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For-Minecraft.com » Minecraft PE 1.20.70.22 Changelog

Minecraft PE 1.20.70.22 Changelog

Armadillo

  • Armadillos have a brand-new unrolling animation 
  • Armadillos now randomly peek out of their shell while rolled-up
  • To accommodate these new animations, the time for a rolled-up Armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds

Vault

  • The Vault texture has been updated 
  • If any nearby player has not unlocked a Vault, the keyhole will be open
  • If all nearby players have unlocked a Vault, the keyhole will be closed

Breeze

  • The Breeze is only suggested in the type selector when the appropriate experimental toggle is enabled 
  • The Breeze's attack damage has been tweaked 

 

Features and Bug Fixes

Blocks

  • Cave Vines without Glow Berries no longer drop a Glow Berry when Silk Touched
  • Blue and Black Candle Cakes now display and drop the correct type of Candle
  • "wood" block is now split into unique instances: "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood" 

In-Game Tips

  • You may have noticed that in an earlier preview we launched a dynamic game tips feature. It will help players learn basic things necessary to explore and enjoy Minecraft.

Inventory

  • End Portal Frame item has been moved to Nature category in the Creative inventory menu 

Realms

  • On Realms, we no longer will keep the chunks loaded in The End unless a player is in the area
  • Fixed a bug where text in the Realms Subscription landing page was slightly truncated 

Realms Stories

  • Added four new Realm Events 
  • Added two extra-special LARGE Realm Events
  • Fixed gamepad back button input not working correctly on the Realms Stories Settings screen 
  • Fixed issue with time blocks not rendering in the correct time zones on Switch
  • Added screen-reader narration for Comments screen
  • When in split-screen mode, only the primary user can access Realms Stories

User Interface

  • The updated Death Screen is now enabled by default, even when resource packs are applied to a world 
  • The grid/list layout button in the new Play screen now retains the selected layout mode on restart
  • The feedback button in the Friends Drawer in the new Play screen now leads to the correct feedback page 

World Generation

  • Fixed a bug that could sometimes prevent the Stronghold portal room from being generated

 

Technical Updates

API

  • Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent 
  • Adding Player.setGameMode and Player.getGameMode to beta for changing the Player's GameMode 
  • Adding events PlayerGameModeChangeAfterEventPlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta 
  • Adding GameRuleChangeAfterEventGameRule and world.afterEvents.gameRuleChange for responding to GameRules changes

Blocks

  • Fixed 'minecraft:geometry.full_block' faces not rotating to match transform component
  • Fixed 'minecraft:geometry.full_block' blocks not culling faces against some vanilla blocks 

Components

  • Entities with a "damage_sensor" component can once again be killed via commands
  • The "damage_sensor" component can once again trigger entity events on entities other than the owner 

Editor

  • Renamed enum ClipboardMirrorAxis to StructureMirrorAxis and moved it to module @minecraft/server
  • Renamed enum ClipboardRotation to StructureRotation and moved it to module @minecraft/server
  • Panel booleans can now be represented as a toggleswitch as an alternative to a checkbox

Molang

  • Released query.is_attached and query.has_player_rider from experimental
  • Removed experimental Molang queries query.get_ride and query.get_riders
  • Deprecated the Molang Features experiment
  • Released Molang query.scoreboard for use with behavior packs from experimental (resource packs will return 0) 

 

Experimental Technical Updates

API

  • Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1 
    • Removing function triggerEvent()
  • WorldBeforeEvents
    • Removing property itemDefinitionEvent
  • WorldAfterEvents
    • Removing property itemDefinitionEvent
    • Moved explosion from beta to 1.9.0
  • WorldBeforeEvents
    • Moved explosion from beta to 1.9.0

Graphical

  • Fixed a crash on Android devices when entering Deferred Technical Preview worlds 
  • Fixed a circular visual artifact that could occur when using the new Point Light Shadows feature in the Deferred Technical Preview 

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