Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.10.21 Changelog
Drop 1 2026
Golden Dandelion
- Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
- Can be crafted using a Dandelion and Gold Nuggets
- Enabled the Golden Dandelion effect on the following Baby Mobs:
- Baby Armadillo
- Baby Axolotl
- Baby Bee
- Baby Camel
- Baby Cat
- Baby Chicken
- Baby Cow
- Baby Dolphin
- Baby Donkey
- Baby Fox
- Ghastling
- Baby Hoglin
- Baby Goat
- Baby Horse
- Baby Llama
- Baby Mooshroom
- Baby Mule
- Baby Nautilus
- Baby Ocelot
- Baby Panda
- Baby Pig
- Baby Polar Bear
- Baby Rabbit
- Baby Sheep
- Baby Sniffer
- Baby Strider
- Baby Trader Llama
- Baby Turtle
- Baby Wolf
- Tadpole
- Known issues:
- On-use particles and sounds are currently not implemented
- Golden Dandelion can't be used to craft Suspicious Stew
- Golden Dandelion can't be used to craft Yellow Dye
- Can't be picked up by mobs who can pick up items, including Endermen
- Can't be used to distract Piglins
Baby Mobs
Added the following updated baby mobs!
- Polar Bear
- Goat
- Fox
- Added new baby-specific animations for the Fox
- Camel
- Added new baby-specific animations for the Camel
- Armadillo
- Added new baby-specific animations for the Armadillo
- Llama
- Trader Llama
- Bee
Accessibility
- Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled
Crash
- Fixed a crash that sometimes happened when players were climbing
Graphical
- Fix player flickering when flying at high speed towards the camera
- Began rollout of a new texture streaming feature available in Preview for some selected devices
- Toggling on this feature will reduce the GPU memory for certain textures, especially when multiple add-ons or packs are in use
- This feature is toggled off by default and can be found in Video Settings
- Note that the availability of this toggle for devices may change over subsequent releases
Items
- Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x
Mobs
- Mooshroom head mushroom is now correctly placed on top of the Mooshroom's head
- Zombie Horses no longer flee from sunlight
- This aligns them with the behavior of regular Zombies
- Baby Skeleton Horses no longer grow up
- Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
- They try to avoid water
- They try to avoid dangerous blocks
- They do not try to avoid rails
Realms
- Fixed crash when opening Realms tab with 150+ joined realms
User Interface
- Add a few missing characters to the default font
- Fixed a crash caused by High-Data-Volume text in Books
- Added an option to disable pausing the game when the application loses focus (desktop only)
- Fix a bug where the opacity of the pick block button could not be adjusted
- Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings
- Updating the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page
- Updated the interact button design for touch controls
Technical Updates
API
- Adding
isSupersetparameter toworld.containsBiomes - Moving
world.containsBiomestostable - Removing
supersetproperty fromBiomeFilter - Moving
ScriptBiomeFiltertostable - Released
BlockComponentRedstoneUpdateEvent.previousPowerLevelfrombetatov2.6.0 - Released
property ItemDurabilityComponent.unbreakablefrombetatov2.6.0
Commands
- Chat command completion on iOS keyboard no longer produces "ō" or "ō" and suggestion, it will properly autocomplete a suggestion
Character Creator
- Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected
- Exiting the game after changing your appearance will immediately cache all changes
AI Goals
- Made the schema for
minecraft:behavior.ram_attackstricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer - Float Range field
cooldown_rangenow only accepts an object withminandmaxvalues. Other formats will fail to parse - Made the schema for
minecraft:behavior.celebratestricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer - Float Range fields
sound_intervalandjump_intervalnow only accepts an object withminandmaxvalues- Other formats will fail to parse
Blocks
- Fixed client crash on world load from out of bounds
minecraft:geometryin theminecraft:item_visualcomponent
Editor
- Fixed a bug where players could not use the Enter key in the Terrain tool
- Added
ICollectionTreePropertyItemAPI to display a tree view of nested folders and sequential entries - Added Vector3 Timeline Control
- New timeline type for editing Vector3 values over time, complementing existing Number and Color timelines
- Nodes are draggable along the X-axis (time) only; Vector3 values can be edited via the node popup by double-clicking a node
- Timeline slider displays current time position rather than interpolated values
- Updated text selection and caret colors for default themes
- The Vibrant Visuals pane can now update globally configured Local Lights properly
- Added structure display name to the dropdowns for jigsaw pieces
- Sorted the jigsaw piece list alphabetically
- Fixed UX to expand correctly when pane is stretched so that you can read dropdowns and labels
Scripting
- Added new widget render primitive types to the
@minecraft/server-editormodule:WidgetComponentRenderPrimitiveTypeCylinder- Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)WidgetComponentRenderPrimitiveTypeCone- Cone primitive with elliptical base (radiusX, radiusZ, height)WidgetComponentRenderPrimitiveTypeCuboid- Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)WidgetComponentRenderPrimitiveTypePyramid- Pyramid primitive with rectangular base (xWidth, zWidth, height)WidgetComponentRenderPrimitiveTypeEllipsoid- Ellipsoid primitive with Vector3 radii
- Added corresponding
PrimitiveTypeenum values:Cylinder,Cone,Cuboid,Pyramid,Ellipsoid - All new primitives support optional rotation (Vector3) and transparency parameters
User Interface
- Updated the default Editor UI zoom level from 75% to 100% for improved out-of-box accessibility and readability
- Users with previously saved preferences are unaffected—their saved zoom level will continue to be restored
Entity Components
- Added the ability to pause and reset growth of entities in
minecraft:ageableusing specified items- Introduced field
"pause_growth_items", which is a list of items that can be fed to the entity to pause growth for baby entities - Introduced field
"reset_growth_items", which is a list of items that can be fed to the entity to reset growth for baby entities - Introduced
ActorDefinitionTriggerfield"reset_growth"to trigger an event when aging is reset for baby entities - Introduced
ActorDefinitionTriggerfield"pause_growth"to trigger an event when aging is paused for baby entities
- Introduced field
Experimental Technical Updates
API
- This release introduces new UI capabilities called Data-Driven UI (DDUI)
- These APIs introduce a new way to create modal forms with new capabilities and an all new look
- New modal forms is the first step in our UI journey for creators, stay tuned for more features in future updates!
- Known Issues:
- You need to wait a tick between programmatically closing a CustomForm/MessageBox and opening another.
- Showing a CustomForm/MessageBox while UI is already up "queues" the UI to show up instead of failing like the previous form APIs.
- CustomForms will only update after being shown via Observables, you cannot add a new button/dropdown/slider/etc while the form is shown.
- Known Issues:
- Reload command now closes all the Data Driven UI screens as part of the execution
- ScriptSetBannerDetailsFunction now includes base color and pattern data
- Fixed an issue with
DebugBoxwhere the position was being used as the bottom-left corner, instead of the centre - Fixed an issue with
DebugShape.attachedTowhere the attachment position was unintentionally using the height offset of the entity
User Interface
- Added the correct icon for Party settings