Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.50.23 Changelog
Chiseled Copper
- Added recipe for Chiseled Copper
Crafter
- Updated Crafter textures
Tuff Blocks
- Added recipes for Tuff Blocks
Waxed Chiseled Copper
- Added recipe for Waxed Chiseled Copper
- Added Stonecutter recipes for all oxidization levels of Waxed Chiseled Copper
Waxed Copper Doors
- Added Crafting Table recipes for all oxidization levels of Waxed Copper Doors
Waxed Copper Grates
- Added Stonecutter recipes for all oxidization levels of Waxed Copper Grates
Waxed Copper Trapdoors
- Added Crafting table recipes for all oxidization levels of Waxed Copper Trapdoors
Textures
- Updated Tuff Bricks textures
- Updated Copper Door textures
- Updated Copper Trapdoor textures
- Updated Copper Door item textures
Features and Bug Fixes
Blocks
- Chorus Flowers can now be destroyed by any projectile, which will no longer disappear after impact
- Fixed a bug making Calcite not being obtainable as an item through commands or creative inventory
Crafting and Inventory Screen
- Inventory option states such as the all/craftable toggle and selected inventory tab are now saved between sessions
Gameplay
- Fixed a regression that caused flying players to slow down significantly after touching ground
- Sneaking in water is now possible with touch controls
General
- Improved handling of unexpected errors during world export and provide better error messaging
Graphical
- Made the hotbar less transparent
- Added background dimming on screens that didn't have it
Marketplace
- Fixed possible soft locking when performing different actions within Marketplace
- Added the ability to deep link users within a server to Dressing Room offers
Mobs
- Mobs that were placed in Boats before the introduction of the new size restriction, and are now considered too large to fit, will no longer be ejected
Molang
- query.is_moving now detects vertical motion for the player again
Character Creator
- The classic skins info pop now sends you to the correct settings page
Realms
- Fixed a crash when joining a Realm after doing other things for a while
User Interface
- Fixed an issue where the border around the 'Creator' tab in Settings would not be highlighted
- Added an altered main menu and world creation experience. Keep an eye out as we're rolling out these changes to some players
Technical Updates
API
- Moved Entity.remove from beta to 1.7.0
Items
- Deprecated 'on_dig' event triggers from 'minecraft:digger' in format versions 1.20.50 and higher
Experimental Technical Features
API
- DataDrivenEntityTriggerAfterEvent
- Renamed property id to eventId for clarity
- Changed getModifier to work in read-only mode
- Changed DefinitionModifier from a class to an interface with properties
- Made EntityTypes.get properly reflect that it can return EntityType | undefined instead of just EntityType
Gametest
- Dynamic Properties
- NBT change: Dynamic properties are now stored using the behavior pack manifest UUID, rather than the module UUID. Existing worlds using dynamic properties will continue to work, and will be migrated to the new format when properties are read or modified