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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.40.20 Changelog
Bundles
- The "Use" button hint is now shown when a Bundle is selected in the hotbar and using a game controller input
- Using this button throws items out of the Bundle
- Bundles now display the bar showing their fullness level when placed in the hotbar
- Using a Bundle from the hotbar now plays a sound and triggers an animation when emptying items
- Bundle tooltip placement now takes Screen Safe Area into account
- When a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once
- The "Clear Hotbar" button hint is now shown when hovering the cursor over a Bundle, with the "Clear Hotbar" toggle enabled and using a game controller
- The "Swap" button hint is now shown when hovering an item over another item with a game controller
- The "Place" button hint is now shown on all screens when holding an item on the cursor with a game controller
Features and Bug Fixes
- Made a change on Nintendo Switch which may help neighboring chunks to load quicker when player has maximum framerate set
Blocks
- Vines placed with commands are now visible
- "mushroom_stem" is now its own block and is no longer a variant of "red_mushroom_block" and "brown_mushroom_block"
- "skull" has been split into 7 unique instances: "skeleton_skull", "wither_skeleton_skull", "zombie_head", "player_head", "creeper_head", "dragon_head", "piglin_head"
Commands
- Game rule ShowRecipeMessages is no longer considered a cheat
- Added the 'entity_offset' parameter to the camera command
Gameplay
Wind Charges can't be hit and redirected shortly after throwing them
Interacting with a Bed now sets it as the respawn point regardless of nearby enemies
- Players hitting the edge of the generated world will keep their velocity. Example: While flying with the Elytra, the player will stay floating instead of looing all speed instantly
Graphical
- Addressed an issue where the game would show pink on iOS when using Large Zoom
Mobs
- Polar bear now drops Cooked Fish when killed by fire or lava
- Pillager's 'celebrate3' sound now works
- Wolves, Cats, and Parrots trying to catch up to their owner now seamlessly resume navigation after teleporting to them
- Wolves, Cats, and Parrots now teleport to their owner when panicking and far enough away
- Wolves now teleport to their owner when in a fight and far enough away, preventing them from being left behind
Realms
- Added a new Realm Event. Can you discover it?
- Fixed a bug that would prevent activation of addon for a Realm via Marketplace
User Interface
- Hint about dismounting an entity no longer appears when changing dimensions and re-entering the world
- Armor HUD now updates properly when the player's equipped armor breaks
- Fixed a bug where the close button subpanel in the Stonecutter panel was empty instead of hidden while using controller
- Added a new message to explain when a Marketplace Template is not available on a specific platform
- Aligned the hunger and health bars with the experience bar in Classic UI on mobile devices
- Air bubbles now line up properly with hunger bar
- Position of player paper doll in the UI is now consistent between Classic and Pocket UI settings
- Potions with percentage-based effects now show the percentage sign correctly on their tooltips (on mobile devices)
- When dying by the thorns of a Guardian, the death message now reads "'Player' was killed trying to hurt 'Mob'"
- Chat messages no longer overlap with one pixel
- Item text no longer jumps up when looking at a non-interactable entity
- Close and help button visuals for Smithing Table and Loom changed to match visuals for Cartography Table
- "Hide Controller Hints" now properly hides all control hints in the Villager trading menu
Vanilla Parity
- Creepers now drop a Music Disc upon being killed by a Bogged
- Bogged now drops Poison Arrows when killed by Mobs tamed by a Player
- Dyeing Sheep and collars on Cats and Dogs now plays the dyeing sound as in Java Edition
- Mushroom Stems used on the Composter have had their fill chance adjusted from 85% to 65%
- The all-sided pore mushroom block has been removed from the creative inventory
- Enchanted Golden Apples now give Regeneration II instead of Regeneration V, matching Java Edition
- Added infinite duration option to Effect command.
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] - Added specific effect removal option to Effect command.
/effect <player: target> clear <effect: Effect> - Placing Cocoa Beans now plays a sound
- Beehive and Bee Nest can no longer be used as fuel in Furnaces
Mobs
- Piglins will no longer pick up and admire Powered Rail items
Technical Updates
Add-Ons and Script Engine
- Fixed a bug where using "bone_visibility" for a block geometry would cause the "item_display_transforms" not to be applied properly
- Fixed issue which prevented the new 1.21.30 trade table format from loading in-game
API
- ItemStack
- Fixed method
ItemStack.getComponentsfrom returning components that are unsupported in the current@minecraft/serverversion
- Fixed method
- Fixed issue where invalid ModalFormData would never reject or resolve its promise
BlockLiquidContainerComponentsAPI (water, lava, potion, snow) have been removed from betaBlockFluidContainerComponentAPI has been added to beta, replacing theBlockLiquidContainerComponents- Moved
isHardcorefrom beta to 1.15.0
Commands
- Added new overloads for the
schedulecommand which allows you to clear a queued function/schedule clear <function name>- Clears all queued functions matching the given name/schedule on_area_loaded clear function <function name>- Clears all queued functions that are scheduled ason_area_loadby name/schedule on_area_loaded clear tickingarea <tickingarea name> [function name]- Clears all queued functions that are scheduled ason_area_loadby ticking area name (and optionally also checks function name too)
Components
- The "restriction_type" field has been added to the "minecraft:home" component, allowing to define how an entity is restricted to its home position:
- Its values are:
- "none", which poses no restriction
- "random_movement", which restricts randomized movement around the home position
- "all_movement", which restricts any kind of movement around the home position
- The "all_movement" value is currently in [Beta] and is planned to be fully released at a later date
- Entities that have moved too far from their home will always be able to move closer to it if prompted
- The radius of the restriction is still specified with "restriction_radius"
- Entities with a format version prior to 1.21.40 will be upgraded to use the new field in a way that preserves their existing behavior
- Its values are:
- Added the "minecraft:dimension_bound" component, which prevents entities from changing dimension through portals
- In Vanilla content, this is used by the Ender Dragon, the Fishing Hook, and some projectiles
- Added the "minecraft:transient" component, entities with this component will never be saved. In Vanilla content, this is currently used for the Fishing Hook
Editor
- Added block picking for the current block palette on middle mouse click
- Added custom block textures to now support in block images
- Added resource access protocol "block://<block_name>" to retrieve block images
- Added new API interface
IStatusBarto manageIStatusBarItemobjects. It can be accessed fromstatusBarproperty onIPlayerUISession.- Added
IStatusBarItemCreationParamsfor status bar item initialization - Removed
textproperty fromIStatusBarItemin favor ofgetTextandsetTextfunctions. Added localization support for text content - Renamed
EditorStatusBarAlignmenttoStatusBarAlignment
- Added
- Renamed 'Input Mapping' to 'Keyboard Settings' action bar item and improved modal panel visuals
- Fixed a bug related to losing the block palette setting of simple blocks in hotbar between suspend/resume of application
- Fixed a bug where Quick Start panel visibility was not persisted correctly
- Fixed a bug so the hotbar fills with a list of default blocks rather than all air when creating a new editor world
Entity Components
- "behavior.fire_at_target" is no longer usable if it is missing a projectile definition and will now throw a content error if so
Entity Event Responses
- Added the "execute_event_on_home_block" entity event response, which allows the entity to execute an event on the block at its home position
- The "event" field allows to specify the event to execute
- For this to work properly, the entity must have a "minecraft:home" component with a set home position
General
- Made the following changes to 'minecraft:single_block_feature'
- 'places_block' now supports a list of weighted block specifiers
- New 'randomize_rotation' property
- New 'may_not_attach_to' placement conditions
- Added 'diagonal' as a new option for 'may_attach_to' conditions
- File format version increased to 1.21.40
Graphical
- Fixed bug where the tessellation of Redstone dust does not match the powered state of the dust for the following blocks:
- minecraft:*_slab
- minecraft:chain
- minecraft:chorus_flower
- minecraft:chorus_plant
- minecraft:farmland
- minecraft:grass_path
- minecraft:heavy_core
- minecraft:jigsaw
- minecraft:sea_lantern
- minecraft:sniffer_egg
- minecraft:structure_block
Molang
- Molang queries "wing_flap_position" and "wing_flap_speed" now work for the Chicken
Resource and Behavior Packs
- Built-in packs now include archive files for improved load performance on some platforms
Stability and Performance
- Increased the size of biome ids in saved chunk data from 8 bit to 16 bit values
- Fixed a bug where extremely fast moving entities would cause the game to crash. Entities can now no longer move more than 16 blocks in a single tick. (For reference, an entity with Speed 255 will move ~11 blocks in a single tick.)
- Game will no longer crash when loading a world near an End City
Experimental Technical Updates
API
- Moved
EntityBreathableComponentfrombetato1.15.0- Moved
breathesAirfrombetato1.15.0 - Moved
breathesLavafrombetato1.15.0 - Moved
breathesSolidsfrombetato1.15.0 - Moved
breathesWaterfrombetato1.15.0 - Moved
generatesBubblesfrombetato1.15.0 - Moved
inhaleTimefrombetato1.15.0 - Moved
suffocateTimefrombetato1.15.0 - Moved
totalSupplyfrombetato1.15.0 - Moved
componentIdfrombetato1.15.0 - Moved
getBreatheBlocks()frombetato1.15.0 - Moved
getNonBreatheBlocks()frombetato1.15.0
- Moved
- Moved class
BlockLocationIteratorfrombetato1.15.0 - Moved class
InvalidIteratorErrorfrombetato1.15.0 - Moved property
BlockVolumeBase.getBlockLocationIteratorfrombetato1.15.0 - Moved enum
BlockVolumeIntersectionfrombetato1.15.0 - Moved class
BlockVolumefrombetato1.15.0 - Added the
DyeableItemComponenttobeta
Cameras
- Fixed an issue where
rider_rotation_lockofminecraft:rideablehad no effect when using theminecraft:follow_orbitcamera - Added
minecraft:camera_attach_to_playertominecraft:follow_orbit - Added
align_target_and_camera_forwardoption to the camera preset behavior pack JSON which can be used when the third person camera preset experiment is enabled - 3rd person camera experiment - The radius property of the creator cameras is now constrained to a value between 0.1 and 100
- Third person boom camera will now reset to the starting rotation values specified in json when the 'default' parameter is passed in the camera command
Graphical
- Removed the dark aura around the moon in the Deferred Technical Preview