensed Wind Charges now spawn centered
- Wind Charge knockback and power are now in parity with Java Edition
- Player-shot Wind Charges now deal the same damage as the Breeze Wind Charge
- Wind Charges no longer briefly blocks a player’s vision when thrown
- Wind Charges now deal extra knockback to players who are crouching when thrown
- Wind Charges are now centered horizontally to the crosshair when thrown vertically
Bogged
- The Bogged texture and model have been updated
- The Bogged now drops two Mushrooms (either both Red/Brown or one of each) when sheared
Trial Chambers
- Trial Chambers will no longer generate through the edges of the dimension
Technical Updates:
API
- Block Custom Components are temporarily removed as of 1.20.80.21 preview, but should be returning in an upcoming preview
- Dynamic imports (e.g., import("/my-module.js")) should be functional again
- BlockTypes will now return valid types for flattened or refactored block names
- EntityMountTamingComponent
- Renamed EntityMountTamingComponent to EntityTameMountComponent
- Renamed setTamed to tame
- Released BlockComponentTypes from beta to 1.10.0
- Released EntityComponentTypes from beta to 1.10.0
- Released ItemComponentTypes from beta to 1.10.0
Editor
- Line tool bar icon updated to correct design icon
Experimental Technical Updates:
Graphical
- Reduced the strength of saturation in the Deferred Technical Preview
- Fixed a crash that could occur when Point Light Shadows were turned on in the Deferred Technical Preview
Commands
- Added item text, status effects, and absorption hearts to the hud command’s list of hud elements (Ex: /hud @s hide item_text)
API
- EntityQueryOptions
- Added field propertyOptions?: EntityQueryPropertyOptions[];
- EntityQueryPropertyOptions
- Added field exclude - If exclude propertyId
- Added field propertyId - Property ID
- Added field value - Target value or comparison
- EqualsComparison
- Added equals
- GreaterThanComparison
- Added greaterThan
- GreaterThanOrEqualsComparison
- Added greaterThanOrEquals
- LessThanComparison
- Added lessThan
- LessThanOrEqualsComparison
- Added lessThanOrEquals
- NotEqualsComparison
- Added notEquals
- RangeComparison
- Added lowerBound and upperBound
- Moved worldInitialize from beta to 1.10.0
- Moved EntityProjectileComponent from beta to 1.10.0
- Removed old Vector Please use Vector3Utils from @minecraft/math as a replacement
- ModalFormData
- Added submitButton method for setting the text of the form’s submit button
- Structure APIs
- Added function setBlockPermutation(location: Vector3, blockPermutation?: BlockPermutation, waterlogged?: boolean): void - Sets the block permutation at a given location within the structure
- Added function saveToWorld(): void - Persists the structure as part of the broader world storage
- Added function saveAs(identifier: string, saveMode?: StructureSaveMode): Structure - Saves a copy of the structure with a new identifier
- EntityHitBlockAfterEvent
- Added property hitBlockPermutation to beta