Popular
-
ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.30.21 Changelog
Audio
- Pigs now emit sounds when transformed into Zombified Piglins
- Using Shears to carve Pumpkins now produces a carving sound like in Java Edition
- Hoglins now have their own sound when transforming into Zoglins
- Sound is now consistently played when an item is dropped into Lava
- Sound is no longer played sometimes when Netherite items are dropped into Lava
- Snow Golems now play a sound when they throw Snowballs
- Husks now play sounds when converting to Zombies underwater
Marketplace
- Fixed worlds downloaded from Realms not loading packs correctly
Gameplay
- The game no longer crashes due to running out of rendering resources while entering a world through the End Portal back to the Overworld
- Th horizon no longer changes color when the player is standing under blocks
- Crouch-jumping while aiming forward and holding down the build button will no longer continue to build blocks upwards past where the player is aiming
- The discount for curing a Zombie Villager no longer increases when the same Villager is reinfected and cured multiple times
Village Raids
- Witches now throw healing and regeneration potions at raiders during village raids
Vanilla Parity
- Players can now toggle flying when crawling or sneaking in Creative Mode
- Fence Gate icon model in UI and Item Frames now match the Fence Gate Block
User Interface
- Updated menu HUD icons for touch controls
Structures
- Pillager Outposts can now generate in Cherry Grove biomes
Sculk Vibrations
- Collecting Fish, Axolotls, and Tadpoles with Buckets now emits vibrations at the right position
- Applying a Nametag now emits vibrations
- Evokers summoning Vexes or Fangs now emit vibrations
- Chickens laying eggs now emit vibrations
- Turtles and Frogs laying eggs now emit vibrations
- Using Bone Meal now emits vibrations
- Sculk Sensors and Sculk Shriekers no longer activate repeatedly when a projectile is stuck in them
- Chiseled Bookshelves now emit vibrations when Books are inserted into them using Hoppers
- Extinguishing Fire now emits vibrations
- Mounting or dismounting a vehicle now emits vibrations
- Rabbits eating Carrot crops now emit vibrations
- Foxes eating Sweet Berry Bushes now emit vibrations
- Unequipping armor now emits vibrations at a different frequency than equipping it
- Placing a Banner now emits vibrations
- Placing a Bamboo Sapling now emits vibrations
- Placing a Mob Head now emits vibrations
- Placing a Lily Pad now emits vibrations
- Placing Frogspawn now emits vibrations
- Placing or adding Sea Pickles now emits vibrations
- Adding a Turtle Egg to already placed ones now emits vibrations of the same frequency as placing a block
- Destroying a Turtle Egg now always emits vibrations of the same frequency as destroying a block, regardless of how many Turtle Eggs are left
- Turtle Eggs cracking now emit vibrations
Technical Updates
Graphics
- Added a new experimental toggle to Video menu for players on Windows which reduces input latency; enabling this setting will increase battery consumption
Editor
Fixes this week:
- Fixed infinite gizmo drag and bugs around gizmo drag size, setting it as a limit to 100 units. How this works: Total volume of 100x100x100. Ability to create multiple selections within the bounds of the 100x100x100 total volumes.
Stability and Performance
- The game no longer crashes when it tries to place an invalid custom feature
Experimental Technical Features
API
- Moved ProjectileHitBlockAfterEvent to 1.5.0
- Moved ProjectileHitEntityAfterEvent to 1.5.0
- Moved ProjectileHitBlockAfterEventSignal to 1.5.0
- Moved ProjectileHitEntityAfterEventSignal to 1.5.0
- Moved BlockHitInformation to 1.5.0
- Moved EntityHitInformation to 1.5.0
- Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
- Moved setColorRGB(variableName: string, color: RGB) to 1.5.0
- Moved setColorRGBA(variableName: string, color: RGBA) to 1.5.0
- Moved setFloat(variableName: string, number: number) to 1.5.0
- Moved setSpeedAndDirection(variableName: string, speed: number, direction: Vector3) to 1.5.0
- Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
- RGB
- Moved RGB to 1.5.0
- Moved RGBA to 1.5.0
- Moved triggerEvent(eventName: string) to 1.5.0
- Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent
Events
- ScriptEventCommandMessageAfterEvent
- Made initiator, sourceBlock, and sourceEntity optional types
Graphical
- Fixed a crash in the Deferred Technical Preview that could occur while generating terrain
Blocks
- Updated isSolid, isLiquid, and isAir to be properties instead of methods
Items
- Fixed issue with content errors occurring with the Holiday Creator Features toggle turned on when using a json object version of "max_stack_size", "can_destroy_in_creative", "hover_text_color"
Scripting
- Using removeParticipant is now properly synced with clients