Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.10.23 Changelog
Drop 1 2026
Baby Mobs
- Updated the models and textures of the following baby mobs:
- Piglin
- Villager
- Zombie Villager
- Zombified Piglin
- Zombie
- Husk
- Drowned
- Fixed the Baby Chicken's warm variant texture
- Updated the texture's stripes to be symmetrical on both sides
- Fixes brown baby Rabbit's texture
- The texture of the feet were fixed
- Fixed baby turtle texture colors
- Fixed Baby Turtle mers
- There is now a decicated model for all humanoid babies armor
- All humanoid baby mobs no longer scale down the item held in their hands
Golden Dandelion
- Bone Meal can no longer be used on Golden Dandelion
- Golden Dandelion can now be used to craft Suspicious Stew
- Golden Dandelion can now be crafted into Yellow Dye
- Placed Golden Dandelion can now be picked up by Endermen
- Golden Dandelion can now be picked up by mobs who can pick up items
- Golden Dandelion can now be used to distract Piglins
Accessibility Features
- Added a key binding for Describe, a feature that will let you know through text and TTS what block or mob you have in front of you
- Available for keyboard and controller inputs
Blocks
- Added Note Block trumpet instrument for Block of Copper, Cut Copper and Chiseled Copper
Graphical
- Fixed a bug where some light source blocks held in hand would appear unlit when near other light source blocks in Vibrant Visuals
- Added static local lighting support for more entities and items, including pistons, moving blocks, signs, beds and chests in Vibrant Visuals
- Fixed UI icons not showing at the lowest GUI scale setting
Mobs
- Fixed an issue causing villagers to occasionally appear lying on the ground rather than in their bed while sleeping
- Fixed the texture of the Baby British Short Hair variant of the Baby Cat mob
- Fixes the baby pig texture colors
- Updated adult Horse's blackdot markings to match the new baby Horse markings
Persona
- Skins will be correctly shown to other players when switching to a Classic skin and then back to a Persona
- While playing in a multiplayer world, users will no longer be randomly messaged about other users updating their appearances when no change was actually made
Realms
- Added a trailing space to the Server Region localized string
- The information dropdown for Realm saves now displays the correct version format
- Fix text is unreadable on "Your realm is ready" screen on large UI
- Fixing the download world button for realms not present on old UI
- Input legend no longer cuts off end of timeline opted out members
- Remove disabled simulation distance slider from Ore-UI Realms Edit World
UI
- Fixed back button not working after exiting friend's profil
- Add support for more mouse cursor types to Ore UI on Windows
User Interface
- Fixed double item trades overlapping in Trader Screen Pocket UI.
- Updated headers in pocket UI inventory
- Hardcore worlds in the Play screen will now display the number of days played if the "show days played" gamerule is enabled
Technical Updates
AI Goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 26.10 and newer
minecraft:behavior.celebrate_surviveminecraft:behavior.random_search_and_digminecraft:behavior.swim_with_entityminecraft:behavior.take_flowerminecraft:behavior.trade_with_playerminecraft:behavior.teleport_to_ownerminecraft:behavior.workminecraft:behavior.work_composter
- The following float range fields now only accepts an object with
minandmaxvalues. Other formats will fail to parsefireworks_intervalinminecraft:behavior.celebrate_survivecooldown_rangeanddigging_duration_rangeinminecraft:behavior.random_search_and_dig
API
- Include built in math functions in generated metadata for molang
- Fixed a bug where
isValidcould return false for a validSimulatedPlayerafter it had been spawned - Changed
resultItemonEntityDefinitionFeedItemandFeedItemto be of typestring | undefined - Released
resultItemonEntityDefinitionFeedItemandFeedItemfrom beta tov2.6.0 - Released
EntityItemDropAfterEventfrombetatov2.6.0 - Released
EntityItemDropAfterEventSignalfrombetatov2.6.0 - Released
EntityItemDropEventOptionsfrombetatov2.6.0 - Released
WorldAfterEvents.entityItemDropfrombetatov2.6.0
Blocks
- Added Block trait
minecraft:multi_blockbehind 'Upcoming Creator Features' experiment- Used to define a block composed of multiple block parts. A multi block treats all individual parts as a single block, like Door blocks
- The selection box can be extended for the size of the multi block, by setting
"minecraft:selection_box"to true and the trait will update it based on the parts total and geoemtry size - The trait combines the AABBs from the
"minecraft:selection_box"for each part.- So if this is in the components section:
"minecraft:selection_box": {"origin": [-8, 0, 5], "size": [16, 16, 3] } - Then each part will have an AABB of
16x16x3and when the player looks at the multi block the outline AABB will be a combined16x16x9(in world space)
- So if this is in the components section:
- Enables new state
minecraft:multi_block_part - Required
directionproperty used to define which direction the block parts are placed from 0 to N. Valid values are limited to"up"and"down" - Optional
part_countproperty used to initialize stateminecraft:multi_block_part, valid value range is [2, 4] - Command inspection & api support will be coming in an upcoming preview
Example:
{
"format_version": "26.0",
"minecraft:block": {
"description": {
"identifier": "example:triple_block",
"traits": {
"minecraft:multi_block": {
"enabled_states": [
"minecraft:multi_block_part"
],
"parts": 3,
"direction": "up"
}
}
},
"components": {
"minecraft:selection_box": true
},
"permutations": [
{
"condition": "q.block_state('minecraft:multi_block_part') == 0",
"components": {
"minecraft:geometry": "geometry.triple_block_part_0",
"minecraft:material_instances": {
"*": {
"texture": "wood_triple_block_part_0",
"render_method": "opaque"
}
}
}
},
{
"condition": "q.block_state('minecraft:multi_block_part') == 1",
"components": {
"minecraft:geometry": "geometry.triple_block_part_1",
"minecraft:material_instances": {
"*": {
"texture": "wood_triple_block_part_1",
"render_method": "opaque"
}
}
}
},
{
"condition": "q.block_state('minecraft:multi_block_part') == 2",
"components": {
"minecraft:geometry": "geometry.triple_block_part_2",
"minecraft:material_instances": {
"*": {
"texture": "wood_triple_block_part_2",
"render_method": "alpha_test_single_sided"
}
}
}
}
]
}
}
- We have an experiment active in preview that may utilize the modern parsing pipeline. There are some breaking changes that may affect loading of block json with format version 26.10. If you are unable to load a custom block json, please take a look at the following changes, that may affect you, if the experiment is active on your build. The list is not exhaustive so please report any unknown issues with loading custom blocks.
- Name space constraints have been tweaked but everything permitted before should still be valid.
- This can affect the identifiers used for the block, states and menu category groups.
"placement_direction"trait, validation change: Duplicate values will now be rejected in"enabled_states".- The rotation offset does not have a 0.5 tolerance anymore.
- Input value is converted to the closest 90 degree value.
- The value must be in the range 0 to 360 inclusive.
"blocks_to_corner_with"now requires"minecraft:corner_and_cardinal_direction"to be one of the"enabled_states"for the"placement_direction"trait.
"placement_position"trait, validation change: Duplicate values will now be rejected in"enabled_states"."menu_category", validation change: An empty "group" value is not allowed.- The "group" field can either exist with a non-empty value or not exist at all.
"category"is now a required field, when using"menu_category". This is strictly enforced now.
"minecraft:flower_pottable", validation change: It is restricted outside of root components object."minecraft:geometry", validation change: The constraint on"culling_shape"identifier is strictly enforced now.- When using the
minecraftnamespace, the only currently available culling shape identifiers are :"minecraft:empty"or"minecraft:unit_cube". - When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- When using the
"minecraft:light_dampening"and"minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive."minecraft:map_color"will only work with object notation in preview.- The array notation support will be added for release.
- There is a breaking change to how tags are defined.
- As of version 26.10, tags cannot freely live as top level entities in the components array.
- They must live in the
"minecraft:tags"component, which accepts an array of tags of the format :"minecraft:tags": ["minecraft:crop", "custom:custom_tag"].
- The values must have the format
"namespace:tag_name". - They no longer need to be prefixed with
tag:
- Name space constraints have been tweaked but everything permitted before should still be valid.
Commerce Experiences
- Updated the assert message when the file download size is zero, and stop retry if the size is zero and there is a network error.
- Fixed an issue with images for the Marketplace Pass and Realms FAQs pages being excessively large
Editor
- Fixed a bug that entities can't spawn in the center of the cursor position for Summon Tool
- Updated Jigsaw Tool UX
- Converted Jigsaw Tool UI from dropdown-based to CollectionTree component (pools displayed as folders with pieces as entries)
- Added localized error logging when jigsaw files can't be saved (file locked by another program)
- Moved checkboxes (Reuse Seed, Skip Validation) into a wrapping row layout
- Updated Jigsaw UI strings
- Farm generator now places crop block on tilled dirt and not water blocks
- Fixed a bug where most double slab blocks were missing from the Block Picker menu, preventing users from adding them to the Hotbar or using them in Brush Block filters
- Large volume trim operations now do not freeze the UI screen and keyboard/mouse
- Fixed a bug where players were unable to create a selection volume using the Enter key in Marquee mode
- Fixed the /structure load command placing structures at a different position in Editor mode compared to Test World
- Fixed a bug where exporting a world did not display the file path in the Log Panel
- Added
IListPaneViewControlPaneAPI for list pane to create a view control withbuildViewControlfunction- When the view control is set to visible, it will be displayed at the bottom of the root pane
Graphical
- Fixed gamma encoding of sun, moon, weather, and end sky in Vibrant Visuals mode
Item
- The minecraft:block_placer item component has a new boolean field "aligned_placement"
- When true, block placement through this item will be aligned while holding the interaction button down
- It is defaulted to false
- It is supported from format version 26.0 onward
JSON Schema
- Updating the
canopy_decoratorschema to support placing several blocks in a row as a decorator.
New schema includesdecoration_blocks_sequenceas a list of blocks and a count per block to be placed.
This aims to replacedecoration_blockandnum_steps, however the old format is still supported but if both are give the new one is prioritised.
Example of new format:
"canopy_decoration" : {
"decoration_blocks_sequence" : [
{
"block": "minecraft:bedrock",
"count": 1
},
{
"block": "minecraft:dirt",
"count": [1, 2]
},
{
"block": "minecraft:stone",
"count": {
"range_min": 1,
"range_max": 2
}
}
],
"decoration_chance": {
"numerator": 1,
"denominator": 4
},
"step_direction": "out"
}
Rendering
- Armor attachables for Players now use a new render controller called
controller.render.armor.player
User Interface
- Changed screen narration to not read the Marketplace Pass banner
Experimental Technical Updates
API
Observableis a new class that fires change events when the data it is wrapping changesCustomFormandMessageBoxuse these to sync data between the client and the server and you can use observables to get notifications if data changes- Localizable messages can be provided by using the interface
UIRawMessage.
DDUI
- Fixed scroll bar for message box
- It was showing all the time, now it is only rendered when needed
Server-UI DDUI
- Renamed interface
LabelOptionstoTextOptions. - Class
CustomForm.- Added method
label(text: Observable<string> | string | UIRawMessage, options?: TextOptions): CustomForm.
- Added method
- Class
MessageBox.- Removed method
title(text: Observable<string> | string | UIRawMessage): MessageBox. - Added parameter
titleto static methodcreate:static create(player: Player, title: Observable<string> | string | UIRawMessage): MessageBox.
- Removed method
Graphical
- Removed the legacy format for specifying light colors in the "Render Dragon for Creators" experiment
point_lights/global.jsonwill no longer be loaded- Creators should migrate to the newer format of
local_lighting/local_lighting.json