Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.70.22 Changelog
Armadillo
- Armadillos have a brand-new unrolling animation
- Armadillos now randomly peek out of their shell while rolled-up
- To accommodate these new animations, the time for a rolled-up Armadillo to stay without threats before unrolling has been increased from 3 to 4 seconds
Vault
- The Vault texture has been updated
- If any nearby player has not unlocked a Vault, the keyhole will be open
- If all nearby players have unlocked a Vault, the keyhole will be closed
Breeze
- The Breeze is only suggested in the type selector when the appropriate experimental toggle is enabled
- The Breeze's attack damage has been tweaked
Features and Bug Fixes
Blocks
- Cave Vines without Glow Berries no longer drop a Glow Berry when Silk Touched
- Blue and Black Candle Cakes now display and drop the correct type of Candle
- "wood" block is now split into unique instances: "oak_wood", "spruce_wood", "birch_wood", "jungle_wood", "acacia_wood", "dark_oak_wood", "stripped_oak_wood", "stripped_spruce_wood", "stripped_birch_wood", "stripped_jungle_wood", "stripped_acacia_wood", and "stripped_dark_oak_wood"
In-Game Tips
- You may have noticed that in an earlier preview we launched a dynamic game tips feature. It will help players learn basic things necessary to explore and enjoy Minecraft.
Inventory
- End Portal Frame item has been moved to Nature category in the Creative inventory menu
Realms
- On Realms, we no longer will keep the chunks loaded in The End unless a player is in the area
- Fixed a bug where text in the Realms Subscription landing page was slightly truncated
Realms Stories
- Added four new Realm Events
- Added two extra-special LARGE Realm Events
- Fixed gamepad back button input not working correctly on the Realms Stories Settings screen
- Fixed issue with time blocks not rendering in the correct time zones on Switch
- Added screen-reader narration for Comments screen
- When in split-screen mode, only the primary user can access Realms Stories
User Interface
- The updated Death Screen is now enabled by default, even when resource packs are applied to a world
- The grid/list layout button in the new Play screen now retains the selected layout mode on restart
- The feedback button in the Friends Drawer in the new Play screen now leads to the correct feedback page
World Generation
- Fixed a bug that could sometimes prevent the Stronghold portal room from being generated
Technical Updates
API
- Fixed the timing of PlayerInteractWithEntityAfterEvent and PlayerInteractWithBlockAfterEvent
- Adding Player.setGameMode and Player.getGameMode to beta for changing the Player's GameMode
- Adding events PlayerGameModeChangeAfterEvent, PlayerGameModeChangeBeforeEvent with signals world.afterEvents.playerGameModeChange and world.beforeEvents.playerGameModeChange to beta
- Adding GameRuleChangeAfterEvent, GameRule and world.afterEvents.gameRuleChange for responding to GameRules changes
Blocks
- Fixed 'minecraft:geometry.full_block' faces not rotating to match transform component
- Fixed 'minecraft:geometry.full_block' blocks not culling faces against some vanilla blocks
Components
- Entities with a "damage_sensor" component can once again be killed via commands
- The "damage_sensor" component can once again trigger entity events on entities other than the owner
Editor
- Renamed enum ClipboardMirrorAxis to StructureMirrorAxis and moved it to module @minecraft/server
- Renamed enum ClipboardRotation to StructureRotation and moved it to module @minecraft/server
- Panel booleans can now be represented as a toggleswitch as an alternative to a checkbox
Molang
- Released query.is_attached and query.has_player_rider from experimental
- Removed experimental Molang queries query.get_ride and query.get_riders
- Deprecated the Molang Features experiment
- Released Molang query.scoreboard for use with behavior packs from experimental (resource packs will return 0)
Experimental Technical Updates
API
- Fixed a bug where item dynamic properties could sometimes be applied to items with a stack size greater than 1
- Removing function triggerEvent()
- WorldBeforeEvents
- Removing property itemDefinitionEvent
- WorldAfterEvents
- Removing property itemDefinitionEvent
- Moved explosion from beta to 1.9.0
- WorldBeforeEvents
- Moved explosion from beta to 1.9.0
Graphical
- Fixed a crash on Android devices when entering Deferred Technical Preview worlds
- Fixed a circular visual artifact that could occur when using the new Point Light Shadows feature in the Deferred Technical Preview