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For-Minecraft.com » Minecraft PE 1.18.10.26

Minecraft PE 1.18.10.26

Known Issue

  • Chests may not show all inventory slots when using the Pocket UI. As a workaround you might want to enable the Classic UI setting.

Experimental Features

Frogs

  • Frogs and Tadpoles now have sounds
  • Frog panic speed is now appropriate
  • Tadpoles now have the panic goal

Frog Egg

  • Glow Lichen can no longer be placed on top of Frog Egg

Froglight

  • Three new Froglight blocks have been added (Pearlescent, Verdant, Ochre)
  • The Froglight blocks emit light
  • The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop

Features and Bug Fixes

Stability and Performance

  • Fixed an issue that could cause the entities in a chunk to not save when exiting a world
  • The game now loads certain seeds and worlds around Mesa biomes without crashing

Vanilla Parity

  • Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them
  • Glow Lichen now has similar brightness as on Java Edition
  • Foxes now aim downwards when they pounce
  • Removed the emerald icon above a Villager's head when trading
  • Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
  • Iron Golems now only attack players with a very bad standing in a village after attacking a villager

Accessibility

  • Text-to-speech (TTS) now correctly reads the names of experimental toggles

Commands

  • Added a new '/damage' command to allow players to deal damage to entities
  • Placing Cocoa Beans with '/setblock' or '/fill' commands no longer results in an error

Feature placement

  • Large Dripstone feature does not generate floating on top of lava anymore
  • Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one

Furnaces

  • Blast Furnaces and Smokers once again give XP

Gameplay

  • Pointed Dripstone now sometimes generate on large stalactites and stalagmites
  • Lava pools now only generate in positive Y coordinates
    • Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
  • Coral now generates in the deeper depths of Warm Oceans
  • The Grove biome now has more variety of trees
  • Fixed Light Block's brightness not being adjustable when playing in VR
  • Fixed Light Block not being continuously placed while holding right-click and moving
  • Light Blocks can now be waterlogged
  • Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby
  • Grass and double flowers now have proper animations when breaking
  • Flower blocks are now properly destroyed by explosions when inside snow layers
  • Skeleton Horsemen now pathfind correctly

World Generation

  • Iceberg features no longer replace Snow Blocks of Igloo structures
  • Water in open air mountain caves no longer generates unevenly
  • Aquifers no longer generate with missing water blocks

Technical Updates

 

GameTest Framework (Experimental)

  • Entity
    • Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
    • Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
  • Added registerAsyncmethod to register and properly track the state of GameTests using async functions

General

  • Reapplied changes to use "allowlist" instead of "whitelist"

JumpToBlockGoal

  • JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low

Blocks

  • Added support for blocks having the same name as long as they belong to different namespaces

Animations

  • Fixed animation controller recursion checks from falsely disallowing normal repeat usage of a controller

User-Interface

  • Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted

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