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For-Minecraft.com » Minecraft PE 26.50.22 Changelog

Minecraft PE 26.50.22 Changelog

Abandoned Camp

  • Modified existing Abandoned Camps and added more Campsites
  • Cushions in Abandoned Camps no longer generate inside other objects

Blocks

  • Poplar Leaves no longer show black pixels while held in hand on Simple graphics with Fancy Leaves enabled
  • Shelf Mushrooms are now immediately destroyed when lava flows into them
  • Double Wool Slabs can no longer be obtained with commands 

Cushion

  • The Cushion item group is now correctly named "Cushions" in the Creative inventory 

Items

  • Poplar Leaves, Poplar Shelves, Poplar Boats, and Cushions are now ordered consistently in the Creative inventory

Features and Bug Fixes

Gameplay

  • Fixed a bug where damage calculation did not apply correctly to Players falling from certain heights through one block of water
  • Fixed an issue that could cause players who died while inside a Nether portal to respawn in the Nether
  • Fixed an issue where the same world seed would generate end portals with inconsistent amounts of Eyes of Ender
  • Fixed entity teleporting to unexpected location when using the teleport command between dimensions

Graphics

  • Fixed tears in the dithering effect when looking through models in Vibrant Visuals.

Items

  • Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy
    • This prevents players from damaging themselves with lightly charged Arrows

Mobs

  • Armor Stands and Drowned are now harder for hostile mobs to detect while invisible
  • Bats now spawn in all Overworld biomes except the Deep Dark

Realms

  • Fix for when the user tries to download a copy of a Realm world after changing settings results in the download never happening
  • Fixed height on the members search bar
  • Introduced a localized loading spinner to replace the play button on the Realms tab when the client is fetching additional information from services, and a reload button that player can use to reload the tab should the fetch fails
  • Fixed the string Core and Plus sometimes are being translated in other languages

Stability and Performance

  • Fixed a crash that could occur when opening Change Control Mode under Touch Settings after deleting a world
  • Fixed memory leaks when blocks are moved by a piston outside of simulation distance

User Interface

  • Store the furnaces recipe book preferences after reloading a world
  • Fix vertical menu screen reader narration in settings screens
  • Fixed the game crashing by pressing Tab repeatedly while dying
  • Japanese symbols are no longer displayed with a different font in specific areas of the UI
  • Text strings on world tile buttons across My World, My Templates and Servers menus are no longer truncated by ellipses
  • Screenshots can now be set as world thumbnails without triggering an assertion
  • Fixes cape causing visual discrepancies between the in game model and the model shown in the Dressing Room
  • Trusted servers no longer prompt players for confirmation after restarting the client
  • Fixed error message display when the Marketplace wishlist fails to load, ensuring players receive appropriate feedback about connectivity and service issues (US-1656572)
  • Updated Adjust brightness screen in Settings (in and out of game) to use new Ore UI design and tech.
  • Added an empty-state message for Marketplace Wishlist with a Browse Marketplace call to action

Storage

  • Ported in OreUI the deletion modal used by the Storage list

Technical Updates

AI Components

  • Made schema for the minecraft:tamemount component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.

AI Goals

  • Added in_range_movement_mode to minecraft:behavior.ranged_attack for format versions 1.26.50 and newer
    • hold_position makes the entity hold its position while within attack range
    • follow_target makes the entity continue moving toward its target while within attack range
  • Actor goal minecraft:behavior.ranged_attack now takes a float range for attack_range instead of attack_radius_min and attack_radius for format versions 1.26.50 and newer

API

  • Released class EntityStartSneakingAfterEvent from beta to v2.10.0
  • Released class EntityStartSneakingAfterEventSignal from beta to v2.10.0
  • Released class EntityStopSneakingAfterEvent from beta to v2.10.0
  • Released class EntityStopSneakingAfterEventSignal from beta to v2.10.0
  • Released interface EntitySneakingChangedEventOptions from beta to v2.10.0
  • Released property WorldAfterEvents.entityStartSneaking from beta to v2.10.0
  • Released property WorldAfterEvents.entityStopSneaking from beta to v2.10.0
  • Released Player.fogSettings from beta to v2.10.0
  • Released class FogSettings from beta to v2.10.0
  • Released class FogSettingsError from beta to v2.10.0
  • Released class BlockDynamicPropertiesComponent from beta to V2.10.0.
  • Released class ItemBlockDynamicPropertiesComponent from beta to V2.10.0.

DDUI

  • Fixed a bug where hiding a CustomForm and then immediately showing another one would get the response UserBusy. Now it appropriately swaps to the second form.
  • Released CustomForm.image and ImageOptions to version 2.2.0 of @minecraft/server-ui

Loot Tables

  • Added the optional operator field to all loot table conditions, allowing control of whether the condition's result is used directly or negated
    • == and equals apply when the condition evaluates to true
    • != and not apply when the condition evaluates to false
    • Omitting operator preserves the existing behavior and is equivalent to using ==
Example

The following condition allows a loot entry to be selected only when the loot context is not in a biome with the plains tag:

{
  "condition": "biome_has_tag",
  "operator": "not",
  "tag": "plains"
}

Script Debugger

  • Added the script-debugger-listen-address server property; script debugger listen mode now binds to loopback by default, and non-loopback listen addresses require a configured passcode

Blocks

Fences

  • Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west), reflecting which neighbors the fence connects to. Changing a fence's connections now sends block updates to neighboring blocks in worlds using version 1.26.50 and later

Stairs

  • Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
  • For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior

Camera

  • Camera presets that inherit from minecraft:follow_orbit no longer reset the player's rotation the first time they are applied, for presets using format version 1.26.50 or later

Editor

  • Updated addUserDefinedOperation API methods to accept separate transaction payloads representing the previous and new operation states
  • Removed Header Action API from IRootPropertyPane
  • Added optional property for IRootPropertyPane API to disable scrolling
  • Fixed a bug where the editing template in Layouts Editor saved in wrong template after changing the selected template in the Layout Template Manager.
  • This PR adds a new action: Layouts Managements that implements the new UI for the existing Layout Template. It is behind feature toggle for now.

Entity Components

  • Immunity to the freezing from Powder Snow is no longer hardcoded at runtime and is instead defined by the minecraft:freezing_immune component
    • The following mobs will be upgraded to automatically have this component:
      • "minecraft:creaking"
      • "minecraft:ender_dragon"
      • "minecraft:polar_bear"
      • "minecraft:skeleton"
      • "minecraft:snow_golem"
      • "minecraft:stray"
      • "minecraft:wither"
    • All non-mob entities are implicitly immune
    • Used by defining the component as follows:

          "minecraft:freezing_immune": {}
      
  • The ambient sounds of entities are no longer redefined at runtime and instead respect the conditions defined by minecraft:ambient_sound_interval
    • Previously the ambient sound event name of an entity would be overwritten in these conditions:
      • If its head was in water then it would become ambient.in.water
      • If it was not on the ground then it would become ambient.in.air
      • If it would otherwise play ambient and it was a baby then it would become ambient.baby
    • If any of these conditions were true then it would override any user-defined entry in the event_names parameter of minecraft:ambient_sound_interval
    • Now this will no longer happen and only the event name specified by minecraft:ambient_sound_interval will be used
    • Entities defined in any older version will fall back to the original overriding path as a minecraft:uses_legacy_ambient_sounds component will be added
    • The minecraft:uses_legacy_ambient_sounds is deprecated as users should now specify the indended behavior in minecraft:ambient_sound_interval
    • Vanilla mobs have been upgraded to use this new syntax, which can be preserved as follows:
"minecraft:ambient_sound_interval": {
  "event_name": "ambient",
  "event_names": [
    {
      "condition": "query.head_is_in_water",
      "event_name": "ambient.in.water"
    },
    {
      "condition": "!query.is_on_ground",
      "event_name": "ambient.in.air"
    },
    {
      "condition": "query.is_baby",
      "event_name": "ambient.baby"
    }
  ],
  "range": 16.0,
  "value": 8.0
}
  • Deprecated minecraft:projectile_component's owner_launch_immunity_ticks field in favor of a spatial check that determines when the projectile has left its shooter's vehicle hierarchy
    • Projectiles can now only hit the entity that shot them, or entities in the same vehicle hierarchy (such as the shooter's mount), after they have spatially left that hierarchy

##Features

  • A new value, wall, to the field surface has been added to the schema of snap_to_surface_feature, which allows the feature to be snapped to walls as well as ceilings and floors.
  • A new field allow_non_air_placement has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature can be snapped through solid blocks.
    • If the snap is started inside a block that is not water or air, this field decides if the feature can snap out of it.
  • Renaming the field vertical_search_range to search_range in the schema for snap_to_surface_feature

Graphical

  • "Automatic" upscaling quality now defaults to native resolution when using the Custom graphics preset

Mobs

  • Many mob properties are no longer saved if their values are the default

Molang

  • Added new query query.head_is_in_water which checks if the head of the entity is in water

Stability and Performance

  • Fixed issue where item catalog groups with long names crashed the game

Experimental Technical Updates

API

  • Changed the following beta APIs in @minecraft/server-admin
    • Changed arguments for AllowList.add() take an AllowListEntryNameInfo and boolean to allow this player to ignore player limits when joining the server.
    • Changed arguments for AllowList.contains() to take an AllowListEntryNameInfo
    • Changed arguments for AllowList.remove() to take an AllowListEntryNameInfo
    • Added property ignoresPlayerLimit to AllowListEntry
    • Added new AllowListEntryNameInfo

ChatSendBeforeEvent

  • The targets property can now be modified to control which players receive the chat message

DDUI

  • Fixed input and HUD delay after closing Data Driven UI screens

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