Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.70.21 Changelog
Vault
- A block that holds locked treasure and loot - find the right key to eject its rewards
- Found throughout Trial Chambers, containing the structures' most valuable loot
- Vaults in Trial Chambers require a Trial Key to be unlocked
- Can be unlocked by an unlimited amount of players
- After a player has unlocked a Vault, they cannot unlock that Vault again
- If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby
- Has a keyhole that will be open or closed depending on the players nearby
- If any nearby player has not unlocked that Vault, the keyhole will be open
- If all nearby players have unlocked that Vault, the keyhole will be closed
- Within its cage, it will cycle through and display items which are possible to eject from its loot table
- The rewards it ejects are randomized from its loot table each time it is unlocked
- Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers
- This loot table is temporary and will be completely revised as development continues
- Cannot be crafted or obtained in Survival mode, and does not drop anything when mined
- Explosion-resistant and cannot be moved
Armadillo
- All sounds emitted by Armadillos are now audible even when the player is facing away
- Armadillos now keeps track of the last player who hit them, regarding them as a threat for 10 seconds
- Hurt sounds emitted by rolled-up Armadillos have been updated
Breeze
- Breeze is now aggressive toward Iron Golems, in addition to players
- Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, and Slimes
- The above mobs don't retaliate when hurt by the Breeze's Wind Charge projectile
- Fixed the Breeze's run particles to pick up particle color/texture from Leaf blocks if that's the block immediately below the Breeze
Features and Bug Fixes
Commands
- Added "has_property" filter for entity target selector that allows for targeting based on the type and value of properties
- The /damage command no longer contains the damage type 'suicide'. It is replaced with 'self_destruct'
Items
- In Realms, attempting destruction of one Sea Turtle Egg on a stack of more than one in Creative no longer destroys two at once
- Spawn Eggs are now called "[Mob] Spawn Egg" instead of "Spawns [Mob]" so that players can more easily search for them in the Creative inventory
Marketplace
- Fixed a bug that could cause the loading screen to get stuck for some time at 41%
Mobs
- When fed, baby mobs now emit both sound and particles
- All sounds emitted by Phantoms are now audible even when the player is facing away
- All sounds emitted by Wardens are now audible even when the player is facing away
Realms
- Added a new story type called "Realm Events". These new stories are automatically posted to the feed when interesting events happen on your Realm. The more you play, the more you'll find.
- Fixed an issue with time stamps on Stories being centered instead of displaying in the top right corner.
- Fixed a crash caused by Realms Stories pagination.
- Fixed a crash that could occur when using a gamepad to go back from the Members tab in Realms Stories
- Fixed issue with time blocks not rendering correctly after changing the time zone on PlayStation.
- Fixed an issue with the screen reader narrating unavailable Realms pages.
- Fixed an issue where GUI scaling being turned off caused most of Realms Plus PDP text to be missing.
- Fixed an issue where user would get an error message incorrectly displaying on the "Choose a Preview Realm" screen after they had backed out of the "Choose a Subscription" screen.
Technical Updates
Blocks
- "double_wooden_slab" block is now split into unique instances "oak_double_slab", "spruce_double_slab", "birch_double_slab", "jungle_double_slab", "acacia_double_slab", "dark_oak_double_slab"
- This requires a "format_version" of 1.20.70 or higher
Components
- "damage_sensor" component's "damage_modifier" and "damage_multiplier" fields are now properly considered during damage immunity calculations, so that damage adjusted to be lesser or equal to the highest damage received during an entity's immunity period will be accurately ignored
- This requires a world version of 1.20.70 or higher
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels with #BedrockEditor.
Fixes this week:
- Fixed a bug where the reload modal failed to appear when pressing the button with multiple connected players
Entity Filters
- Added new entity filter "was_last_hurt_by", which checks if the subject is the last player or mob to have recently attacked the entity
Items
- Custom armor trim patterns can now be defined and applied to custom armor items
- Armor trim patterns on custom armor requires the 1.20.60+ format version for the attachable and item
Molang
- surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size are now versioned with 1.20.70 to allow the three queries to see leaf blocks as the surface texture below the block. Molang versions lower than 1.20.70 will continue to not see the leaf block below them
- This change takes effect for Molang queries in packs that have a manifest.json min_engine_version of 1.20.70 or higher.
Stability and Performance
- Removed ItemFrameDropItemPacket
Experimental Technical Updates
API
- Entity Components
- Added EntityTypeFamilyComponentwith functions getTypeFamilies(): string[] and hasTypeFamily(typeFamily: string): boolean
- Item
- Moved ItemFoodComponentfrom beta to 1.9.0
- Added function matches(itemName: string, states?: Record<string, boolean | number | string>): boolean
- Removed class BlockVolumeUtils. Moving utility functions onto BlockVolumeBaseand BlockVolume
- Added class BlockVolumeBase. Is the base class from which block volumes will extend
- BlockVolume
- Breaking Change Converted BlockVolume from an interface to a class which extends BlockVolumeBase
- @minecraft/server.Entity.playAnimation
- Moved Entity.playAnimation from beta to stable
- Moved enum BlockPistonStatefrom beta to 1.9.0
- Moved class BlockPistonComponentfrom beta to 1.9.0
- Moved class PistonActivateAfterEventfrom beta to 1.9.0
- Moved class PistonActivateAfterEventSignalfrom beta to 1.9.0
Dimension
- Dimension.getEntities now only returns the entities within the dimension that's being queried
Graphical
- Enabled the Deferred Technical Preview for iOS devices
- Added Point Light Shadows to the Deferred Technical Preview. This new feature allows light sources such as torches and lanterns to cast shadows
- Note that depending on your current Shadows Quality setting, this feature may be disabled by default. A new label and tooltip have been added to the Deferred Graphics section in Video Settings to indicate if point light shadows are currently on/off.
- Some instability may arise when using this new feature in tandem with "Ultra" settings for other features. If you experience crashes, then lowering some visual settings may help alleviate the issue until it is resolved.
- Fixed the lighting of the Allay in Deferred Technical Preview