Popular
-
ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft 1.17.30.21 Changelog
Features and Bug Fixes
Stability and Performance
- Fixed several crashes that could occur during gameplay
- Fixed an issue that could cause a crash when downloading large marketplace worlds
- Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices
Vanilla Parity
- Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed
- Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed
- Mob spawners no longer emit light (Java parity)
Mobs
- Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight
Character Creator
- Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room
User Interface and HUD
- Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs
- Fixed an issue where patterns in the loom would not display correctly with some texture packs
Technical Updates
Data Driven Blocks - Experimental Features
- Adds BlockPartVisibilityComponent
- Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
- Must have experimental toggle on to use
Molang
- Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
- Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
- Takes a block relative position and a set of tags
- Returns 0/1
- Must have experimental toggle on to use
Graphics
- Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources
Data Driven Items
- Updated documentation for DamageableItemComponent
Molang
- Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot
- Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
User Interface
- Fixed controller support when editing NPC dialog
- Parsing of UI json field "ignored" now throws a content_error if it is invalid