Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 26.0.25 Changelog
Accessibility
- Gameplay subtitles (closed captions) should now function as expected
Blocks
- Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics
Editor
- Fixed a bug that caused Selection/quick-move mode to get into a bad state if you tried to use "enter" to make a selection while in Quick Move mode
- Fixed an issue where opening the Vibrant Visuals pane and selecting a setting would not display the selected setting
- Fixed an issue when Quick Move was used on a large brush selection, the client would freeze and crash
- Fixed Vibrant Visual mode in the Editor not rendering water correctly
Graphical
- Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode
Input
- Fixed a bug on Windows where scrolling could cause the camera to move
Items
- Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none
Mobs
- Creaking attack animation is no longer cut short
- The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs
- Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target
- The Baby Zombie Horse can no longer be ridden
- The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor
- The following undead mobs will no longer panic when hit
- Camel Husks
- Skeleton Horses
- Zombie Horses
Party System
- The new Party System is available in the social drawer for Preview! Create a party with your friends and follow the party leader from world to world
- The Party System is currently only on some devices and will be coming to more over time
Realms
- The description and storage bar labels under the "Free up space" popup dialog are now treated as two separate objects for narration instead of one
- For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated
Stability and Performance
- Fixed a bug where some low memory Android devices would crash at startup
Storage
- Fixed an issue on Windows where the
resource_packsandbehavior_packsfolders weren't migrated to the new file directory - Temporary files on Windows will now write to
%LocalAppData%\\Temp\\Minecraft Bedrock Previewand%LocalAppData%\\Temp\\Minecraft Bedrockrespectively
User Interface
- Changed Settings button on the Game Menu back to being a text button
- Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown
- Fixed a misleading message shown when trying to sleep in a Bed
- Fixed a typo in the Minecoins section of Encyclopedia
- Fixed text inconsistency in the Navigation section of Encyclopedia
- Fixed typos in the Worlds section in Encyclopedia
Vanilla Parity
- The outline color of an active effect now changes if an ambient effect is replaced by an identical non-ambient effect, or vice versa
- Changed the updating logic for Mob Effects to be more aligned with Java Edition
Technical Updates
API
- Added
getComponentstoBlockinto beta - Added
hasComponenttoBlockinto beta
Biomes
- Enabled the Biome Replacement feature in the Nether
- Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited
- Biome Replacement in Nether can only be used with
minecraft:surface_builderof types:minecraft:overworld,minecraft:frozen_ocean,minecraft:capped,minecraft:the_end
Blocks
- Released the component
minecraft:connection_rulefrom experimental for block format versions 26.0 or higher - Released the component
minecraft:supportfrom experimental for block format versions 26.0 or higher - The block component
minecraft:leashablecan be used with format_version 26.0 and higher without the "Upcoming Creator Features" toggle
General
- Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the
/reload allcommand - Added
minecraft:village_typebiome component that determines the type of the village in the biome
Network Protocol
ActorDamageCausemodified: deprecatedActorDamageCause::Dehydration
Stability and Performance
- Fixed a bug that was causing crashes when using the NPC component
User Interface
- Added
default_size_scales_to_ratioBoolean to image controls so that a size of "default" will resize to maintain the texture's aspect ratio
Experimental Technical Updates
API
- Added the privilege with which a closure will be called to API metadata
- Adding
World.seedas a property to expose the world seed tobeta
- Adding
- Added before & after script events for when an entity picks up an item in the world
- Added class
EntityItemPickupAfterEventtobeta - Added class
EntityItemPickupBeforeEventtobeta - Added class
EntityItemPickupAfterEventSignaltobeta - Added class
EntityItemPickupBeforeEventSignaltobeta - Added interface
EntityItemPickupEventOptionstobeta - Added interface
ItemFiltertobeta - Added property
WorldAfterEvents.entityItemPickuptobeta - Added property
WorldBeforeEvents.entityItemPickuptobeta
- Added class
Blocks
- Blocks can handle the entity
execute_event_on_home_blockevent via custom components in scripting, being beta features
system.beforeEvents.startup.subscribe(init => { init.blockComponentRegistry.registerCustomComponent('sample:my_custom_block_component', { onEntity: (e: BlockComponentEntityEvent) => { if (e.name !== "sample:my_entity_named_event") return; const block = e.block; const source = e.entitySource; ... }, }); });