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Minecraft PE 26.40.20 (1.21.132/26.23)
More epic battles in the new structure, wind -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.30.28+
X-Ray is a cult cheat in the past, available as -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.40+
Start your first day working as a miner or -
Apollon Client 5.63 for Minecraft PE 1.21.114/26.21
Apollon is a standalone client wrapped in -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.40
So far, this is the only add-on for Minecraft -
LeviLauncher v0.3.11 (LeviLaunchroid v1.4.1) for Minecraft Bedrock 1.21.132/26.23
LeviLauncher is the tool you've been -
Minecraft Bedrock 1.21.132/26.3/26.23/26.40.20 Patched (apk)
Do you prefer to play non render dragon shaders -
BetterRenderDragon Patch v1.7.3 for Shader Support (Bedrock 1.21.132/26.2X)
Even if you're using modern shaders while -
VoidLine Client for Minecraft Bedrock 1.21.132/26.20/26.23+
VoidLine Client is a new Bedrock client for -
Lumina 4.1.10 Update for Minecraft Bedrock 1.21.132/26.21
Try this set of tools designed as MCBE client
Minecraft PE 26.30.31 Changelog
Biomes
- Added a grass color override specific to the Sulfur Caves
Blocks
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The textures of Sulfur and Cinnabar Blocks have been updated to match Java
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Chiseled Sulfur and Chiseled Cinnabar can no longer be crafted by stonecutting Polished Sulfur and Cinnabar Bricks, respectively
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Sulfur Spikes now grow over time
Potent Sulfur
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Entities propelled by erupting Potent Sulfur now travel slightly higher, matching Java Edition
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Erupting Potent Sulfur particles now travel slightly higher, matching Java Edition
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Erupting Potent Sulfur particles no longer get blocked as easily by surrounding blocks
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Noxious Gas particles now darken based on surrounding light levels
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Potent Sulfur can no longer be moved by Pistons or by Sticky Pistons
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Fixed a bug where naturally generated Sulfur Springs would occasionally not produce a geyser
Sulfur Caves
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Sulfur Caves now spawn more Sulfur pools
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Adjusted spawn ratios for the following mobs within the Sulfur Caves .
- Creeper: spawns less frequently and always in groups of two
- Skeleton: spawns less frequently and always in groups of two
- Sulfur Cube: spawns in groups of two to four
- Witch: spawns less frequently
- Zombie: spawns less frequently and always in groups of two
- Cave Spiders replace Spiders
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Reduced the amount of Glow Lichen occurring to be in line with other caves
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Sulfur Caves exposed to the surface now generate with all the features
Sulfur Cube
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Fixed bug where the Sulfur Cube would look for blocks and be tempted at a longer distance than intended
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Fixed an issue where upward gravity compensation was incorrectly applied after a slow, straight-up bounce on the Sulfur Cube
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Sulfur Cubes can no longer pick up more than one item at a time by themselves
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Fixed bug where the Sulfur Cube would inconsistently stay floating after absorbing a block that should make it sink
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Improved server-side performance when lots of Sulfur Cubes are in an area
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Added death message for when a player is killed by a Magma Sulfur Cube
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Sulfur Cube with an absorbed block is now immune to the Poison effect
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Fixed the Sulfur Cube not being able to spawn in 1x1 large spaces
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TNT Sulfur Cubes can now be ignited when in contact with either a Magma block or a Sulfur Cube with a Magma block inside of it
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Magma Sulfur Cubes now won't damage Netherite Armor anymore
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Shields don't block the damage from Magma Sulfur Cubes anymore
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Fire Resistance effect now properly protects against Magma Sulfur Cubes
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Sulfur Cubes with an absorbed block no longer push player-controlled mounts
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Sulfur Cubes using the
fast_flatarchetype are no longer buoyant -
Sulfur Cubes using the
hotarchetype now have the same physics properties as theregulararchetype
Sounds
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Regular Sulfur Cube once again plays a landing sound after a jump
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Geysers now have unique sounds when continuously erupting
Features and Bug Fixes
Biomes
- Fixed a bug that caused custom Nether biomes to generate with a repeating tiling pattern across chunk boundaries
Blocks
- TNT blocks now have smoke particles when ignited
Character Creator
- Fixed error message displayed when importing a custom skin on android without enough device space
General
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Fixed an issue where accepting a game invite while the game was loading could fail due to skins not yet being loaded
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Fixed placement of Lakes where they would not break above the surface
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Fixed a scenario where the game would send excessive web requests.
Graphical
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Fixed Vibrant Visuals shadows and reflections not rendering on PlayStation 4
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Fixed a crash that could occur on Windows when resizing the game window during initial loading
Loot Tables
- Fixed loot table container filling so that when trying to insert a new item, existing partial stacks will be merged to open up slots for new additions
Marketplace
- Fixed issue causing the Marketplace screen to throw an assert
Mobs
- Sulfur Cubes can now receive angled knockback when hit using weapons enchanted with Knockback and when the attacker is sprinting or swimming
Music
- Reference to the nonexistent
clark.oggsound asset has been removed
Realms
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Fixed an issue where clearing Realm members via "Clear All Members" resulted in a crash
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Adding in a hardcore heart and border in the Realms Hub Slots section
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Fixed an issue where pack content would not visually reset until leaving the screen when resetting the world
User Interface
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Fixed a freeze when opening a furnace without recipes
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Replaced the Locator Bar toggle in the Multiplayer tab of the Create New World and Edit World screens with a Player Waypoints setting, allowing players to choose between "Off" (no players shown on the locator bar) and "Everyone" (all players shown on the locator bar)
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Added support for new Marketplace Content Cards
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Updated skin info panel in dressing room to remove duplicate author label
World Storage
- Increased Windows Preview cloud backup storage capacity to 4GB
Technical Updates
Add-Ons
- Released the Custom Projectiles experiment. They can now be used beyond the experimental context
Editor
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Added a modal dialog to Vibrant Visuals that allows users to map per-biome lighting configurations, letting creators assign specific lighting groups, atmospheric scattering, color grading, water, and cubemap settings to individual biomes
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Added Dimensions and Biome Data Assignment tools
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Added the Custom Mesh tool to Editor, allowing creators to import STL mesh files and place them as blocks
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Updated editor tools to show a load/busy mouse cursor during longer-running operations (shape placement, flood apply, chunk operations).
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Modifying buttons in a button pane now works correctly again
API
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Fixed a bug where the
@minecraft/debug-utilitiespackage didn't have a peer dependency on the beta version of@minecraft/server. -
Released
EntityUpgradeAfterEventandEntityUpgradeAfterEventSignalfrom beta to stable -
Released
LocatorBarErrorReasonfrombetatov2.8.0 -
Released
WaypointTexturefrombetatov2.8.0 -
Released
EntityWaypointfrombetatov2.8.0 -
Released
LocationWaypointfrombetatov2.8.0 -
Released
LocatorBarfrombetatov2.8.0 -
Released
PlayerWaypointfrombetatov2.8.0 -
Released
Waypointfrombetatov2.8.0 -
Released
WaypointTextureBoundsfrombetatov2.8.0 -
Released
WaypointTextureSelectorfrombetatov2.8.0 -
Released
InvalidWaypointErrorfrombetatov2.8.0 -
Released
InvalidWaypointTextureSelectorErrorfrombetatov2.8.0 -
Released
LocatorBarErrorfrombetatov2.8.0 -
Released
CustomTexturefrombetatov2.8.0 -
Released
EntityVisibilityRulesfrombetatov2.8.0 -
Released
PlayerVisibilityRulesfrombetatov2.8.0 -
Released
DimensionRegistryfrombetatov2.8.0 -
Released
StartupBeforeEvent.dimensionRegistryfrombetatov2.8.0 -
Released
CustomDimensionAlreadyRegisteredErrorfrombetatov2.8.0 -
Released
CustomDimensionInvalidRegistryErrorfrombetatov2.8.0 -
Released
CustomDimensionNameErrorfrombetatov2.8.0 -
Released
CustomDimensionReloadNewDimensionErrorfrombetatov2.8.0 -
Added new @minecraft/server-ui 2.1.0 release
DDUI
- Released MessageBox, CustomForm, and all supporting APIs out of beta and into @minecraft/server-ui 2.1.0
Biome Components
- The
minecraft:noise_gradientsurface builder type has been updated. The API is the same as before, but the noise ranges provided are now clamped to the range [-1, 1] instead of [0, 1]
Blocks
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The "lava_flammable" field of the "minecraft:flammable" component is now usable without the Experimental Upcoming Creator Features
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Fixed block traits not respecting experimental requirements for
format_version >= 1.26.20 -
Blocks with a custom
beforeOnPlayerPlacescripting event placed by an item with aminecraft:block_placercomponent no longer desyncs upon placement
Commands
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Fixed an issue where every
/camerashake addchanged the shake types of previously added shake events -
Fix missing suggestions for commands typed after '/execute run setblock'
Components
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Added field 'stop_if_holding_item' to "minecraft:behavior.pickup_items"
- Defaults to false,
- If true, the mob will not pick up another item if the item's preferred slot matches
Entity Components
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Added the field
extra_knockback_approachtominecraft:apply_knockback_rulespreset settings for handling extra knockback from enchantments, sprinting and swimmingreapply_defaultpreserves the current behaviour where knockback is reapplied with the new power and a default presetmultiplyinstead combines it into the original knockback calculation by multiplying the power value in the preset provided byminecraft:apply_knockback_rules
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Made several changes to
minecraft:pushable_by_entitypresets:-
The
min_distancefield now controls the minimum range at which push interactions can occur for allpush_modevalues- Distance is measured as the horizontal distance between the centers of the two entities
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Renamed the
kick_distance_thresholdfield tomax_distance, which now controls the maximum range at which push interactions can occur for allpush_modevalues- Distance is measured as the horizontal distance between the center of the pushed entity and the edge of the pushing entity's collision box
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Added a
play_soundfield to control whether thepushed_by_playersound is played -
Added a new
nonevalue to thepush_modefield, which disables pushing behavior entirely
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Items
- Items with both a "minecraft:use_modifiers" and a "minecraft:shooter" component with no available ammo will no longer draw with "start_using" set to "if_first" on the "minecraft:use_modifiers" component
Renderer
- Entity
held_item_scalenow accepts a Molang expression for state-driven scaling, and consistently applies to the main hand only in both first- and third-person
Stability and Performance
- When leaving the game in split screen the ecomode system could receive a callback after the client had been removed causing a crash
User Interface
- Fixed a bug where the coin icon may not appear on certain Marketplace offers
World Generation
- Bedrock floor and ceiling will be placed regardless of "minecraft:surface_builder" and "minecraft:subsurface_builder" presence in the biome.json file
Experimental Technical Updates
API
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Added
EntityFogComponentto@minecraft/server(beta) for manipulating a player's fog settings, withpush,pop,remove,getStack,getTags, andapplyStackmethods -
Added
EntityFogComponentErrorto@minecraft/server(beta)
Blocks
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Added the
minecraft:instrument_soundblock component behind the Upcoming Creator Features experiment-
it can be used to assign an instrument to "up" and "down" faces of a block and it's permutations
- all current instruments can be used to define a sound
- newly added "note.none" can be used to specify no sound for a face
- if a face is not defined it will use its default value; "up": "note.harp" and "down": "note.none"
- at least one face must be defined for the component to be valid Example:
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{
"format_version": "1.26.20",
"minecraft:block": {
"description": {
"identifier": "test:test_block"
},
"components": {
"minecraft:instrument_sound": {
"up": "note.bit",
"down": "note.bell"
}
}
}
}
API
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Fixed a race condition when connecting script websocket clients to a server which caused the socket to fail to connect.
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Added
class PlayerCancelBreakingBlockAfterEventtobeta -
Added
class PlayerCancelBreakingBlockAfterEventSignaltobeta -
Added
property WorldAfterEvents.playerCancelBreakingBlocktobeta
General
- Fixed player spawn position when rejoining a world after their previously saved custom dimension becomes inactive
User Interface
- Add support for responding to Xbox friend requests from the Social Drawer