Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.0.28 Changelog
Gameplay
- Fixed a rare crash when trying to breed animals
Realms
- Fixed a freeze that could happen when buying a Realm on Nintendo Switch
Sound
- Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower
User Interface
- Fixed a bug where global resource packs did not apply after leaving the settings screen
- Fixed a bug where the social settings screen softlocks the game upon any dropdown selection.
Settings
- Our settings have been been rebuilt using Ore UI and we are getting ready to ship these changes
- Some settings are still in JSON UI and will be converted at a later stage
- While most of our work is just visual, we are making some smaller changes:
- For example, keybindings for macros and coordinates are now shown by default for all supported platforms under the keyboard and mouse settings tab
Worlds
- Fixed issue where worlds in the "Shared" folder could not be duplicated or exported.
Technical Updates
Blocks
- Custom blocks intersecting with other blocks will have a better ambient occlusion
Editor
- Added Chunk Management panel to World menu for regenerating or deleting chunks
- Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024
- Added Cinematic Tool for creating camera animation paths:
- Create paths using control points with spline interpolation (Catmull-Rom or Linear)
- In-game visualization of control points and spline paths with interactive gizmos
- Play/stop animation preview for camera movement along the spline path
- Export TypeScript code with validation for duplicate timestamps
- Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas
- The Vibrant Visuals Settings panel now supports editing settings for each biome
- Blocks that leverage the
minecraft:connectionblock trait now will connect when used in the Editor
Graphical
- Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window
Experimental Technical Updates
Graphical
- Fixed a crash that can occur with specific blocks in worlds using the Render Dragon Features for Creators experiment
- Fixed a brief flash when removing lights when using static colored lighting
- Added Android/Playstation support for colored block lights in preview for Vibrant Visuals when "Render Dragon Features for Creators" experiment is enabled on world
- Baby tamed Wolf now has MERS maps
User Interface
- When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently