Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.60.22 Changelog
Copper Door
- Updated Copper Door textures, including oxidized variations
- Copper Doors and Trapdoors have now correct breaking time and blast resistance
Breeze
- Breeze ground particles now stop playing when they're riding other entities
- Separated the Breeze diffuse and emissive textures
Features and Bug Fixes
Blocks
- Containers being cloned over no longer keep their container screens open and no longer cause crashes
General
- Fixed a rare crash that could occur with the “Seven Seas” achievement
Character Creator
- Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar
- All unowned and owned emotes should now be discoverable within the emotes section of Dressing Room
User Interface
- Last highlighted button will not get pressed when the window regains focus anymore
- The Friends drawer on the Play screen now makes sounds when opened and closed
Technical Updates
API
- Made the display name parameter optional in Scoreboard addObjective
Blocks
- Changing the brightness_gamma value for blocks now darkens the block correctly
Components
- Added a "drop_item_slot" field to the "interact" component, which allows to specify an inventory slot to remove and drop items from
Editor
- Tool Test World was moved from toolrail and is now under menu World Options
Graphical
- Fixed a crash that could occur when players placed or destroyed any block and then Save & Quit with Ray Tracing enabled
Stability and Performance
- Send "material" for vanilla data-driven blocks in the StartGamePacket blockProperties. "block_id" is also moved to the "vanilla_block_data" object
Experimental Technical Updates
API
- Added method eatItem(itemStack: ItemStack): void;.
- BlockSignComponent
- Changed signature of function setWaxed to setWaxed(waxed: boolean)
- Removed event/property pistonActivate
- Added enum BlockPistonState export enum BlockPistonState { Expanded = "Expanded", Expanding = "Expanding", Retracted = "Retracted", Retracting = "Retracting" }
- Class BlockPistonComponent
- Removed property isExpanded
- Removed property isExpanding
- Removed property isRetracted
- Removed property isRetracting
- Added property readonly state: BlockPistonState
- Changed function getAttachedBlocks to return type Block[]
- Added function getAttachedBlocksLocations(): Vector3[]
- Removed class PistonActivateBeforeEvent
- Removed class PistonActivateBeforeEventSignal
- Types
- Moved BlockType from beta to 1.8.0
- Moved FluidType from beta to 1.8.0
- Moved NavigationResult from @minecraft/server to @minecraft/server-gametest
Graphical
- Adjusted the falloff of point light sources (e.g., torches, lanterns, etc...) to use a square, Manhattan-based distance metric in the Deferred Technical Preview.
- Tinted ambient light color with point light color for better multi-colored lighting over large distances in the Deferred Technical Preview
Scripting
- Fixed issue where ActionFormData buttons could not be clicked if there were more than 255 buttons in the form