Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.0.27 Changelog
General
- Added experimental toggle for Drop 1 of 2026
Items
- Name Tags are now craftable, using paper and any metal nugget
Baby Mobs
- Updated the models and textures of the following Baby Mobs:
- Cow
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Mooshroom
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Pig
- Wolf
- Tweaked the bounding box of both adult and baby to align with Java Edition and the new model
- Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update
- Rabbit
- Both adult and baby Rabbits also received new animations
- Tweaked the bounding box to align with the new model
- Cat
- Tweaked the baby's bounding box to align with the new model
- Ocelot
- Chicken
- Tweaked the bounding box to align with the new model
- Sheep
- Cow
- Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob
Sounds
- Baby Pigs, Cats, and Wolves, now have a unique set of sounds
- Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release
Features and Bug Fixes
Sounds
- Saddle equip sound is no longer played twice
- Added underwater saddle sound for the Nautilus and the Zombie Nautilus
Accounts
- Fixed player data becoming disconnected from account for Xbox players in split-screen mode
Android
- Fixed a bug preventing on-screen keyboard from closing in certain UI screen
Blocks
- Rotated Y axis orientation of blocks in hand rendered in third person to match Java
Dressing Room and Character Creator
- Fixed upgrade from UWP to GDK causing corrupt skin states
- Updated Android Photo Picker instead of requesting media permissions.
- While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing
- Loading cached appearances works while offline
- Prefer loading cached appearance over random skin
Graphical
- The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java
- Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu
- Mobs no longer randomly flicker every few seconds
- Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.
- Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.
- Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.
- Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool
- Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode.
- Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.
- Fixed shields with banner designs rendering incorrectly when equipped in first person
- Dithering
- Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.
- Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.
- Added Cobweb block to the list of ditherable blocks.
- Fixed dithering for equipped shields with banner designs when held by entities.
- Data-driving
- Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.
- Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.
- Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.
Items
- Carried item models will no longer be larger when using a HD texture pack
- Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.
Mob
- Wolf Armor is now aligned to the Wolf when it has the Armor equipped
Mobs
- Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including:
- Baby Drowned
- Baby Husk
- Baby Zombie Villager
- Baby Zombified Piglin
- These now have the random ability to sometimes mount the following mobs:
- Cat
- Cave Spider
- Chicken
- Cow
- Donkey
- Horse
- Husk
- Mooshroom
- Mule
- Ocelot
- Panda
- Pig
- Spider
- Wolf
- Zombie
- Zombie Horse
- Zombie Villager
- Zombified Piglin
- Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water
- Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time
- For more details see the technical section
- Fixed bug where several mobs would look at players from a further distance than intended
- Allay
- Armadillo
- Axolotl
- Camel
- Frog
- Sniffer
- Tadpole
- Turtle
- Wolf
- All three Nautilus variants no longer have a gap between their head and shell
- Improved swimming animations for all three Nautilus variants:
- The head now slightly retracts into the shell while swimming, creating a propelling motion
- This only occurs when the Nautilus is moving and not being ridden
- Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile
- Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit
- Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby
Packs
- Fixed issue on Windows where skin_packs and custom_skins weren't migrated
- Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage
- Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage
Projectiles
- All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit
Realms
- Overwriting saves to create a new save while the "Automatic" tab is active no longer throws an error
- The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action
- Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.
- Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.
- The leading "1" is no longer displayed in the game server version for backups
- Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen
- Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase
- Fixed bug in Realms where Villages would not generate until approached
Sounds
- Equipping Nautilus Armor through the UI now plays the equip sound
User Interface
- Fixed incorrect character follow-cursor behavior in the inventory
- Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world
- Fixed an issue where a text field would receive focus when the mouse hovered over it
- Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus
- Reverted name of "Only add/see trusted skins" option in Ore UI General Settings to "Only Allow Trusted Skins" and removed attached description
- Fixed the wrong panorama movement direction in the main menu
- Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time
- Fixed a bug that prevented strings within Storage Settings to update when changing language
- Reverted name of "Enter sleep mode when no inputs detected" option in Ore UI General Settings to "Lower framerate when controller is disconnected" and removed attached description
- Fixed an issue that caused the "Extra large UI" option in Ore UI Video Settings to set the wrong GUI scale
- Removed the "recommended" value information for "Deferred render distance" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings
- Fixed the description of the "Show player names" option in Ore UI Video Settings
- Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game
- Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.
- Windows light and dark theme is now supported correctly for the title bar
- Worlds that have periods in the folder name on Windows will now show on the Play screen
- Fix rendering of Ore UI elements involving opacity
Technical Updates
AI Goals
- Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer
- minecraft:behavior.delayed_attack
- minecraft:behavior.dragonstrafeplayer
- minecraft:behavior.dragonchargeplayer
- minecraft:behavior.melee_attack
- minecraft:behavior.melee_box_attack
- minecraft:behavior.stomp_attack
- Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.
- Added new fields to minecraft:jump.dynamic
- regular_skip_dаta: Used during normal skip movement
- distance_scale: The multiplier applied to horizontal velocity when jumping
- height: The force applied vertically when jumping
- jump delay: Amount of ticks between sequential jumps
- animation_duration: Duration of the jump animation
- fast_skip_dаta: Used when travelling quickly with skip movement
- distance_scale: The multiplier applied to horizontal velocity when jumping
- height: The force applied vertically when jumping
- jump delay: Amount of ticks between sequential jumps
- animation_duration: Duration of the jump animation
- regular_skip_dаta: Used during normal skip movement
API
- Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.
Blocks
- Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.
- Raises a warning for blocks with a format_version from before 1.26.0
- Raises an error for blocks with a format_version of 1.26.0 and after
- The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle
- minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle
- Updated documentation for the "use_liquid_clipping" field in "minecraft:liquid_detection" to better explain its use.
- Updated minecraft:geometry block component to fix
- Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
- Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
- Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.
- Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.
- Can now have an array of collision boxes
- Max height has been increased from 16 to 24
- Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets
Camera
- Provided the script API for supporting entity type families in the aim assist
Components
- Updated the various "minecraft.behaviour.look_at_X" behavior components
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
- "min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
- Uses of "min_look_time" and "max_look_time" will get upgraded automatically
- "look_time" - takes "min" and "max" as a range
- "min_look_time" and "max_look_time" - deprecated and has been replaced properly with "look_time"
- These changes affect the following behavior components:
- "minecraft.behaviour.look_at_entity"
- "minecraft.behaviour.look_at_player"
- "minecraft.behaviour.look_at_target"
- "minecraft.behaviour.look_at_trading_player"
- Previous usage of the following definitions will not be automatically upgraded to preserve old behavior
- "look_time" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to "min_look_time" and "max_look_time"
- "target_distance" - was used in some definitions and it was never passed to the component
- This would just silently fail and assign default values to the component
- Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer
Editor
- Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties
- Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling
- Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents
- Added a style API property to IPropertyItemOptionsBase for overriding default styles of items
- Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable
- Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set
- Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right
- Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row
- Updated Grapple tool so it will work within the full view distance
- Fixed a bug that caused Navigation panel selected location to not mark the list entry
- Fixed a bug that caused the input field focus highlight to remain after a drag operation
Entity
- All projectiles now deflect "reflect_on_hurt:true" projectiles on hit as outlined in the documentation
- This is in addition to damage causing these projectiles to be deflected
Entity Components
- Fixed an issue where 'on_equip' and 'on_unequip' events on the 'minecraft:equippable' entity component would be executed on world load
- The 'on_equip' and 'on_unequip' events now only execute as a result of an interaction in the game world
- Split the minecraft:breedable component into two:
- minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
- blend_attributes
- inherit_tamed
- mutation_factor
- mutation_strategy
- random_variant_mutation_interval
- random_extra_variant_mutation_interval
- deny_parents_variant
- breeds_with
- combine_parent_colors
- property_inheritance
- parent_centric_attribute_blending
- minecraft:breedable now only contains data about how an entity uses breeding behavior
- Such as how it enters the "love" state such as the items it requires, if it must be tamed, or at full health
- How it handles the pregnancy system and fires those events
- The way it spawns the child entity is via the minecraft:offspring_data component which an entity must have
- minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
General
- Fixed issue where marketplace content did not load correctly on PlayStation
- Added new Biome tags
- "slime" tag allows Slime to spawn higher than usual
- "swamp_water_huge_mushroom" tag allows huge mushrooms to spawn in shallow swamp water
- "fast_fishing" tag increases Fishing speed
- "high_seas" tag alters Salmon behavior
- "surface_mineshaft" tag changes Surface Mineshaft blocks to Dark Oak
- Changed so that it is possible to reuse a keybinding for normal actions, macros, and chords
Network Protocol
- ActorType modified: added ActorType::Undead
- ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster
- ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster
- Added new Level Sound Event "saddle_in_water"
- Levelsoundevent modified: added unique sound events for every spear type
Sounds
Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds
Stability and Performance
- Fixed might occur crash when suspended title during "Syncing user data" UI is running
User Interface
- Updated the priority of stack_panel children to be bindable
UI Scaling
- Consolidated JSON UI and Ore UI under one scaling approach
- Ore UI screens use full-integer scaling for sharper visuals
- Revised scaling range: new defaults, new min/max
- Default scale uses DPI-based detection on handheld devices
- Minimum scale set to half the maximum scale value
Experimental Technical Updates
API
- Added attachedTo property to DebugShape which specifies an Entity that this shape should be positionally attached to.
- Added visibleTo property to DebugShape which specifies an (optional) array of players that this shape should be visible to.
- Debug Shapes no longer have a maximum render distance.
- Added EntityItemDropAfterEvent to beta
- Added EntityItemDropAfterEventSignal to beta
- Added EntityItemDropEventOptions to beta
- Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind BETA
Camera
- Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset
Commands
- Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle
Graphical
- RenderDragon for Creators Experiment
- Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting
- Static colored lighting on flowing lava and other blocks no longer appears too dark
- Fixed cases of static colored lighting leaking through corners
- Added static lighting shading support to data driven entities and items
- The number of analytic/point lights in the scene is now limited according to resource availability
- Analytic/point lights will now phase in or out according to their importance to the scene's lighting
Items
- Fixed bug where custom components used by older versions of item definitions were not being properly loaded.
Molang
- Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle
Technical
- Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets