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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.80.22 Changelog
Locator Bar
- Dots are now shown representing Players in Spectator Mode to other Players also in Spectator Mode on the Locator Bar
Features and Bug Fixes
Flat World Presets
It's now possible to select a flat world preset in the Advanced Tab of the Create New World screen when flat world mode has been enabled.
- You can now have more variety in your flat worlds with the following presets:
- Classic Flat
- Tunnelers' Dream
- Water World
- Overworld
- Snowy Kingdom
- Bottomless Pit
- Desert
- Redstone Ready
- You can now have more variety in your flat worlds with the following presets:
Developer's Note: This is the first batch of flat world presets we're adding. More changes are on the way, including the popular The Void preset.
Accessibility
- Fixed an issue where Text To Speech wasn't working on Android Fire Tablet devices
Gameplay
Fixed an issue where the player would momentarily lay under or beside a Bed when going to sleep
Deepslate Redstone Ore once again lights up after interacting with it
Deepslate Redstone Ore no longer stays infinitely lit up after interacting with it
When respawning from death while gliding or swimming players will now have the correct collision
Mobs
Mobs no longer have difficulty inflicting recurring hits when very close to non-moving players
Camels no longer spawn in spaces that are too small for them
Music
- Music and sounds will no longer play once the save and exit button is pressed
Realms
- Fixed a crash when clicking several times while trying to upload a world to an inactive Realm slot
Sounds
- Fixed Wolf spawning sounds not using the appropriate sound variants
Stability and Performance
- Fixed an issue that caused a crash while generating chunks
User Interface
Fixed an issue which prevented the escape keyboard shortcut from working in certain scenarios on the death screen
Bundle slot selection using gamepad right stick no longer skips slots when playing in splitscreen
Stacks are now correctly splitting across slots when moving cursor and holding the left mouse button to split a stack evenly across slots
Updated the friends drawer status to tell if a friend is playing in the same world as you
Technical Updates
Block Components
- Removed UpcomingCreatorFeatures experiment requirement for field
"isotropic"in"minecraft:material_instances"component
Blocks
- From 1.21.80 onward, when using a minecraft:geometry component or minecraft:material_instances component, you must include both
Commands
- Released
/place structureand/place jigsawout of theData-Driven Jigsaw Structuresexperiment
Components
Added validation for block asset references in components
- Content errors will log missing block references for the following components:
- item component "minecraft:digger"
- item component "minecraft:entity_placer"
- item component "minecraft:block_placer"
- spawn rules component "minecraft:spawns_on_block_filter"
- spawn rules component "minecraft:spawns_on_block_prevented_filter"
- spawn rules component "minecraft:spawns_above_block_filter"
- Content errors will log missing block references for the following components:
"can_be_stolen" has been moved from "presets" back to being a direct sub-field of the "minecraft:leashable" component
Documentation
- Include biome and client_biome JSON files in generated documentation
Editor
- Added "Magic Select" to selection modes. This mode allows users to quickly select non-air blocks at and above a selected block. This is extremely useful when working with structures. The current implementation is prototype and only has an 8-block search radius, upwards from the point of click. Holding SHIFT while clicking will make the selection additive to any existing selections
- Added a missing string when there is an empty slot in the Realms Slot dropdown
- Fixed Publish to Realms bug by cleaning up local world copy that's created during publish process
- Fixed a bug where passing a complex volume with non-contiguous voxels was copying only the contents of the bounding rectangle to the clipboard. Only the specified voxels should have been copied. This now allows us to create structures where air and structure voids are stripped out
- The Structure Panel now has the ability to create a new Structure from an existing selection
The Structure Panel now allows the editing of the origin field
Goals
Added fields to "minecraft:behavior.tempt" goal
- The "stop_distance" field specifies a custom distance for when the tempted mob should stop moving towards the player
- The "on_start" field specifies the event to trigger when the goal starts
- The "on_end" field specifies the event to trigger when the goal ends
Added "minecraft:behavior.float_tempt" goal, which allows a tempted mob to move in a line towards the player
- This goal is a variant of the "minecraft:behavior.tempt" goal and shares the same fields
- Requires the mob to be in a floating state (e.g. use the "minecraft:navigation.float" component)
Structures
- Exposed new fields to data driven jigsaw structures: start_height, dimensional_padding, pool_aliases, max_distance_from_center
- made height_map_projection optional and changed anchor to start_jigsaw_name
User Interface
- Fixed a bug where worlds set to Creative would be created with cheats turned on
Experimental Technical Updates
API
@minecraft/server 2.0.0-beta
EntitySkinIdComponenthas been changed to read-only in version 2.0 betaAdded property
localizationKeytoEntity,Block, andItemStackwhich returns the key used for finding the localized names of these objects
Added new Container APIs:
contains(ItemStack): Attempts to find an instance of an item inside the containerfirstEmptySlot(): Finds the index of the first empty slot inside the containerfirstItem(): Finds the index of the first item inside the containerfind(ItemStack): Find the index of the first instance of an item inside the containerreverseFind(ItemStack): Find the index of the last instance of an item inside the container
Custom Commands
Added support for custom commands authored in script. The new CustomCommandRegistry is provided when listening to ModuleStartupEvent. More APIs in the area will come in the coming weeks.
Additional types added:
CustomCommandRegistryCustomCommandPermissionLevelCustomCommandParamTypeCustomCommandResultandCustomCommandStatusCustomCommandParameter
Graphical
Fixed an issue with Android GPU identification causing Deferred Technical Preview to be disabled on certain supported devices.
Disabled split screen for the Deferred Technical Preview. Deferred/Ray Tracing modes are not available in the video menu during split screen sessions, and starting a split screen session while in one of these modes will force the game back to Fancy mode.