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For-Minecraft.com » Minecraft PE 1.21.50.26 Changelog

Minecraft PE 1.21.50.26 Changelog

Biomes

  • Music volume now gradually lowers to zero when entering a Pale Garden and gradually resumes when leaving it

Pale Garden

  • Add the Pale Oak Sapling, Eyeblossoms, Pale Moss Block, and Hanging Pale Moss to the Wandering Trader

Blocks

  • Adjusted the flammability of Pale Moss, Pale Moss Carpet, and Pale Hanging Moss
    • They now burn more quickly but take longer to catch on fire
    • They can now be ignited by Lava
  • The attenuation drop-off rate for Pale Hanging Moss and Creaking Heart ambient sounds is now linear, allowing them to be heard from greater distances
  • Eyeblossoms now play sounds when opening and closing
  • Open Eyeblossoms now emit ambient sounds when placed on a Pale Moss Block
  • Vine, Cave Vines, Twisting Vines, and Weeping Vines now play their correct sounds instead of the Nether Wart sound
  • Hanging Pale Moss now has the same model as Java
  • Eyeblossoms placed in world and in Flower Pots now emit a particle when opening/closing
  • Pale Oak Leaves now emit falling leaf particles

Creaking Heart

  • Reduced the distance by which the Creaking Heart can spread Resin Clumps by one block
  • Resin Clumps can now only spread onto Pale Oak Log, Stripped Pale Oak Log, Pale Oak Wood, and Stripped Pale Oak Wood

Resin Bricks

  • Recipes for Resin Brick Slabs, Stairs, and Walls now give the same amount of blocks as the Nether Brick ones

Developer's Note: Counting is hard.

Resin Clump

  • Mobs now correctly pathfind over Resin Clumps

Commands

  • Translated rawtexts with extra percentage signs in them no longer expand inconsistently for numbered forms ("%%%%1"), compared to non-numbered ones ("%%%%s")
  • Effect command now properly displays duration as seconds in the displayed message after adding an effect

Creaking

  • The volume and pitch of the Creaking's step sounds have been adjusted
  • The attenuation drop-off rate for some of the Creaking's sounds is now linear, allowing them to be heard from greater distances

Features

  • Standardized the blocks that trees can replace when growing, with a few exceptions
    • All trees can now grow through leaves, with the exception of Cherry trees cannot grow through their own leaves
    • All trees can grow on dirt-like blocks
  • Tall Grass generates properly with its top part in the Pale Garden biome
  • Tall Grass generates properly with its top part in the Lush Caves biome

Gameplay

  • Holding the jump button when falling on a Slime Block no longer cancels the bounce
  • Sneaking while landing on a Slime Block no longer causes fall damage

Developer's Note: The intended way to stop bouncing on a Slime Block is now to sneak.
Previously players could stop bouncing by holding the jump button, but this was an unintentional oversight that worked since the jump effectively cancelled out the movement from the block.

This caused other types of bugs such as when hitting a mob with a Mace with Wind Charge enchantment while holding the jump button.
The new player jump behaviour is to always pick the highest between existing vertical velocity and jump velocity.

  • Fixed one case where blocks would fail to place if a player would place a block and then change their selected slot before the server handled the block placement. This would reject the block placement because the server didn't expect the slot to change

Graphics

  • Sky color now gradually transitions when traveling between different biomes, rather than changing abruptly

Items

  • Resin Clump and Resin Brick items no longer float in the Player's hand in 3rd person view
  • Open and Closed Eyeblossoms can now be used on Mooshrooms to obtain their respective Suspicious Stews when milking
  • Blackstone can now be used to repair stone tools and stone weapons

Mobs

Creaking

  • Reduced the speed of non-hostile Creakings
  • Tamed Wolves' attacks no longer prevent Creakings from attacking the Player
  • Creakings can no longer move when only their feet are observed, and their feet are in Soul Sand or Mud
  • Creakings can now approach a Player which is looking downward, stopping only once they enter the Player's field of view
  • The Creaking now sways when hit by a projectile
  • The Creaking's attack animation has been smoothed out for a more natural motion

Realms

  • Fixed bug where loading screens while loading a realm were not showing Realms UI elements

Stability and Performance

  • Improved game loading stability

Structures

Jigsaw

  • Dimension padding is now taken into account when placing the start piece of a jigsaw structure

Technical

  • Vanilla Trial Spawner NBT normalConfig and ominousConfig tags values now support references to common configurations as an alternative to inline configuration

Trial Spawner

  • Some Trial Spawners did not have an extra Breeze out at once when Ominous

User Interface

  • Enables selecting disabled buttons on the 'join friends' menu while crossplay is turned off
  • Dualsense gamepads now have correct tooltip icons on mobile devices
  • Fixed spacing on Realms Stories and Timeline pages
  • Touch Controls: Fixed a bug where boats were interactable during control customization
  • Fixed a bug where the death screen and new bed screen would sometimes have incorrect textures applied when resource packs were used

Vanilla Parity

Blocks

  • Resin Clumps and Glow Lichen now play their step sound when on top of a block an actor is walking on

Technical Updates

Mobs

  • Mangrove Swamp no longer spawns mobs from other biomes

Blocks

  • Added the 'minecraft:liquid_detection' component which controls the basic liquid detection properties of a block, such as liquidlogging, liquid blocking, and being broken or popped by liquid spread. The only liquid currently supported by the component is water
  • Using the "minecraft:block_placer" item component to render the referenced block as the item icon no longer requires the "Upcoming Creator Features" toggle
  • Cherry Leaves no longer count as custom blocks

Audio

  • Per-biome ambient sounds are now defined in client_biome JSON components
    • This uses the new "minecraft:ambient_sounds" component
    • Named sounds must be defined in "individual_named_sounds" in sounds.json files

Biomes

  • Client biome JSON files now support a "minecraft:biome_music" component with a "volume_multiplier" field which will gradually affect music volume when the audio listener is inside the corresponding biome
    • The gradual volume change will take roughly ten seconds and will linearly increase but exponentially decrease

Molang

  • Moved query.client_memory_tier to stable.
    • Removed 'Undetermined'. It returns a number representing the client RAM memory tier, 0 = 'SuperLow', 1 = 'Low', 2 = 'Mid', 3 = 'High', or 4 = 'SuperHigh'. Available on the Client (Resource Packs) only.
  • Moved query.server_memory_tier to stable.
    • Removed 'Undetermined'. It returns a number representing the server RAM memory tier, 0 = 'SuperLow', 1 = 'Low', 2 = 'Mid', 3 = 'High', or 4 = 'SuperHigh'. Available on the server side (Behavior Packs) only.
  • Moved query.client_max_render_distance to stable.

Editor

  • Added a new ClipboardWidgetComponent to the client widget system to allow creators to be able to add clipboard items to widgets, and have them displayed as 'holograms'
  • Added a flag to Widget and WidgetBaseComponent to allow locking the Y position to the surface, based on the XZ position
  • Added a flag to Widget to tell the widget to bind it's position to that of the 3D block cursor
  • Added quick action button bar to Selection (Deselect & Fill)
  • Added Copy & Cut to main menu and action bar items
  • Added information tooltip links for core editor panes
  • Added a new ClipboardWidgetComponent to the client widget system to allow creators to be able to add clipboard items to widgets, and have them displayed as 'holograms'
  • Added a flag to Widget and WidgetBaseComponent to allow locking the Y position to the surface, based on the XZ position
  • Added a flag to Widget to tell the widget to bind it's position to that of the 3D block cursor
  • Added quick action button bar to Selection (Deselect & Fill)
  • Added Copy & Cut to main menu and action bar items
  • Added information tooltip links for core editor panes
  • Added Middle Mouse block picking in block picker modal
  • Updated the Selection Tool size input box to be enabled when a block is selected
  • Update IModalToolContainer.addTool API function to take unique tool id as a required argument. Removed inputContextId and inputContextLabel from creation parameters.
  • Updated Grapple locomotion
    • Added 'getRay()' to Cursor Service API
    • Camera now rotates towards grapple target during flight and is less snappy
    • Grapple now lets the creator fly 100 blocks distance towards the mouse pointer if there is no nearby block to grapple to
    • Changed hotkey for grapple-to-selection from F to CTRL+SHIFT+F
  • Removed all of the CursorAttachment related types, properties and methods
  • Removed hideshowdispose functions from IModalTool API
  • Renamed anchor in the ClipboardWriteOptions to normalizedOrigin for clarity
  • Removed all of the CursorAttachment related types, properties and methods
  • Fixed a bug where cylinder and cuboid brushes with a height of 1 were incorrectly sized
  • Fixed deselect in Line Tool (this was actually a problem with Client Widgets not correctly tracking selected state in script)
  • Fixed incorrect key binding in Selection move up/down
  • Fixed 'Next Navigation Position' keyboard shortcut to no longer conflict with 'Previous Navigation Position'.
  • Fixed an issue where Brush Painting tools to work in dimensiononly work in the starting dimension (generally Overworld) and do not work when changing dimensions
  • Fixed keyboard navigation for interactive tooltip links
  • Fixed padding for Selection tool panel items when the scrollbar is absent
  • Fixed issue where camera flashes to the inside of the player mobs' head when grappling

Entity Components

  • The "minecraft:looked_at" component's "look_at_locations" field now accepts a list of objects as a parameter, each containing two fields
    • "location", the location of the entity that must be visible
      • Valid values: "head", "body", "feet"
    • "vertical_offset", an optional vertical offset applied to the entity's location

Scripting API

  • Moved ClientSystemInfo from beta to 1.16.0.
  • Moved MemoryTier from beta to 1.16.0.
  • Moved PlatformType from beta to 1.16.0.
  • Moved SystemInfo from beta to 1.16.0.
  • Enum MemoryTier.
    • Removed Undetermined entry.

Network Protocol

  • New level sound events added: Open, OpenLong, Close, and CloseLong
  • New Particle Type added: EyeblossomOpen
  • New Particle Type added: EyeblossomClose
  • New particle type added: PaleOakLeaves

Recipes

  • Added content error when parsing shaped recipes if the pattern contains undefined keys, also fixes crash when opening crafting screen with such malformed recipes

Stability and Performance

  • Some stats for packs discovered on launch are stored locally to enable faster future launches on some platforms

Experimental Technical Updates

Blocks

  • Added "minecraft:item_visual" block component. This component takes nested "minecraft:geometry" and "minecraft:material_instances" components to configure the item representation of a block
    • "geometry" and "material_instances" fields are required. They utilize the same fields/requirements as "minecraft:geometry" and "minecraft:material_instances" respectively
    • Block must include "minecraft:geometry" and "minecraft:material_instances" components alongside the "minecraft:item_visual" component
    • Requires the "Upcoming Creator Features" toggle
  • Cobwebs now obey 'blockshape' and 'textures' properties set in blocks.json
    • Requires the "Upcoming Creator Features" toggle

API

  • Added access to the composting chance for existing Vanilla items via the ItemStack API
  • Added access to the composting chance for items with CompostableItemComponent via the Item Component API

Camera

  • Added the rotation to the camera command for the fixed_boom camera

Component

  • Added the "minecraft:compostable" item component to UpcomingCreatorFeatures experimental toggle

Scripting

Server UI

  • Added support for input glyph replacement for server forms (ActionFormDataMessageFormData, and ModalFormData).

Structures

  • Expose "Data-Driven Jigsaw Structures" experiment toggle to Creators
    • Creators will be able to modify structure generation rules around placement (location and frequency), layout (how structure pieces are placed relative to one another), and customization (how blocks within a structure piece are modified or replaced).
    • There are 4 new JSON files comprising Jigsaw Structure dаta:
      • Jigsaw Structures: These are structures that can be constructed throughout the world with various structure pieces. The connection block is a jigsaw block.
      • Processors: A processor can add custom behaviors to the structure that affects how it looks.
      • Structure Sets: Structure sets are JSON that indicate where and how a structure is placed throughout the world.
      • Template Pools: A template pool contains the structure pieces that make up a structure.

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