Popular
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Faithful Textures for MCPE 1.16/1.17/1.19/1.20/1.21 (32x/64x/128x) (RTX)
Now you can play with the most popular -
Minecraft PE 1.21.60.21 (1.21.44)
More epic battles in the new structure, wind -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.60+
No modifications, now the old TreeCapitator is -
RealSource Resource Pack v3.6.1 for Minecraft PE 1.19/1.20/1.21
Prefer the vanilla look over all other Minecraft -
Body Actions Addon v5.5 for Minecraft PE 1.19/1.21.50+
Humanization of characters in Minecraft Bedrock -
One Block Survival Map for Minecraft PE 1.20/1.21+
One Block Survival is one of those downloads -
AziFy Shader (EnDefault/Truly Default/Ultra Merged/Reimagined) for 1.21.50+
AziFy got its first version on Render Dragon -
Newb Shaders (Legacy/Dragon/Trailer/Glow/Firelight/Gold/Dynamite/Memories)
Uniting under a single name, all presented Newb -
Minecraft From Trailers Textures for Minecraft 1.19/1.21
Each next version brings a lot of features that
Minecraft PE 1.21.50.28 Changelog
Pale Garden
- The sky now appears darker at the horizon during rain while in a Pale Garden biome
Blocks
- Trial Spawners with a Mob set by a Spawn Egg no longer revert to an empty state when their cooldown ends
- Azalea, Flowering Azalea, Mangrove, Cherry, and Pale Oak Leaves no longer display black pixels from a distance
- Mangrove Leaves now have a dedicated texture for when "Fancy Leaves" is disabled
- The orientation of the Pale Oak Leaves texture is no longer randomized for each block
- Moss Blocks now have a quieter step and land sound
- Decorated Pots no longer activate Observers on world load
- Sculk Sensors now detect Eyeblossoms opening and closing
- Fixed all Skull block variants being turned into skeleton_skull when opening a world-template version locked below 1.21.40 or structures. Please note, this fix will not apply to already overwritten chunks
- Textures for Bricks, Nether Bricks, Red Nether Bricks, Resin Bricks, and related blocks have been updated to be horizontally aligned with all other brick blocks
- Closed Eyeblossoms no longer poision Bees
- The Poison effect from Open Eyeblossoms now also damages Bees while they are within the block, rather than only upon exiting
- Reduced the duration of the Poison effect applied by Open Eyeblossoms
- Adjusted the frequency of ambient sounds emitted by Eyeblossoms, Creaking Hearts, and Pale Hanging Moss to better align with Java
Copper Grate
- Liquids such as still Water and still Lava no longer tessellate incorrectly when Copper Grates cover them
Creaking Heart
- Creaking Heart drops more Resin Clumps when destroyed with the Fortune
Eyeblossom
- Eyeblossom's will now open and close even when snow-logged
Pale Moss Carpet
- The sides of Pale Moss Carpet are now shaded correctly
- Cracks are now properly applied to the sides of Pale Moss Carpet when mined
Features
- The following feature types are now unable to place internal-only features
minecraft:aggregate_feature
minecraft:snap_to_surface_feature
minecraft:surface_relative_threshold_feature
minecraft:weighted_random_feature
Gameplay
- Fixed clients sometimes not matching the servers rain/snow weather state
Items
- The Slate is no longer present in the Creative inventory outside of Education Edition
- The effect durations of Suspicious Stew have been adjusted to be the same across versions
- Suspicious Stew from Open Eyeblossom now grants the same Blindness duration as Suspicious Stew from Azure Bluet
Resin Bricks
- Resin Bricks are now used to apply the Resin Armor Trim instead of Resin Clumps
Mobs
- The Creaking will no longer sometimes phase through blocks if you are looking at it far away
- Ravagers can now destroy all types of leaf blocks, rather than a limited selection
- Bees can no longer be tempted or pollinate within Closed Eyeblossoms
- Feeding Bees Open Eyeblossoms now applies the Poison effect
- Feeding Bees Wither Roses now applies the Wither effect
Magma Cube
- Magma Cube model part UVs no longer overlap each other
Realms
- Fixed crash on several platforms when navigating back to Realms Stories after inviting a player on the manage members screen
Sound
- Fall & step sound events for Sponge, Wet Sponge, Creaking Heart, Resin Brick and Resin blocks changed to "player"
- Adds Jump and Land sound events to Creaking Heart, Resin Bricks and Resin Blocks
- Creaking Heart breaking and placing sounds are now quieter
- Added more breaking sounds for Resin
Creaking
- Creaking now plays 4 different sway sounds
- Creaking now plays new attack sounds
User Interface
- Items in a Bundle tooltip now have a gray background
- Touch controls: Fixed a bug where the camera could sometimes get stuck after leaving a boat
- Bundle tooltip correctly appears after being placed from the cursor
- Gamepad tooltips are now correct when hovering the crafting output in Inventory Screen and Crafting Table Screen with a bundle on the cursor
- Screenshots: Added the ability to Feature and Showcase screenshots for others to see when they visit your Profile. Added ability to set custom world thumbnail from screenshots.
Vanilla Parity
- Managing to kill a Wolf, Bee, or Silverfish in one hit no longer angers nearby mobs of the same type
- Managing to kill a Zombified Piglin in one hit no longer angers nearby Zombified Piglins
Blocks
- Head Blocks can now be placed on the side of blocks even if they lack a supporting block below them
Weapons
- The game no longer crashes if a mob attacks with an item that breaks during the attack
Technical Updates
Add-Ons and Script Engine
- Fixed a bug where vanilla items with the "minecraft:block_placer" component had the wrong icon on split-screen clients.
API
- Fixed an API script processing error that could result in an infinite loop
Editor
This week we're releasing Editor V0.8! This release was jam packed with tons of few features and improvements, including:
- Flatten Tool
- Fill Tool
- Smooth Tool
- Quick Extrude
- Repeater Tool
- Farm Tool
- 2D Directional XZ Compass
- Custom Blocks
- Block Picker Updates
- Select with Brush
- Carve with Brush
- Brush Offset
- Locate Biome Tool
- Grapple/locomotion Updates
- Middle Mouse Block Selection
- Custom Widget Improvements
Updates this week:
- Added a new Flatten Brush: drag this brush over a block to turn blocks above it into air. This brush has a customizable height and radius.
- Added a Fill tool to allow creators to quickly change block groups
- Added a Smooth tool to easily smooth terrain
- Added a Quick Extrude tool to allow creators to extrude block groups
- Added a Repeater tool to repeat a selection volume along X, Y, and Z
- Added a Farm tool to quickly drop in farms into a world
- Added friendly names in the Block Picker
- Added a 2D directional XZ compass to game viewport to aid with building
- Added the ability to click on the compass to snap to closest cardinal direction
- Added a configurable Fly Speed Multiplier.
- Added SpeedSettings
- New Slider in View->View Settings to configure fly speed multiplier between 1 and 10
- Fly Speed Multiplier only takes effect while in Tool/Editor mode
- Added quick action for Selection::Delete
- Added new axis and plane restriction options in the Widget Gizmo Component creation options. Creators can restrict which axes of movement are afforded by their gizmos
- Added Block Filter Disabled state
- Added M key to toggle between mask mode and disabled
- Added R key to toggle between replace mode and disabled
- Added support for persistence in hotbar block palettes
- Added context menu to the options button next to hotbar for creating and managing new palettes
- Added a new
session.extensionContext.blockUtilities
object which will present a number of high-performance common block operations. First function added is afillVolume
function to perform large scale fill operation which honors Editors different block palette types - Updated default filters with air (when not loaded previous state)
- Updated the icon for Selection::Deselect
- Updated block IDs in the UI to use localized names
- Updated checkbox labels to be clickable
- Updated property pane information tooltip icon to be more visible
- Updated the View->Log Panel menu item to now expand the panel drawer
- Fixed a bug that caused dropdowns to be truncated at the window edges
Entity Components
- Added the 'minecraft:ignore_cannot_be_attacked' component and moved the filter from 'minecraft:cannot_be_attacked' to it. This allows content to have custom mobs which bypass the 'cannot_be_attacked' component (for example the one on the Ghast) without requiring a modification of the attacked mob's settings.
Experimental Technical Updates
API
- Moved
BlockFillOptions
from beta tov1.16.0
- Moved
UnloadedChunksError
from beta tov1.16.0
- Fixed bug where
Dimension.fillBlocks
would set blocks outside of the ticking area whenignoreChunkBoundErrors
was set to true. - Dimension
- Moved
containsBlock(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): boolean
from beta tov1.16.0
- Moved
getBlocks(volume: BlockVolumeBase, filter: BlockFilter, allowUnloadedChunks?: boolean): ListBlockVolume
from beta to `v1.16.0 - Moved
fillBlocks(volume: BlockVolumeBase, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume;
from beta tov1.16.0
- Moved
- ItemUseOnBeforeEvent
- Move property
readonly isFirstEvent: boolean
from beta tov1.16.0
- Move property
- ItemUseOnAfterEvent
- Move property
readonly isFirstEvent: boolean
from beta tov1.16.0
- Move property
- CameraFixedBoomOptions
- Added property
entityOffset?: Vector3
- Added property
- Added new
CameraTargetOptions
parameter insidesetCamera
forbeta
. This can be used to modify theminecraft:free
preset if the Focus Target experimental camera toggle is enabled
Block Components
- Modified
"ambient_occlusion"
field for"minecraft:material_instances"
component to be a float value, requires UpcomingCreatorFeatures experiment
Cameras
- Tracking a target using the free camera preset: optional "tracking_radius" float value for setting a listening radius for a target entity
- Added content error when trying to target an entity when not on a free camera.
UI
- Added support for input glyph replacement for signed books. For example, using input string ":_input_key.jump:" will be replaced with "JUMP" when using keyboard, or an emoji in case of using a gamepad.