Popular
-
Minecraft PE 26.50.25 (1.21.132/26.43)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.50+
Dynamic Lights has long been created for almost -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.35+
X-Ray is a cult cheat in the past, available as -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.40)+
No modifications, now the old TreeCapitator is -
Elemental Swords Addon v20 for Minecraft PE 1.16/1.21 (26.33+)
Elemental Swords is an add-on of the same name -
Morph Mod for Minecraft PE 1.16/1.17/1.18/1.19/26.40+
The famous Morph Mod is finally implemented as -
Apollon Client 6.1 for Minecraft PE 1.21.114/26.33
Apollon is a standalone client wrapped in -
Health Indicator Addon for Minecraft PE 1.18/1.21.132/26.50+
So far, this is the only add-on for Minecraft -
LeviLauncher v0.3.11 (LeviLaunchroid v1.5.14) for Minecraft Bedrock 1.21.132/26.40
LeviLauncher is the tool you've been -
One Block Survival Map for Minecraft PE 1.20/1.21 (26.40)
One Block Survival is one of those downloads
Minecraft PE 26.50.22 Changelog
Abandoned Camp
- Modified existing Abandoned Camps and added more Campsites
- Cushions in Abandoned Camps no longer generate inside other objects
Blocks
- Poplar Leaves no longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled
- Shelf Mushrooms are now immediately destroyed when lava flows into them
- Double Wool Slabs can no longer be obtained with commands
Cushion
- The Cushion item group is now correctly named "Cushions" in the Creative inventory
Items
- Poplar Leaves, Poplar Shelves, Poplar Boats, and Cushions are now ordered consistently in the Creative inventory
Features and Bug Fixes
Gameplay
- Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water
- Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether
- Fixed an issue where the same world seed would generate end portals with inconsistent amounts of Eyes of Ender
- Fixed entity teleporting to unexpected location when using the teleport command between dimensions
Graphics
- Fixed tears in the dithering effect when looking through models in Vibrant Visuals.
Items
- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy
- This prevents players from damaging themselves with lightly charged Arrows
Mobs
- Armor Stands and Drowned are now harder for hostile mobs to detect while invisible
- Bats now spawn in all Overworld biomes except the Deep Dark
Realms
- Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening
- Fixed height on the members search bar
- Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails
- Fixed the string Core and Plus sometimes are being translated in other languages
Stability and Performance
- Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world
- Fixed memory leaks when blocks are moved by a piston outside of simulation distance
User Interface
- Store the furnaces recipe book preferences after reloading a world
- Fix vertical menu screen reader narration in settings screens
- Fixed the game crashing by pressing Tab repeatedly while dying
- Japanese symbols are no longer displayed with a different font in specific areas of the UI
- Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses
- Screenshots can now be set as world thumbnails without triggering an assertion
- Fixes cape causing visual discrepancies between the in game model and the model shown in the Dressing Room
- Trusted servers no longer prompt players for confirmation after restarting the client
- Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)
- Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.
- Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action
Storage
- Ported in OreUI the deletion modal used by the Storage list
Technical Updates
AI Components
- Made schema for the minecraft:tamemount component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
AI Goals
- Added in_range_movement_mode to minecraft:behavior.ranged_attack for format versions 1.26.50 and newer
- hold_position makes the entity hold its position while within attack range
- follow_target makes the entity continue moving toward its target while within attack range
- Actor goal minecraft:behavior.ranged_attack now takes a float range for attack_range instead of attack_radius_min and attack_radius for format versions 1.26.50 and newer
API
- Released class EntityStartSneakingAfterEvent from beta to v2.10.0
- Released class EntityStartSneakingAfterEventSignal from beta to v2.10.0
- Released class EntityStopSneakingAfterEvent from beta to v2.10.0
- Released class EntityStopSneakingAfterEventSignal from beta to v2.10.0
- Released interface EntitySneakingChangedEventOptions from beta to v2.10.0
- Released property WorldAfterEvents.entityStartSneaking from beta to v2.10.0
- Released property WorldAfterEvents.entityStopSneaking from beta to v2.10.0
- Released Player.fogSettings from beta to v2.10.0
- Released class FogSettings from beta to v2.10.0
- Released class FogSettingsError from beta to v2.10.0
- Released class BlockDynamicPropertiesComponent from beta to V2.10.0.
- Released class ItemBlockDynamicPropertiesComponent from beta to V2.10.0.
DDUI
- Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. Now it appropriately swaps to the second form.
- Released CustomForm.image and ImageOptions to version 2.2.0 of @minecraft/server-ui
Loot Tables
- Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated
- == and equals apply when the condition evaluates to true
- != and not apply when the condition evaluates to false
- Omitting operator preserves the existing behavior and is equivalent to using ==
Example
The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:
{
"condition": "biome_has_tag",
"operator": "not",
"tag": "plains"
}
Script Debugger
- Added the script-debugger-listen-address server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode
Blocks
Fences
- Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later
Stairs
- Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
- For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
Camera
- Camera presets that inherit from minecraft:follow_orbit no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later
Editor
- Updated addUserDefinedOperation API methods to accept separate transaction payloads representing the previous and new operation states
- Removed Header Action API from IRootPropertyPane
- Added optional property for IRootPropertyPane API to disable scrolling
- Fixed a bug where the editing template in Layouts Editor saved in wrong template after changing the selected template in the Layout Template Manager.
- This PR adds a new action: Layouts Managements that implements the new UI for the existing Layout Template. It is behind feature toggle for now.
Entity Components
- Immunity to the freezing from Powder Snow is no longer hardcoded at runtime and is instead defined by the minecraft:freezing_immune component
- The following mobs will be upgraded to automatically have this component:
- "minecraft:creaking"
- "minecraft:ender_dragon"
- "minecraft:polar_bear"
- "minecraft:skeleton"
- "minecraft:snow_golem"
- "minecraft:stray"
- "minecraft:wither"
- All non-mob entities are implicitly immune
-
Used by defining the component as follows:
"minecraft:freezing_immune": {}
- The following mobs will be upgraded to automatically have this component:
- The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by minecraft:ambient_sound_interval
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
- If its head was in water then it would become ambient.in.water
- If it was not on the ground then it would become ambient.in.air
- If it would otherwise play ambient and it was a baby then it would become ambient.baby
- If any of these conditions were true then it would override any user-defined entry in the event_names parameter of minecraft:ambient_sound_interval
- Now this will no longer happen and only the event name specified by minecraft:ambient_sound_interval will be used
- Entities defined in any older version will fall back to the original overriding path as a minecraft:uses_legacy_ambient_sounds component will be added
- The minecraft:uses_legacy_ambient_sounds is deprecated as users should now specify the indended behavior in minecraft:ambient_sound_interval
- Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:
- Previously the ambient sound event name of an entity would be overwritten in these conditions:
"minecraft:ambient_sound_interval": {
"event_name": "ambient",
"event_names": [
{
"condition": "query.head_is_in_water",
"event_name": "ambient.in.water"
},
{
"condition": "!query.is_on_ground",
"event_name": "ambient.in.air"
},
{
"condition": "query.is_baby",
"event_name": "ambient.baby"
}
],
"range": 16.0,
"value": 8.0
}
- Deprecated minecraft:projectile_component's owner_launch_immunity_ticks field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy
- Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy
##Features
- A new value, wall, to the field surface has been added to the schema of snap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors.
- A new field allow_non_air_placement has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.
- If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
- Renaming the field vertical_search_range to search_range in the schema for snap_to_surface_feature
Graphical
- "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset
Mobs
- Many mob properties are no longer saved if their values are the default
Molang
- Added new query query.head_is_in_water which checks if the head of the entity is in water
Stability and Performance
- Fixed issue where item catalog groups with long names crashed the game
Experimental Technical Updates
API
- Changed the following beta APIs in @minecraft/server-admin
- Changed arguments for AllowList.add() take an AllowListEntryNameInfo and boolean to allow this player to ignore player limits when joining the server.
- Changed arguments for AllowList.contains() to take an AllowListEntryNameInfo
- Changed arguments for AllowList.remove() to take an AllowListEntryNameInfo
- Added property ignoresPlayerLimit to AllowListEntry
- Added new AllowListEntryNameInfo
ChatSendBeforeEvent
- The targets property can now be modified to control which players receive the chat message
DDUI
- Fixed input and HUD delay after closing Data Driven UI screens