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Faithful Textures for MCPE 1.16/1.17/1.19/1.20/1.21 (32x/64x/128x) (RTX)
Now you can play with the most popular -
Minecraft PE 1.21.60.21 (1.21.44)
More epic battles in the new structure, wind -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.60+
No modifications, now the old TreeCapitator is -
RealSource Resource Pack v3.6.1 for Minecraft PE 1.19/1.20/1.21
Prefer the vanilla look over all other Minecraft -
Body Actions Addon v5.5 for Minecraft PE 1.19/1.21.50+
Humanization of characters in Minecraft Bedrock -
One Block Survival Map for Minecraft PE 1.20/1.21+
One Block Survival is one of those downloads -
AziFy Shader (EnDefault/Truly Default/Ultra Merged/Reimagined) for 1.21.50+
AziFy got its first version on Render Dragon -
Newb Shaders (Legacy/Dragon/Trailer/Glow/Firelight/Gold/Dynamite/Memories)
Uniting under a single name, all presented Newb -
Minecraft From Trailers Textures for Minecraft 1.19/1.21
Each next version brings a lot of features that
Minecraft PE 1.21.40.23 Changelog
Items
- Bundle icon now matches Java Edition
- Empty Bundle no longer shows fullness bar when selected
- Bundle dye recipes are now unlocked when getting dye instead of undyed variant
- The Bundle has been de-experimentified and is now available during normal gameplay
- The "minecraft:bundle_interaction" item component has been de-experimentified
- The "minecraft:bundle_interaction" item component has been de-experimentified
Known Issues
- Items placed in Bundle cannot be selected or removed on touch
Stability and Performance
- Worlds created with Experimental Custom Biomes before Caves & Cliffs update will have their Custom Biomes in Chunks replaced with a default Biome (Ocean for Overworld)
Features and Bug Fixes
Accessibility Features
- Added text-to-speech voiceover for items in Marketplace Pass Content tab and Realms Content tab
Blocks
- Fixed a bug where a block could be placed on a Vault block, causing weird block behaviors
- Updated references to old block names in remaining behavior pack files
Commands
- Issue where some commands did not recognize certain block or item names has been fixed
Graphical
- Data driven items are no longer misplaced in screenshots
Trading
- Fixed a crash when attempting trades using only the second slot
User Interface
- Added support for unread Realms Stories badge notifications on the new Play Screen (Preview Only) (ADO:1266867)
- Non-empty Bundles now have a fullness bar when inside of a Bundle
- Added the possibility to edit the thumbnail of a world in the new OreUI Edit World screen
Technical Updates
Add-Ons and Script Engine
- New Beta options in "minecraft:looked_at" and "minecraft:home" entity components now properly require that "use_beta_features" is specified in the root JSON object
API
- Fixed a crash that could occur with
getDimension
when called withinonBeforeActorRemove
on an entity that was invalid
Components
- The "minecraft:damage_sensor" component's "deals_damage" field now supports three values:
- "yes", received damage is applied to the entity
- "no", received damage is not applied to the entity
- "no_but_side_effects_apply", received damage is not applied to the entity, but the side effects of the attack are
- This means that the attacker's weapon loses durability, enchantment side effects are applied, etc.
- Pre-existing content will be automatically updated to maintain its original behavior
Editor
- Added a new air block image to visualize when air blocks are selected in the Editor.
- Updated the block picker modal to better communicate the currently selected block and the block that is replacing it.
- Fixed Navigation Panel action bar icon and missing localization text
- Fixed a bug where certain icon theme colors were not applied correctly
Entities
- Horse armor now correctly renders on horses when using resource packs with a minimum engine version of 1.17.0 or lower
Stability and Performance
- Custom biome ids are now assigned with values starting at 30,000 and are stored in 'BiomeIdsTable' in world data so their id assignments persist for the duration of the world
Experimental Technical Features
Add-Ons and Script Engine
- Added "replace_block_item" field to the "minecraft:block_placer" item component. This field allows you to specify that this item should replace the default item created for the data-driven block it places. To use this field, the identifier of the item must match the identifier of the block it places. This field is optional and defaults to false.
Cameras
- Added horizontal and vertical rotation limits to the Focus Target Camera experimental toggle
- Added "continue_targeting" bool to the Focus Target Camera experimental toggle for tracking entities outside of set rotation limits
Graphical
Fixed a bug with point light shadows that would cause circles to appear on nearby surfaces. As a consequence, the edges of point light shadows are now jagged. This will be resolved in a later update.
Added the ability to data-drive the ambient light in the Deferred Technical Preview. The ambient light is used as the indirect specular contribution when SSR and IBL are not available or when they are insufficient to illuminate metal objects in low light conditions. It is also used as the minimum value that ambient contribution can have, thus avoiding scenes from being completely black if no light sources are present. See updated documentation on the Creator portal for more information.
Made a breaking schema change to JSON files associated with the Deferred Technical Preview to hoist the
"format_version"
field out to the root level. Documentation on the Creator portal will be updated accordingly. The following files are affected:"atmospherics/atmospherics.json"
"color_grading/color_grading.json"
"lighting/global.json"
"pbr/global.json"
"point_lights/global.json"
"water/water.json"
For example, the previous schema for "lighting/global.json"
was:
{ "minecraft:lighting_settings": { "format_version": "1.21.40", ... } }
But should now be written as:
{ "format_version": "1.21.40", "minecraft:lighting_settings": { ... } }