Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.20.20 Changelog
Achievements
- Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading
Blocks
- Grass Blocks can now spawn Tall Grass when bone mealed
Gameplay
- Fixed knockback effect to behave more like Java edition
- Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode
Graphical
- Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals.
- Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals.
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- Added Sky Flashing effect in The End for Fancy graphics mode.
- Added Vibrant Visuals support for all Shelf blocks
Items
- Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion
- The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type
Mobs
- Added Vibrant Visual support for Nautilus Armors
- Baby Squid hitbox correctly bounds the mob
- Baby Turtle now has swimming animations
- Baby Glow Squid hitbox correctly bounds the mob
- Baby Striders are no longer floating above ground
- Villagers move at correct speed when moving to workstations
- Fixed Baby Zombie Piglin snout texture to be front facing
- Fixed adult Rabbit textures which had a line under their head
- Got rid of extra pixels in Warm Baby Pig texture
- Fixed Baby Hoglin's crest texture so its on both sides
- Updates the Brown Baby Panda texture to be more consistant with the other's
- Got rid of the dark stripe on the back of the Baby Panda's heads
- Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels
- Updated the top of the Chainmail Baby Armor Helmet to match the adult's
- Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact
- Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks
Realms
- Fixed an issue where the save world modal would remain active after use.
- Fixed 'Create on Realms' button in the create new world screen
- Removed subscriptions tabs from in-game Realms settings
Sounds
- Adult Pigs and Baby Pig now have eating sounds
- Trumpet note block instrument is now added to all Copper variants
User Interface
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages
Technical Updates
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
minecraft:behavior.hideminecraft:behavior.mingleminecraft:behavior.move_to_poiminecraft:behavior.move_to_villageminecraft:behavior.sleepminecraft:behavior.stroll_towards_village
- Made the schema for
minecraft:behavior.equip_itemstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer - Made the schema for
minecraft:behavior.move_outdoorsstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer - Made the schema for
minecraft:behavior.move_indoorsstricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer - Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
minecraft:behavior.admire_itemminecraft:behavior.barterminecraft:behavior.eat_carried_item
- The
sound_intervalfloat range field inminecraft:behavior.admire_itemnow only accepts an object withminandmaxvalues. Other formats will fail to parse
API
- Released
@minecraft/serverversion 2.7.0. - Added
@minecraft/serverversion 2.8.0-beta. - Released
AimAssistCategoryfrombetatov2.6.0 - Released
AimAssistCategorySettingsfrombetatov2.6.0 - Released
AimAssistPresetfrombetatov2.6.0 - Released
AimAssistPresetSettingsfrombetatov2.6.0 - Released
AimAssistRegistryfrombetatov2.6.0 - Released
PlayerAimAssistfrombetatov2.6.0 - Released
PlayerAimAssistSettingsfrombetatov2.6.0 - Released
AimAssistTargetModefrombetatov2.6.0 - Released
World.getAimAssistfrombetatov2.6.0 - Released
Player.getAimAssistfrombetatov2.6.0 - A new field
embed_in_surfacehas been added to the schema ofsnap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults tofalse
Blocks
- Fixed issue causing items with item lock component to be put in decorated pots
- For
format_version>= 1.26.20 the componentminecraft:redstone_producercannot be defined in the permutations array without defining it in the base components object as well - Removed the warning message if the optional property
strongly_powered_faceof componentminecraft:redstone_produceris not defined - Custom block with an icon item will now correctly display the icon in setblock command
- Fixed
"minecraft:placement_filter"for blocks with traitminecraft:multi_block - If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "*" texture will be used from "minecraft:material_instances" instead of the dirt texture
- Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure
- Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item.
- Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions
1.26.20+ - We are fully enabling the block schema parsing update that was tested during
1.26.10previews. These changes will be shipping as part of1.26.20and start with this first preview. - The custom block json api has the following changes that will affect loading of block json with format version
1.26.20and up.- General
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- Block Traits
- "
placement_direction" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.- Input value must be a multiple of 90.0
- The value must be in the range 0.0 to 360.0 inclusive.
- "
blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
- "
- Category
- "
menu_category", validation change: An empty "group" value is not allowed. - The "
group" field can either exist with a non-empty value or not exist at all. - "
category" is now a required field, when using "menu_category". This is strictly enforced now.
- "
- Components
- "
minecraft:flower_pottable", validation change: It is restricted outside of root components object. - "
minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.- When using the minecraft namespace, the only currently available culling shape identifiers are : "
minecraft:empty" or "minecraft:unit_cube". - When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- When using the minecraft namespace, the only currently available culling shape identifiers are : "
- "
minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive. - There is a breaking change to how tags are defined.
- As of version
1.26.20, tags cannot freely live as top level entities in the components array. - They must live inside the "
minecraft:tags" component, which accepts an array of tags of the format :- "
minecraft:tags":["minecraft:crop", "custom:custom_tag"].
- "
- The values must have the format "
<namespace>:<tag_name>". - They no longer need to be prefixed with
tag:
- As of version
- "
- General
Commands
- Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping
Components
- Fixed issue with mob projectile accuracy going negative on higher difficulty settings
- Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item
- The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:
- "no_but_entity_effects_apply":
- Damage is not applied to the entity
- Knockback and enchantments are applied
- The attacker's weapon is used as normal
- The entity does not flash red
- "no_but_entity_effects_apply":
- Descriptions for custom blocks with
minecraft:display_namenow return correct values
Editor
- Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use
- Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers
- Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers
- Added unbound keybindings for core panels
- Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.
- Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup
- Added optional drag and drop support for
ICollectionTreePropertyItemAPI entries - Added
locationtoIRootPropertyPaneOptionsto display root panes over the viewport instead of within a drawer - Added view control pane API support for
ICollectionTreePropertyItem - The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled
Entity Components
- The behavior of the
minecraft:friction_modifiercomponent now matches its description- The higher its value, the more friction affects an entity:
- 0.0 means no friction
- 1.0 means regular friction
- 2.0 means double friction
- The component now affects ground friction only, and no longer partially affects air or liquid drag
- The legacy incorrect behavior can be re-enabled by adding the
minecraft:uses_legacy_frictioncomponent- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered
- The component now properly works on players, and on other client-predicted entities
- The higher its value, the more friction affects an entity:
- Added the
minecraft:uses_uniform_air_dragcomponent- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement
- Added the "minecraft:on_equipment_changed" component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots
- Contains a "slots" field with a list of entries, each with:
- "slot", the equipment slot to monitor
- "on_equip", event to fire when a non-empty item is placed in the slot
- "on_unequip", event to fire when the slot is cleared
- When equipment changes, the first matching slot entry is used
- Does not apply to "minecraft:inventory" slots, use "minecraft:equippable" instead
- Contains a "slots" field with a list of entries, each with:
EntityFilters
- Added "has_equipment_block_tag" entity filter
- Added "has_same_equipment_in_slot_as" entity filter
Features
- Added a boolean "rotate_around_center" field to the "minecraft:structure_template_feature" feature
- When set to "true", it rotates the structure around its center when placing it in the world
- Defaults to "false" if omitted
Items
- Items that have their "item_lock" mode set to either "lock_in_inventory" or "lock_in_slot" can no longer be placed in shelf blocks
- Fixed pickblock overriding items in hotbar with item_lock
Mobs
- Fixed a bug where the summon_cap for custom entities was ignored
Scripting
- Values returned by
localizationKeyonBlock,BlockPermutation, andBlockTypewill now correctly respectminecraft:display_namekeys for custom blocks
Stability and Performance
- Fixed crash loading level with incomplete explorer map
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup
User Interface
- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
World Generation
- Can now use
minecraft:feature_pool_elementin Jigsaw Structure Template Pools in order to place Features features can now connect to a Jigsaw Block with any Target Name, rather than onlyminecraft:bottom
Experimental Technical Updates
API
- Adjusted
GameTestto no longer run call backs from methods such assucceedWhenandfailIfafter the test has already completed. - Changed
colorproperty ofDebugShape(in @minecraft/debug-utilities) fromRGBtoRGBA. - Added
depthTestproperty toDebugText(in @minecraft/debug-utilities). - Added
backgroundColorOverrideproperty toDebugText(in @minecraft/debug-utilities). - Added
useRotationproperty toDebugText(in @minecraft/debug-utilities). - Added
kickPlayer()to the@minecraft/server-adminmodule in beta - Added new tech to support 3D world text objects and rendering to
@minecraft/server.- Added new beta
PrimitiveShapesManagerclass used to add and remove text primitives to the world. - Added new beta
PrimitiveShapebase class used to repesent 3D shape objects in the world. - Added new beta
TextPrimitiveclass used to render 3D text shape objects in the world. - Added new beta
primitiveShapesManagerproperty toWorld.
- Added new beta
- Added localization support to
DebugText.DebugTextconstructor changed allow using eitherRawMessageor string for the text paramter.DebugText.textchanged to be a readonly property.DebugText.setTextmethod added which allows using eitherRawMessageor string.DebugText.rawTextreadonly property added to get the text ifRawMessageis used viasetText.
- Changes to error types in @minecraft/server-net in beta
- HttpRequestBodyTooLargeError has been renamed to RequestBodyTooLargeError
- HttpRequestNotAllowedError has been renamed to UriNotAllowedError
- HttpsOnlyError has been renamed to TLSOnlyError
- MalformedHttpRequestError has been renamed to MalformedUriError
- @minecraft/server-net configuration module permissions parameter 'force_https' has been renamed to 'force_tls'
- Added
interface ContainerAccessSourcetobeta - Added
interface ContainerAccessSourceFiltertobeta - Added
class EntityContainerClosedAfterEventtobeta - Added
class EntityContainerClosedAfterEventSignaltobeta - Added
class EntityContainerOpenedAfterEventtobeta - Added
class EntityContainerOpenedAfterEventSignaltobeta - Added
interface EntityContainerAccessEventOptionstobeta - Added
class BlockContainerClosedAfterEventtobeta - Added
class BlockContainerClosedAfterEventSignaltobeta - Added
class BlockContainerOpenedAfterEventtobeta - Added
class BlockContainerOpenedAfterEventSignaltobeta - Added
interface BlockContainerAccessEventOptionstobeta - Added
StructureManager.getPackStructureIdstobeta. - Added
EntityEnderInventoryComponentfor accessing a player's EnderChest container contents tobeta
DDUI
Added support for localization for dropdown items.
- Changed interface
DropdownItem- Changed type for
descriptionfromstringtoUIRawMessage | string- New Signature:
description?: UIRawMessage | string - Old Signature:
description?: string
- New Signature:
- Changed type for
labelfromstringtoUIRawMessage | string- New Signature:
label: UIRawMessage | string - Old Signature:
label: string
- New Signature:
- Changed type for
- Fixed issue where text input areas are covered by the virtual keyboard at some platforms like Android.
- Fix for players getting stuck when DDUI screen is open and server crashes.
- Fixed buttons getting clipped when in a focused state.
- Fixed an issue where showing forms (CustomForm or MessageBox) back to back resulted in the second form not showing
Graphical
- Added new version for the water configuration JSON file.
- new format version is "1.26.20".
- fields "minecraft:water_settings" and "minecraft:water_settings/description" are now required.
- Removed point lights visually fading out once past a certain distance from the camera