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Faithful Textures for MCPE 1.16/1.17/1.19/1.20/1.21 (32x/64x/128x) (RTX)
Now you can play with the most popular -
Minecraft PE 1.21.60.21 (1.21.44)
More epic battles in the new structure, wind -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.60+
No modifications, now the old TreeCapitator is -
RealSource Resource Pack v3.6.1 for Minecraft PE 1.19/1.20/1.21
Prefer the vanilla look over all other Minecraft -
Body Actions Addon v5.5 for Minecraft PE 1.19/1.21.50+
Humanization of characters in Minecraft Bedrock -
One Block Survival Map for Minecraft PE 1.20/1.21+
One Block Survival is one of those downloads -
AziFy Shader (EnDefault/Truly Default/Ultra Merged/Reimagined) for 1.21.50+
AziFy got its first version on Render Dragon -
Newb Shaders (Legacy/Dragon/Trailer/Glow/Firelight/Gold/Dynamite/Memories)
Uniting under a single name, all presented Newb -
Minecraft From Trailers Textures for Minecraft 1.19/1.21
Each next version brings a lot of features that
Minecraft PE 1.21.50.24 Changelog
Winter Drop Features
Pale Garden
Tweaked the size and placement of Pale Moss patches
- Pale Moss patches are now larger when naturally generated
- Pale Moss patches now have a chance to naturally generate without being adjacent to a Pale Oak
- Pale Moss patches now have less Tall Grass growing on them
Increased Pale Oak density to match Java edition
Flowers and Mushrooms no longer generate in the biome
While in the biome, the sky is now completely gray instead of blue at the horizon
The color of the Stripped Pale Oak Log is now brighter, matching the rest of the woodset
Pale Oak Saplings now grow into Pale Oaks with Hanging Pale Moss on them, but no Pale Moss patch at their base
The Pale Oak Sign UI no longer has a missing pixel in the upper left corner
The textures of the Pale Oak Sign and Pale Oak Hanging Sign items have been adjusted for consistency with other items in the woodset
The texture of the Pale Oak Boat with Chest item has been adjusted for consistency with other Boats with Chest
- Pale Moss Carpet no longer floats in the player’s hand while in 3rd-person view
Creaking Heart
Creaking Heart with a spawned Creaking and partial Pale Oak support now deactivates if the Creaking is despawned via commands
Creaking Heart data is no longer retained when ctrl-picking the block in Creative Mode
Creaking Heart is now immovable by Pistons
Creaking Heart can no longer be used as fuel
Creaking Heart spawning and despawning its Creaking now emits vibrations from the Creaking’s position
Accessibility
- Fixed an issue with Haptic feedback on iOS
Blocks & Items
Developer's Note: We've fixed several issues where the tool used to mine some blocks didn't affect the drop or mining speed correctly. Related to these changes, any block that drops when its support is broken will also drop when mined with any tool.
The following blocks now only drop when broken with a pickaxe: Blast Furnace, Cauldron, Dispenser, Dropper, Enchanting Table, Furnace, Hopper, and Smoker
The following blocks that require support now always drop when broken with any tool: all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate
Budding Amethyst is now slower to mine with an improper tool
The following blocks (which always drop) are now mined faster when using the incorrect tool: Bell, Brewing Stand, Crafter, Ender Chest, Lantern, and Soul Lantern. Note that the Ender Chest is considered an 'always drops block' even though the drop is not an Ender Chest
Gameplay
The kill command or any damage greater or equal to the target's current life will now kill it in base game versions below 1.18.20
Zombified Piglins spawned by Nether Portals now have a 15-second cooldown before they can use the Portal again
Graphical
- Textures with multiple variations will now load PBR texture data
Items
- Updated Heavy Core's item texture
Realms
Added a loading modal when changing active realms slots to prevent a glitch where multiple Realms Slot Settings Screen are pushed to the stack because of player's button mashing the Edit World button
Fixed issue where game mode and difficulty were not being preserved after uploading or replacing world in Realms Slot.
Realm Events
- Added a new Realm Event related to mobs.
Sounds
- Adjusted volume & pitch for break, hit, place, fall, step & land sounds for the Amethyst Block
User Interface
Tweaked position of paper doll to not overlap with UI bars
Mobile devices: Going into windowed/split-screen mode no longer overwrites saved positions of customized controls
Thai font rendering improvements for chat and signs
Removed the "New Bed Screen" toggle from video settings. (Preview only)
Added missing quickswap animations in GUI for several blocks
Bundles that are moved under a player's cursor now correctly update their tooltip
Technical Updates
API
- Added
beforeEvents
object to@minecraft/server-net
module version1.0.0-beta
which exposes two eventspacketReceive
: This event is called when the game server receives a network packet from a client. If cancelled, the server will silently ignore the packet.packetSend
: This event is called when the game server sends a network packet to client(s). If cancelled, the packet is dropped and never sent to the recipients.
Blocks
- Added new field
"ambient_occlusion_exponent"
to blocks.json file schema in resource packs, replaces broken"brightness_gamma"
field.
Editor
Fix a bug preventing the Quick Panel from being draggable using the drag icon on the header
Fix a bug that caused the dropdown menu to open with an incorrect position inside a scrollable pane
Added overflow handling for menu bar to collapse overflowing items into a menu and improved submenus to fit within window bounds
Improved persistent settings storage. The editorOptions.txt file is now located in the editor subfolder in the same AppData directory.
Improved viewport focus visibility with an animated outline on focus and added focused state as a step for Toggle Mode (CTRL + TAB)
Added
focusToolInputContext
function toIModalToolContainer
which will try to set modal input focus (e.g. viewport for tool rail)
User Interface
- Fixed a spelling error in an advanced tip for worlds with resource packs
Experimental Technical Updates
API
- Added new method
lookAt
toEntity
which sets the rotation of the entity to face the desired target location.
Scripting
- Enum
InputMode
.- Removed
Undetermined
entry.
- Removed
- Class
InputInfo
.- Throws
EngineError
instead ofError
in case of internal error.
- Throws