Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.10.24 Changelog
Drop 1 2026
Baby Mobs
- Updated the textures and models of the following baby mobs:
- Panda
- Strider
- Hoglin
- Sniffer
- Zoglin
Golden Dandelion
- Golden Dandelion now displays green particles when used on a Baby Mob
- Particles moving downwards indicate that aging is paused
- Particles moving upwards indicate that age has been reset and is now resumed
- Golden Dandelion now plays pause growth and reset growth sounds on use
Blocks
- Stone and Deepslate can now be crafted into their Cobbled variants in the Stonecutter
- Dead bush can be placed on farmland
Input
- Fixed a bug on Windows where the system setting "Scrolling direction" had no effect
Items
- Clocks, Compasses, and Recovery Compasses no longer have a corrupted appearance after turning high resolution texture packs on/off
- Fixed player inventory sometimes not being updated properly when picking up items already held in off-hand
Mobs
- Spawning baby Cat and Wolf using spawn egg on another Cat/Wolf no longer makes them untameable
- Baby Wolves and baby Cats no longer spawn with grey collar when spawned using a spawn egg on another mob
- Wolves and baby Wolves now become aggressive when a player attacks a baby Wolf nearby
- Player is no longer able to breed an untamed Wolf with a tamed Wolf
- Baby Wolves now attack Sheep
- Baby Mule and baby Donkey's models have been centered so that their collision boxes are no longer misaligned
- Baby Zombie Horse can now be leashed
- Baby Skeleton Horses spawned using the
minecraft:entity_bornspawn event can no longer be ridden by players - Baby Horses, baby Zombie Horses, and Baby Skeleton Horses now have slightly larger collision boxes
- The baby Armadillo now has the correct head placement
- The baby Armadillo now plays the correct animation when unrolling
- Items carried by foxes is now correctly displayed being held in their mouth
- Baby Llama's model has been updated to no longer exhibit visual glitches on its legs
- Fixed tame baby British shorthair cat variant texture
- Baby Villagers' hitboxes are now aligned properly
- Baby Zombies, Husks, Piglins, Zombified Piglins, and Drowned no longer have weirdly offsetted torsos when riding vehicles or other mobs
- Baby Wolves now growl when angry
- Adult humanoid enemy mobs now hold offhand items in the correct location again
- Baby Villagers now sleep in the center of Beds again
- Improved the Lead position for leashed Baby Mobs that have new geometry
- Added MERS textures for tamed baby cats
- Baby Polar Bears are now the correct size
- Baby Turtle's hitbox is adjusted to match its model size
- Fixed a case where baby mobs would be incorrectly scaled when using classic texture packs
- Fixed a regression where Striders and (once again) Piglins over enthusiastically scream
- Lowered the arms of Baby Zombies and Baby Drowned to prevent clipping between their held items and their heads
- Separated the Baby Wolf animations from the adult Wolf animations
- Fixed an issue where the baby Armadillo would not peek out while rolled up
Realms
- The 'world_replica_based_backup' flag and the old Realms backup system have been removed, and now the new backups system, Realms Saves, is enabled at all times
Server Tab
- Updated Servers Tab to display custom servers even if Minecraft provided servers were not found
Sounds
- Pig, Cat, Cow and Chicken now have adult sound variants
Stability and Performance
- Fixed slow server when loading into a world with too many blocks scheduled for ticking
- Fixed game freezes and large save files when spending time near Lava flow in the Nether
User Interface
- Fixed narration for elements outside a scroller
- Fixed characters rotating incorrectly in UI when riding a mob
- Fixed an issue that prevented some Ore UI Keyboard & Mouse settings from being saved when modified while in-game.
- Add experimental toggle to enable the new Furnace Recipe Book
- The "How to play" section has been moved from Settings to the Pause screen
- Made it possible to move the caret position within signs using a mouse or touch
Technical Updates
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer
minecraft:behavior.move_to_landminecraft:behavior.move_to_waterminecraft:behavior.ocelot_sit_on_blockminecraft:behavior.raid_gardenminecraft:behavior.stomp_turtle_egg
- Made the schema for
minecraft:behavior.offer_flowerstricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer - Made the schema for
minecraft:behavior.play_deadstricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer. Int Range fieldrandom_damage_rangenow only accepts an object withminandmaxvalues. Other formats will fail to parse - Made the schema for
minecraft:behavior.playstricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
API
- Released
AimAssistCategoryfrombetatov2.6.0 - Released
AimAssistCategorySettingsfrombetatov2.6.0 - Released
AimAssistPresetfrombetatov2.6.0 - Released
AimAssistPresetSettingsfrombetatov2.6.0 - Released
AimAssistRegistryfrombetatov2.6.0 - Released
PlayerAimAssistfrombetatov2.6.0 - Released
PlayerAimAssistSettingsfrombetatov2.6.0 - Released
AimAssistTargetModefrombetatov2.6.0 - Released
World.getAimAssistfrombetatov2.6.0 - Released
Player.getAimAssistfrombetatov2.6.0 - Released BlockComponentEntityEvent from beta to
v2.6.0 - Added
Block.getPartsmethod behindbeta. Returns an array of Block parts if the block has the minecraft:multi_block trait - Fixed localization string for
tile.sticky_piston_arm_collision.nametoSticky Piston Arm Collision
Client Entities
- Added "held_item_scale" field to entity.json schema
- Allows items held by mobs to be scaled by a factor greater than zero
- Defaults to 1.0
Commands
- Fixed
/setblockand/fillcommands from placing partial double blocks, like the upper part of a door Block
Components
- Blocks with
minecraft:liquid_detectioncomponent containing an empty array will now fail to load and produce a content error.
Editor
- Fixed a bug where Brush Settings were displayed incorrectly across all Terrain Modes
- Added "New Collection..." option to the Jigsaw Editor Collection dropdown, allowing users to create a new collection directly from the dropdown
- Added Tag Container control as Property Pane API
- Added icon property to the Property Pane API for root panes and sub panes, enabling icon display in pane headers
- Added structure block support for multi blocks
- Added editor brush/pencil erasing support for multi blocks
- Repeater tool now dynamically limits repetition count based on selection size and spacing to prevent offset errors
- Re-enabled 3-point selection and re-added 2-point selection toggle (off by default)
- Fixed click-drag-release issue where it doesn't finalize the 2nd point in the 3-point selection
- Fixed visual inconsistencies for expanders
- Fixed a bug to allow opening .mcproject files now correctly launches the game in Editor mode
- Removed block masks and filters pane in Elevation terrain mode
Entity Components
- A content warning will now throw if the amount of experience orbs requested to be spawned in a single tick exceeds the recommended max of 512
- It is possible that performance will degrade when a large number of experience orbs are spawned at once
Entity Filters
- Added the "is_tamed" entity filter, telling if the subject entity is tamed
General
- Upgraded actor JSON resources to Cereal slice 26.0 and re-serialized to align with the updated schema
Graphical
- Vibrant visuals now correctly support grayscale crushed images in texture sets
- Fixed sky light calculations being applied multiple times per chunk, causing excessive memory usage
Experimental Technical Updates
API
- Game Test
- When running
/gametest run <test>on a game tests with an invalid structure, the game test is no longer spawned at the world ceiling.
- When running
- Added
dedicatedServeroptional global tobetaofserver-adminfor accessing dedicated server only APIs - Added
DedicatedServerUtilstobetaofserver-adminwith dedicated server only APIs - Added
LevelStoragetobetaofserver-adminwith dedicated server save state management APIs - Added
LevelStorageQuerySnapshotFiletobetaofserver-admin - Added
AllowListtobetaofserver-adminwith dedicated server allow list management APIs - Added
function Entity.addItemfor directly giving items to a mob or player
Server-UI DDUI
- Changed Class
CustomForm- Changed return of method
show(): Promise<void>toPromise<boolean>where returning true means it was shown and false means it was not shown. - Added
isShowing(): booleanmethod.
- Changed return of method
- Changed Class
MessageBox- Added
isShowing(): booleanmethod.
- Added
- Changed interface
MessageBoxResult.- Added property
wasShownwhich is set to true if the message box was shown to the player.
- Added property
Blocks
Voxel Shapes
- Fixed voxel shape loading to properly validate custom shape files
- Individual boxes must now be within the allowed bounds of (-14, -14, -14) to (30, 30, 30) pixels
- At least one box must overlap the base block (0-16 pixels on all axes)
- Total shape extent cannot exceed 30 pixels (1 block + 14 pixels) on any axis
Realms
- Enable Realms purchase reconciliation on Switch