-
ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.10.25 Changelog
Drop 1 2026
Mobs
-
Reduced the head size of the following baby mob models:
- Zombie
- Husk
- Drowned
Character Creator
- Fixed an issue that could cause invalid classic skins to be shown as blank skins
Accessibility Features
- Updated the name of Describe to Identify Block, a feature that lets you know through text and text-to-speech (TTS) what block or mob you have in front of you
Blocks
-
Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version
26.10or higher -
Andesite, Diorite, and Granite can no longer be crafted into Cobblestone blocks in the Stonecutter
Marketplace
- Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription
Gameplay
-
Fixed a bug where the Trial Spawner in some cases spawned too many mobs
-
Camera splines and attach entity APIs are now out of experimental
Graphical
-
Glow Squid babies now emit light like their adult version while using Simple and Fancy graphical settings
-
Armor trims are now visible again when worn by players or adult mobs
-
Added static/colorized block light shading to particles in Vibrant Visuals
-
Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing
Items
- Name Tags can no longer be bought from Librarians
- Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
- Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
Mobs
-
Fixed a hole in the Snifflet texture
-
Copper Golem now properly picks up Spears, Tridents, and Crossbows
-
Rabbits will now flee in the correct direction when hit while airborne
-
Baby Camels walk animation now gets sped up when it runs after being hit
-
Baby Piglin, Zombified Piglin, Zombie Villager, Zombie, Drowned, and Husk no longer sit too low in Boat/Raft/Minecart or when riding other mobs
-
Zombie Villagers and baby Zombie Villagers no longer have incorrect textures on biome variants
-
Baby Drowneds no longer get offset weirdly when swimming
-
Baby Panda is no longer floating above ground when scared
-
Baby Donkey and baby Mule's geometry have been adjusted so that the Hooves are visible again
-
Baby Villagers that become zombiefied no longer have incorrect biome variant textures
-
Rabbits will no longer jump past each other when breeding
-
Updated the Lead position when leashed to an adult Rabbit
-
Improved the Happy Ghast Harness Lead positions for Baby Mobs that have new geometry
-
Dyed Leather Armor for Humanoid Babies now shows the correct colors in the undyed areas
-
Baby Squid and baby Glow Squid now age like they do on Java
Realms
-
Fixed broken modals shown when client attempts to play on a Realm
-
Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails
User Interface
-
Unified inventory search in both Creative and Survival gamemodes
-
General improvements and bug fixes related to closed captions
-
Navigation tabs for the new Service-driven Inventory Screen
-
Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
-
Improvements to closed captions UI
-
Fixed scaling values on certain devices
Technical Updates
AI Goals
- The
minecraft:behavior.panicgoal has been made more robust in how it calculates an entity's desired path
API
-
Moved interface
TickingAreaOptionsfrom beta toV2.6.0 -
Moved class
TickingAreaManagerfrom beta toV2.6.0 -
Moved interface
TickingAreafrom beta toV2.6.0 -
Moved error
TickingAreaErrorfrom beta toV2.6.0 -
Moved enum
TickingAreaErrorReasonfrom beta toV2.6.0 -
Camera
-
Released
playAnimationmethod frombetatov2.6.0 -
Released
attachToEntitymethod frombetatov2.6.0 -
Released
EntityAttachPointfrombetatov2.6.0 -
Released
CatmullRomSplinefrombetatov2.6.0 -
Released
LinearSplinefrombetatov2.6.0 -
Released
AnimationOptionsfrombetatov2.6.0 -
Released
CameraAttachOptionsfrombetatov2.6.0 -
Released
ProgressKeyFramefrombetatov2.6.0 -
Released
RotationKeyFramefrombetatov2.6.0 -
Released
SplineAnimationfrombetatov2.6.0
-
-
World
- Moved property
readonly tickingAreaManager: TickingAreaManagerfrom beta toV2.6.0
- Moved property
Blocks
-
Fixed
placement_filterandblock_placercomponents to support placing on liquid blocks when used withliquid_clipped -
Added some Json constraints for blocks with trait
minecraft:multi_block-
Component
"minecraft:movable"must be defined and cannot be defined in permutations. Valid values for"movement_type"are"popped"or"immovable" -
Component
"minecraft:placement_filter"cannot be defined in permutations
-
Editor
-
Updated the Editor Landing Page, this will gradually roll out over the next few weeks
-
Fixed a bug that prevented graphs from rendering inside the Vibrant Visuals pane
-
Fixed a bug where the Brush dropdown should be hidden in Elevation mode for Terrain tool. AB#1514760
-
Fixed a bug where clearing the name of a stored location in the Navigation panel caused it to alternate between "Location" and "Location {1}" on each edit
-
Fixed a bug that caused sliders with invalid ranges to show an error, instead they will get disabled now
-
Fixed a bug where the selection volume would not be updated in Marquee mode after deselecting items in the Block Manifest Table. AB#1514667
-
Jigsaw Editor Collection dropdown no longer automatically opens the New Collection dialog when the tool is first opened
-
Canceling the New Collection dialog now correctly reverts the dropdown to no selection
-
Add Pool, Export, and Delete buttons are now hidden when no collection is selected
-
Collection tree is now hidden when no collection is selected
-
Added confirmation dialog when deleting a Jigsaw Collection
-
Added validation to prevent generating a Jigsaw when all elements in the starting pool are empty
-
Fixed tool names to make them align with existing patterns
-
Updating Primitive tool localization for block filter mode and placement progress dialog strings
-
Fixed an issue where the Texel Size slider in Vibrant Visuals Shadow settings displayed decimal values instead of integers
-
Fixed a bug where the "Spawn at Current Location" checkbox in Test World settings was always treated as enabled, causing the player to always spawn at the Editor camera's location regardless of the checkbox state
-
Fixed an issue where switching to the Extrude Tool would remove any active selection volumes
-
Fixed Farm Generator's preview displaying one block lower than the actual farm placement position
-
Cinematic Tool now supports undo/redo for control point position and rotation changes via the Editor's transaction system
-
Added speed dots to the Cinematic Tool to visualize camera travel speed along the spline path
-
Cinematic Tool now hides control points, spline, and speed dots during cinematic preview playback
-
Cinematic Tool Import JSON button now opens a modal dialog for pasting exported cinematic data
-
Cinematic Tool now uses Redistribute Evenly to properly distribute control point times across the total duration
-
Cinematic Tool Export JSON button now copies cinematic data to the clipboard for sharing between sessions
-
Fixed 'Update' and 'Move to' Camera Point referring to different y levels in the Cinematic Tool
Entity Components
-
Split the
minecraft:pushablecomponent into two new components:minecraft:pushable_by_blockis the equivalent of setting"is_pushable_by_piston": true- If
minecraft:pushable_by_blockexists on the entity then Pistons and Shulker Boxes can attempt to push it - Removing
minecraft:pushable_by_blockis the equivalent of setting"is_pushable_by_piston": false
- If
minecraft:pushable_by_entityis the equivalent of setting setting"is_pushable": true- If
minecraft:pushable_by_entityexists on the entity then other entities can attempt to push it - Removing
minecraft:pushable_by_entityis the equivalent of setting"is_pushable": false
- If
- The component
minecraft:pushablewill no longer be parsed
Graphical
-
Static/Colorized block lighting in Vibrant Visuals is no longer restricted to Preview builds
- Known issue around empty chunks not propagating colors will be fixed in a future update
Mobs
- Fixed Baby Zombie Villager plains texture; missing pixel in the robe
- Fixed baby Hoglin and Zoglin left ear texture so it is properly mirrored
- Updated the Rabbit texture for the following variants:
- Brown Rabbit
- Gold Rabbit
- Salt Rabbit
Experimental Technical Updates
API
-
TickingAreaManager
- Changed
createTickingArea()to returnPromise<void>instead ofPromise<TickingArea>in beta
- Changed
-
Added
locatorBarproperty to beta - Manages the collection of waypoints displayed on this player's locator bar -
Added
Waypointclass to beta - Base class for waypoints displayed on the player's locator bar -
Added
EntityWaypointclass to beta - Waypoint that tracks an entity's position -
Added
PlayerWaypointclass to beta - Waypoint that tracks a player's position with player-specific visibility rules -
Added
LocationWaypointclass to beta - Waypoint that points to a fixed location in the world -
Added
WaypointTextureenum to beta - Enum representing different texture icons for waypoints -
Added
WaypointTextureBoundsinterface to beta - Defines a texture and distance range for waypoint display -
Added
WaypointTextureSelectorinterface to beta - Defines how waypoint textures change based on distance -
Added
EntityVisibilityRulesinterface to beta - Controls waypoint visibility based on entity state -
Added
PlayerVisibilityRulesinterface to beta - Controls waypoint visibility based on player-specific states -
Added
LocatorBarclass to beta - Manages the collection of waypoints displayed on a player's locator bar -
Added
LocatorBarErrorerror class to beta - Error thrown when a locator bar operation fails -
Added
LocatorBarErrorReasonenum to beta - Enum representing reasons why locator bar operations fail -
Added
InvalidWaypointErrorerror class to beta - Error thrown when attempting operations on an invalid waypoint -
Added
InvalidWaypointTextureSelectorErrorerror class to beta - Error thrown when using WaypointTextureSelector size over limit
Blocks
-
Added
minecraft:chest_obstructioncomponent under the Upcoming Creator Features toggle -
It defines how a block placed above a chest or ender_chest should obstruct their opening
- "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
- "always": Will always obstruct a chest from opening.
- "never" : Will never obstruct a chest from opening.
- "shape" : Will use the Blocks AABB shape to determine if the chest is obstructed from opening.
- Blocks prior to 26.10 will behave as expected based on their defined geometry and materail instances
- Example:
- "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
"format_version": "26.10",
"minecraft:block": {
"description": {
"identifier": "test:test_block"
},
"components": {
"minecraft:chest_obstruction": {
"obstruction_rule": "always"
}
}
}
- Update on the block parsing experiment: We have collected data and are evaluating the results
- The breaking API changes mentioned in the previous changelog related to this experiment are no long applicable for the rest of U1 previews and release, thank you for your participation!
Voxel Shapes
-
Fixed rare crash on PS5 native due to inconsistency of packet ordering
-
Fixed content warnings for unit cube and empty shapes that appear when joining a voxel shape enabled world as a client