Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.30.22 Changelog
Updated Play Screen
- The Play screen is being updated with improved navigation, responsive worlds components, and a new look and feel.
- The Friends tab and Realms tab are now separated, for clearer feature separation
- The Create New World flow and Create From Template flow are also separated for a clearer path into the game
Blocks
- Calibrated Sculk Sensor's amethyst crystal now lights up alongside the rest of the block during its active phase
- Hanging Signs placed with commands now have the proper hitbox
- "stained_hardened_clay" block is now split into unique instances, namely "white_terracotta", "orange_terracotta", "magenta_terracotta", "light_blue_terracotta", "yellow_terracotta", "lime_terracotta", "pink_terracotta", "gray_terracotta", "light_gray_terracotta", "cyan_terracotta", "purple_terracotta", "blue_terracotta", "brown_terracotta", "green_terracotta", "red_terracotta", and "black_terracotta"
- Commands will still work with "stained_hardened_clay", but "stained_hardened_clay" won't be suggested in the command prompt, rather the new names will
- Third person camera no longer phases through the lower part of Composter
Stability and Performance
- Fixed a Bedrock Dedicated Servers memory leak while loading chunks
User Interface
- Fixed ZL/ZR icons for Joy-Con and Switch Pro controller on Android
- Caret can be re-positioned in textfield by taps or mouse clicks
- The “Pause menu” has been renamed to “Game menu” in the user interface
- Fixed layering issue causing the underground vignette effect to draw on top of all other HUD elements
Text-To-Speech
- Text-to-speech narrator will now read out the instruction text as well as the confirm button in the Safe Area menu
Commands
- Blocks that had an alias prior to being flattened can now be properly referenced in commands
Game rules
- Changed "recipes unlock" game rule to be enabled by default. This means that recipe unlocking will be enabled by default when creating a new world but it can still be toggled off in the Advanced Settings. Existing worlds are not affected by this change.
Gameplay
- Crossbow loses durability when shooting, not when drawn
Technical Updates
Editor
The Editor and its corresponding API are in early development, and available for keyboard/mouse on Windows PC Bedrock Preview builds. Tag us on social channels withed #BedrockEditor.
Fixes this week:
- Minor updates to the Reload button to Tool mode for reloading scripts and refreshing the UI
- IPropertyPane
- Added property collapsed to check if the pane is expanded or collapsed
- Added functions collapse and expand to control collapsed state
Items
- Released the "minecraft:food" item component out of experimental in json formats 1.20.30 and higher
- Added "minecraft:interact_button" item component to enable and set text on the interact button in json formats 1.20.30 and above
Experimental Technical Features
API
- Fixed issue where prototype properties are not possible to redefine using defineProperty
- ItemStack
- Added getCanPlaceOn() and getCanDestroy()
- Added upper maximum limit of 255 to amount property - will throw if exceeds
- Entity
- Added function getProperty(identifier: string): boolean | number | string | undefined- Gets an Entity Property
- Added function setProperty(identifier: string, value: boolean | number | string): void- Sets an Entity Property during the next tick
- Added function resetProperty(identifier: string): boolean | number | string;- Resets an Entity Property to its default value during the next tick and returns the default value
- beforeEvents
- Added event/property removeEvent
- afterEvents
- Renamed event/property removedEvent to removeEvent
- Class EntityRemovedAfterEvent
- Renamed field removedEntity to removedEntityId: removedEntityId: string
- Added field typeId: string
- Added class EntityRemovedBeforeEvent
- Added field removedEntity: Entity
- Moved EquipmentSlot to 5.0 and changed enum values to uppercase
- Moved EntityEquippableComponent to 5.0
- Scoreboard
- setObjectiveAtDisplaySlot return type now correctly set to ScoreboardObjective or undefined
- ScoreboardIdentity
- getEntity return type now correctly set to Entity or undefined
- setWeather API can now take an optional duration parameter to set the weather duration
- Added read-only property heightRange: NumberRange- Gets min/max dimension height limits.
- Adding Player.isSleeping and Player.isEmoting
Graphical
- Fixed lighting of items in hand in the Deferred Technical Preview
- Optimization and fixes for point light contributions