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For-Minecraft.com » Minecraft PE 1.21.70.25 Changelog

Minecraft PE 1.21.70.25 Changelog

Achievements with Add-Ons

  • Enabled earning Achievements while playing in a world with Add-Ons applied.

Blocks

  • Fixed Cactus Flower hitbox not being the same size as the Cactus hitbox

Flower Pot

  • Plants in Flower Pots are no longer overly stretched
  • Potted plants are no longer clipping through Flower Pots

Leaf Litter

  • Add Biome based tinting to Leaf Litter

Wildflower

  • Fixed Wildflower stray pixel when rendered in Item Frame
  • Fixed Wildflower item texture being veryyyyyy slightly offset compared to Java

Sheep wool color in warm and cold biomes

  • Reverted the change from two weeks back that allowed Blue, Light Blue, Cyan, Yellow, Orange and Red Sheep to spawn naturally in different biomes
  • Black Sheep will still be the most common type to spawn in cold biomes, and Brown Sheep will be the most common type in warm biomes
  • Pink Sheep will still be very rare and able to spawn anywhere where Sheep can spawn

Mobs

  • Temperate Cows no longer have harsh borders on their legs
  • Red and Brown Mooshrooms no longer have harsh borders on their legs
  • Fixed the z-fighting of the Mushrooms on Mooshrooms that was occuring from certain distance
  • Fixed Iron Golem cracked texture not appearing at appropriate damage levels

Cow

  • Fixed texture on the sides of a Cold Cow's head to be mirrored correctly

Sheep

  • Sheep wool texture has been tweaked to remove stark line at the back

Gameplay

  • Fixed a bug where using items with a use duration (fishing rods, food, potions, etc.) and changing slots would force your slot back to the original slot
  • Fixed an issue where attacking a mob while sprint jumping would remove all player momentum
  • Fixed an issue where laggy players fighting would occasionally not be able to hit each other 
  • Fixed an issue where Player's collision box would sometimes be incorrect after using a bed

General

  • Enabled Filter Profanity toggle on mobile platforms

User Interface

  • Stacks are now correctly splitting across slots when moving cursor and holding the button to split stack
  • Fixed a potential crash that could occur when splitting stacks of items in the creative inventory
  • Encyclopedia now uses the correct term "Enchanting Table" rather than "Enchantment Table"
  • Trying to craft a Bundle while holding a Bundle with a Bundle inside of it now correctly crafts a Bundle instead of only consuming ingredients
  • Fixed an issue which prevented some users from accessing the Create New World screen in iOS Preview and PlayStation Preview
  • Touch controls: Camera perspective can now be changed from a HUD button., enable this in the touch settings

Wandering Trader Trades

  • Wandering Traders' buying trades can now be used twice before they lock instead of only once

Technical Updates

Biomes

Client Biome Components

  • Add minecraft:dry_foliage_color component to override color for dry_foliage tint method

Blocks

  • Empty Bell blocks no longer crash the game when moved by a sticky piston
  • Updated the /fill, /clear and /testforblock Commands
    • Fixed a bug where these commands would recognize IDs of some flattened blocks as block group names and affect all variants under those groups
  • Add dry_foliage tint method which uses the textures/colormap/dry_foliage.png color map
  • Exposed the Block component minecraft:destruction_particles as a JSON object. This represents the particles used when the Block is destroyed
    • There is two fields for it:
      • "texture" is a required string field to set the texture used by the particles
      • "tint_method" is an optional string field that multiplies the texture color with a predefined tint. Default to "none". Supported values are "none", "default_foliage", "birch_foliage", "evergreen_foliage", "dry_foliage", "grass" and "water".
    • Block format before 1.21.70 will be upgraded to have the component added using the texture from the "down" or "*" of the minecraft:material_instances component if present and "none" for tint_method. This was the old behavior.
    • Block format from 1.21.70 without the component will not be upgraded and uses the invalid texture
      Examples:
       "minecraft:destruction_particles": {  "texture": "my_particles_texture",  "tint_method": "grass" }
      
      or
      "minecraft:destruction_particles": { "texture": "my_particles_texture" }
      

Bug

  • Fixed issue that occurs when cancelling world resource pack download
  • Fixed crash that occurs when initializing minecraft:decorated_pot renderer

Commands

  • Removed set_movement_authority command.

Dedicated Server

  • Exposed a new parameter for dedicated server. This will make the server more strict on entity interactions. Look in server.properties for more information on what these do
    • server-authoritative-entity-interactions-strict default to false and can be set to true. Will affect Entity interaction acceptance
  • Removed server-authoritative-movement parameter. It will now always use server-auth-with-rewind.

Editor

  • Added Realms integration
    • Users can now publish their Editor project directly to Realms
    • Users can download their Realms world
    • NOTE: Users must be signed in and have an active Realms subscription. For Preview builds, they must have a Preview Realms first. This can be created in non-Editor mode of Bedrock on Preview builds.
  • Added better management of Structures:
    • Added the ability to rename a structure
    • Added the ability to delete a structure
    • Added the ability to duplicate a structure
    • Added the ability to rename the file/unique name
    • Added the ability to change the namespace
    • NOTE: Project structures will be exported to the editor/structuredb subdirectory in the world folder
  • Added the Grid Repeat feature to the Repeater tool, which includes both Uniform and Separate repeat types
  • Added visualization for the first layer added/removed in the extrude tool
  • Updated the default flyspeed to 4.0 while using Editor
  • Updated IPropertyPane.addTable API function to IPropertyPane.addDataTable
  • Updated IBlockListPropertyItem and rename ITablePropertyItem to IDataTablePropertyItem APIs
  • Fixed missing Air and Sugarcane block images
  • Fixed a bug that would sometimes cause the refresh button to crash Editor
  • Fixed a bug that caused farms to be placed near unloaded areas
  • Fixed a bug that prevented slider to be visually updated for INumberPropertyItem.updateLimits API function

Gameplay

  • CommandBlock hover name now shown in GUI messages generated from commands

General

  • Server Authoritative movement is now turned on by default

Particles

  • Multiple controllers transitioning out of a state at the same time will now properly expire all intended particles instead of just the last one

Structures

  • Fixed mirroring and rotation of crafter blocks when part of a structure that is being placed

Experimental Technical Updates

API

  • BlockMapColorComponent scripting API is now read-only
  • BlockMapColorComponent scripting API fields color and tintMethod are now properties instead of methods
  • Fixed an issue where native constructors were not properly checking privileges when being called. Constructors now check privileges properly and produce correct errors when being used in Early Execution privilege.
  • Deprecated ItemUseOnBeforeEvent in @minecraft/server 2.0.0-beta. Use PlayerInteractWithBlockBeforeEvent instead
  • Deprecated ItemUseOnAfterEvent in @minecraft/server 2.0.0-beta. Use PlayerInteractWithBlockAfterEvent instead
  • BlockDestructionParticlesComponent API has been added to @minecraft/server 2.0.0-beta
  • EntityScaleComponent has been changed to read-only in version 2.0.0-beta

Graphical

  • Reduced emissive intensity by a factor of 15 in the Deferred Technical Preview, creators will likely need to adjust their emissive texture values
  • Adjusted air and fog densities for volumetric scattering for more visible light rays in Deferred Technical Preview
  • Made slight adjustments to auto exposure and eye adaptation in the Deferred Technical Preview

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