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Faithful Textures for MCPE 1.16/1.17/1.19/1.20/1.21 (32x/64x/128x) (RTX)
Now you can play with the most popular -
Minecraft PE 1.21.60.21 (1.21.44)
More epic battles in the new structure, wind -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.60+
No modifications, now the old TreeCapitator is -
RealSource Resource Pack v3.6.1 for Minecraft PE 1.19/1.20/1.21
Prefer the vanilla look over all other Minecraft -
Body Actions Addon v5.5 for Minecraft PE 1.19/1.21.50+
Humanization of characters in Minecraft Bedrock -
One Block Survival Map for Minecraft PE 1.20/1.21+
One Block Survival is one of those downloads -
AziFy Shader (EnDefault/Truly Default/Ultra Merged/Reimagined) for 1.21.50+
AziFy got its first version on Render Dragon -
Newb Shaders (Legacy/Dragon/Trailer/Glow/Firelight/Gold/Dynamite/Memories)
Uniting under a single name, all presented Newb -
Minecraft From Trailers Textures for Minecraft 1.19/1.21
Each next version brings a lot of features that
Minecraft PE 1.21.50.25 Changelog
Resin
- Resin Clumps are a new multi-face block:
- Dropped by the Creaking Heart when it is destroyed
- Placed around the Creaking Heart when its Creaking is attacked
- Can be crafted into a Block of Resin
- Can be hardened into Resin Bricks in a furnace
- Can be used to trim armor
- Resin Bricks can be crafted into the Resin Brick set:
- Brick block
- Stairs
- Walls
- Slabs
- Chiseled Resin Brick block
- Both can be found in Chests in the Woodland Mansion
- Blocks of Resin can be crafted into a Creaking Heart using two Pale Oak Logs
Eyeblossom
Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:
- They exist in two variants: Closed and Open Eyeblossom
- Eyeblossoms transition between the two variants based on the time of day
- During the night, Eyeblossoms will become Open
- During the day, they will become Closed
- In dimensions that do not have a day/night cycle, they will remain as-is
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close
- Open Eyeblossoms have glowing eyes during the night
- Eyeblossoms can be obtained by bonemealing the grass in the Pale Garden biome
- Bees get poisoned when they interact with Eyeblossoms
- Suspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variant
- Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively
Pale Garden
Further adjusted the color of the Pale Garden sky at the horizon to more closely match Java
The texture of the Pale Oak Sign model and UI has been adjusted for consistency with other signs
Pale Oak Saplings can now be composted
Pale Hanging Moss now uses the same sounds as other Moss and Pale Moss blocks
Increased frequency of the Pale Hanging Moss ambience sound
Pale Hanging Moss no longer generates on Pale Oak trees grown from Pale Oak Saplings
Creaking Heart
Naturally generated Creaking Hearts now drop 20 to 24 experience, even when collected with Silk Touch
Increased frequency of the Creaking Heart ambience sound
The texture of the inactive Creaking Heart has been updated to be more consistent with its active state
Creaking
Increased the speed of aggravated Creakings
Creakings now deal more attack damage
When a Creaking Heart is destroyed, its Creaking will now twitch for a few seconds before crumbling
Creakings spawned by a Creaking Heart will crumble when stuck in a hole with a Player for more than 5 seconds
- This prevents a potential soft lock, as the invulnerable Creaking would prevent the player from mining or placing any blocks, requiring them to exit and re-enter the world to force the Creaking to despawn
A Creaking crumbling now causes nearby Sculk Catalysts to bloom
- However, no Sculk will be placed since the Creaking does not drop any XP
The Creaking's walking animation has been updated
The Creaking's attack animation has been updated
A Creaking spawned by a Creaking Heart no longer avoids damaging blocks
A Creaking spawned by command or Spawn Egg is no longer invulnerable to Fire and Lava
A Creaking spawned by command or Spawn Egg now avoids damaging blocks
The Creaking's attack speed has been decreased to match Java
Features and Bug Fixes
Blocks & Items
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
Budding Amethyst is now slower to mine with an improper tool
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an 'always drops block' even though the drop is not an Ender Chest
Fixed an issue where the color of a Shulker Box was not listed as part of the name
Grass and Nylium no longer decay to Dirt and Netherrack when below Slime, Honey, Hopper, or Chemical Heat (Education Edition block)
Grass and Nylium now decay to Dirt and Netherrack when below Observer
Features
- Pale Oak Saplings can now grow on Moss Blocks and Pale Moss Blocks
Gameplay
The camera now rotates the correct way around the X and Y axes when using the /camera command
Using an empty Bundle now causes an animation to play in both first and third person
Second passenger in a Boat or Camel will now also have the warning message when hitting unloaded chunk.
General
- Player spawn algorithm has been improved so it is more difficult to spawn in water or powder snow
Graphical
- Removed the unintended darker tinting of Kelp
Items
All projectiles on fire now ignite Minecart with TNT & TNT blocks
The textures of the Pale Oak Sign and Pale Oak Hanging Sign items have been adjusted for consistency with other signs
Mobs
- Breeze now plays the correct idle sound if not on a solid surface
Realms
- Removed Opt-out option from Realms Stories Settings, now that it is in the Timeline tab instead
- Fixed an issue where players were unable to create a new world on an active Realm
Sound
- Wet Sponges now play correct block sounds
Trial Chambers
- Changed contents of chest in end_2 to reference a loot table
User Interface
The size of Shield items no longer changes when the item is moved between slots
Bundles that are moved under a player's cursor now correctly update their tooltip
It is now possible to collect crafting output with a bundle to add the crafted items to the bundle
Touch Controls: Fixed a bug where boats were interactable during control customization
Touch controls: in joystick modes, it is now possible to double tap "fly up" to stop flying
Touch controls: tapping fly up and fly down in quick succession no longer causes the player to stop flying
Tools in the hotbar no longer animate when their durability decrease
Remove 'X' closing button from the Command Block UI when player is using Gamepad
Fixed an issue that caused IP addresses with bad input to not be properly validated before joining an external server in the New Servers Tab (Preview only)
A popup now appears showing the item's name when it is selected in a Bundle's tooltip on touch screen devices
Technical Updates
API
- Added additional optional arguments of name and parentThemeId to addNewTheme(). When a valid parentThemeId has been passed through the function, the newly created theme would inherit all the theme color properties from the parent
Biomes
- Fixed an issue where chunks created before 1.17.40 could behave as Ocean biomes, with ocean-like fog, sky color, and mob spawning
Editor
Added new Locate tool to help find biomes
Time of day is fixed to Noon at Editor startup
Improved viewport focus visibility with an animated outline on focus and added focused state as a step for Toggle Mode (CTRL + TAB)
Added
focusToolInputContext
function toIModalToolContainer
which will try to set modal input focus (e.g. viewport for tool rail)
Entity Components
- Removed the 'minecraft:can_attack_ghast' component and replaced it with a new component 'minecraft:cannot_be_attacked'. When added to an entity it prevents other entities from attacking it unless they fulfill an exception filter, in vanilla it is added to Ghasts, creators can add their entities to the exception filter allowing them to then attack Ghasts.
Entity Event Responses
The "execute_event_on_home_block" entity event response is now marked as [Beta] and requires "use_beta_features" to be specified in the root JSON object
- The current implementation doesn't fully align with our internal standards, so it will remain unavailable for Creator content until we can develop a more robust technical solution
- This approach allows us to iterate on the feature without risking backward compatibility
Added the "emit_particle" entity event response, allowing particles to be emitted at the center of the entity's bounding box
- The "particle" field allows to specify the type of particle to emit
Network Protocol
- Level event removed: ParticleCreakingTeardown
- New particle type added: CreakingCrumble
Experimental Technical Updates
Camera
Added experimental toggle "Aim Assist" to allow easy targeting while using custom camera perspectives.
- Aim Assist currently targets blocks. Entites will be enabled in a future release.
Aim Assist can be enabled through "/aimassist" command.
- Aim Assist's targeting behavior (distance, width, and height) can be configured through the settings under "aim_assist" folder using a behavior pack.
- Aim Assist will highlight the selected target. The highlighting textures are customizable through textures under "textures\ui" folder using a resource pack
API
Added
shutdown
event tobeforeEvents
within thesystem
class. This is fired after all players have left and the world is about to shutdown/close.Input APIs
- Added a suite of input APIs that are readable even if the player's input is disabled with input permissions
- Added
getMovementVector(): Vector2
toInputInfo
to read raw movement values - Added enum
InputButton
with valuesJump
andSneak
- Added enum
ButtonState
with valuesPressed
andReleased
- Added
getButtonState(button: InputButton): ButtonState
toInputInfo
to read raw player button inputs - Added
world.afterEvents.playerButtoninput
event to listen to button change events
Creator Options
- Added section "Device Info Settings".
- Added option to allow override memory tier used in Scripting and Molang.