-
Faithful Textures for MCPE 1.16/1.17/1.19/1.20/1.21 (32x/64x/128x) (RTX)
Now you can play with the most popular -
Minecraft PE 1.21.60.21 (1.21.44)
More epic battles in the new structure, wind -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.60+
No modifications, now the old TreeCapitator is -
RealSource Resource Pack v3.6.1 for Minecraft PE 1.19/1.20/1.21
Prefer the vanilla look over all other Minecraft -
Body Actions Addon v5.5 for Minecraft PE 1.19/1.21.50+
Humanization of characters in Minecraft Bedrock -
One Block Survival Map for Minecraft PE 1.20/1.21+
One Block Survival is one of those downloads -
AziFy Shader (EnDefault/Truly Default/Ultra Merged/Reimagined) for 1.21.50+
AziFy got its first version on Render Dragon -
Newb Shaders (Legacy/Dragon/Trailer/Glow/Firelight/Gold/Dynamite/Memories)
Uniting under a single name, all presented Newb -
Minecraft From Trailers Textures for Minecraft 1.19/1.21
Each next version brings a lot of features that
Minecraft PE 1.21.30 Changelog
Bundles
A Bundle is an item that lets you stack different blocks or items together in the same inventory slot. Different items normally don’t stack together, so you can end up wasting space by only having a few items in each slot. A Bundle lets you pack those items together so there is no wasted space.
Bundles are an experimental feature - to use them, you must turn on the Bundle experiment when creating a new world
- Please note: Bundles are still being polished in the Preview and Betas with bug fixes and tweaks, so you might spot some slight differences in this experimental version!
A Bundle is an item that can pack different items together into the same stack
A Bundle only fits one stack (usually 64 items) but it can be a mixture of many different item types
You can insert items into a Bundle directly in the inventory
Bundles have a tooltip that shows the items inside
- The tooltip fits 3 rows and can always show at least 8 item types
You can select any of the visible items to pull out of the Bundle
- Use the scroll wheel on mouse, the right stick on a game controller, or tap on a touch device
When selecting an item to remove, the Bundle icon shows that item poking out of the Bundle
When holding a Bundle in hand, you can empty it onto the ground
- In the latest Beta & Preview version, when a Bundle is used in the hotbar, one group of items is emptied at a time instead of everything being emptied at once
The Bundle is crafted with one String above one Leather
Bundle recipe is now unlocked by obtaining Leather or String
Known Issues:
- When moving items on touch devices, the wrong item icon may appear briefly
- Bundles put in Decorated Pots, given to an Allay, or moved through Hoppers and Droppers may lose their contents
Features and Bug Fixes
Blocks
Vertically retracting waterlogged blocks with a Piston no longer creates "ghost water" on the client
"purpur_block" block is now split into unique instances "purpur_block", and "purpur_pillar"; the previously unused chiseled and smooth purpur blocks were renamed to "deprecated_purpur_block_1" and "deprecated_purpur_block_2" for backwards compatibility, but are hidden from creative inventory and commands
"structure_void" has had its block state removed and "air" variants will be converted to the base block
Added new vanilla block and item tags to support vanilla item tier level destruction speeds for data driven blocks
All Logs, Stripped Logs, Woods, and Stripped Woods are now treated consistently across various scenarios:
- Flying mobs that can land on trees will now recognize these blocks as suitable landing positions
- Parrots will now prefer these blocks as landing spots
- Previously, these behaviors applied to only a subset of these blocks
Kelp can no longer be placed on any type of Fence, instead of just a subset of them
Seagrass can no longer be placed on any type of Fence, instead of just a subset of them
Turtle Eggs can no longer be placed on any type of Fence, instead of just a subset of them
"cobblestone_wall" block is now split into unique instances "cobblestone_wall", "mossy_cobblestone_wall", "granite_wall", "diorite_wall", "andesite_wall", "sandstone_wall", "brick_wall", "stone_brick_wall", "mossy_stone_brick_wall", "nether_brick_wall", "end_stone_brick_wall", "prismarine_wall", "red_sandstone_wall" and "red_nether_brick_wall"
"granite_wall", "diorite_wall", "andesite_wall", "stone_brick_wall", "mossy_stone_brick_wall" and "prismarine_wall" now have a destruction time of 1.5
"sandstone_wall" and "red_sandstone_wall" now have a destruction time of 0.8
"end_stone_brick_wall" now has a destruction time of 3.0
"sponge" block is now split into unique instances: "sponge" and "wet_sponge"
Colored Torch block instances, "colored_torch_rg" and "colored_torch_bp", are now split into unique instances "colored_torch_red", "colored_torch_green", "colored_torch_blue", and "colored_torch_purple"
Crafting
- When crafting a Firework, adding or removing items from the grid will update the output item appropriately
Full Keyboard Gameplay
- Added Q and E as left and right click equivalents in JSON UI menus (including inventory menus) when playing in Full Keyboard Gameplay mode.
Gameplay
- Now Ominous bottle with lower level can still apply Bad Omen effect of lower level, if player had one active before
- Boats will no longer disappear while sliding on Ice
- Fixed a crash that could occur when opening a Lectern while a Sticky Piston was moving it. The Lectern now closes the book screen when moved
- Dismounting a vehicle no longer puts the player inside the ground on some platforms
- Fixed the collision shape for Trial Spawners; it is now the same size as an ordinary block
- Added a new death message for when players are defeated by a Mace smash attack
- Fixed an issue where End Gateway Portal would teleport some players near their End Portal
- The '/camera set' command will now run in the correct order when an existing camera interpolation is running
General
- Fixed a bug that caused placeholder textures to appear after minimizing and then restoring the game window
- Adding input glyph support in the name tags displayed over the entities
Graphical
- Fixed an issue where Banners were rendered before other transparent objects regardless of their positions
- Renamed the maximum framerate slider "Framerate Limit" and added a tooltip to better describe its purpose
How to Play
- Added line break ability for How to Play topic labels instead of having it add "..." when the line gets too long
Items
- Each Banner Pattern item now includes their pattern type in their name instead of as a subtitle
- Smithing Template items are now named after their template type instead of the generic "Smithing Template" name
- They instead specify that they are a Smithing Template through a subtitle in the hover text
- Unique item textures have been given to each Banner Pattern item to better distinguish between each other
- Illager Banner has been renamed to Ominous Banner to match Java Edition
- Fixed block items turning into an incorrect variant when importing worlds older than 1.5.0
- EDU: Fixed Material Reducer recipes not working with some flattened blocks such as Andesite or Terracotta
Mobs
- Fixed custom entity's name not appearing correctly in death messages
- The Breeze no longer has a minimum distance required to attack a target
- Parrot can now imitate Endermite
- Parrots now imitate Drowned
Multiplayer
- Fixed an issue where the invite screen in-game would not show the correct substatus
PlayStation®VR
- Our ability to support PlayStation®VR has come to an end, and will no longer be supported in updates after March of 2025. After you receive the final update, you will still receive updates on your PlayStation® and be able to play without PlayStation®VR. From this point on you can keep building in your worlds, and your Marketplace purchases (including Tokens) will continue to be available. You will no longer be able to use your PlayStation®VR with Minecraft as it will no longer be supported in the latest updates.
Rarity
- Various items and blocks have had their assigned rarities changed
- Once these rarity changes come to Java Edition in a future snapshot, all item and block rarities will be in parity across both platforms
- Rarity is a set of categories which determine the color used to display the name of an item or block
- It has no gameplay impact, but is used to signal how difficult something is to obtain
- By default, unless specified otherwise, all items and blocks have a rarity of Common which displays their name in the color white
- We have re-evaluated the rarity of all items and blocks in the game to more accurately reflect the current challenge of obtaining them, given the following guidelines:
- Items and blocks become more rare depending on the following factors:
- The chance of finding it in a loot table, including mob drops
- The amount of travelling required to obtain it
- The difficulty of any obstacle which must be overcome to obtain it
- The possible amount of that item or block which exists in the world
- Any item or block which can be crafted must inherit the highest rarity of its crafting ingredients
- For example, a Mace has an Epic rarity because one of its ingredients (the Heavy Core) has an Epic rarity
- Likewise, any crafted item which has only Common crafting ingredients must also be Common
- Items and blocks become more rare depending on the following factors:
- The lists below detail the items and blocks which have changed to that rarity category
Common
- End Crystal
- Golden Apple
Epic
- Elytra
- Dragon Head
- Silence Armor Trim
Rare
- Enchanted Golden Apple
- Enchanted Golden Apples have become more common in recent years due to being accessible in both Ancient Cities and Trial Chambers, warranting a demotion to Rare instead of Epic
- Trident
- We recently increased Trident's rarity up to Epic from Common, but after re-evaluating we felt that it was easier to obtain than other items in the Epic category such as Heavy Cores or Elytra
- Nether Star
- Ward Armor Trim
- Eye Armor Trim
- Vex Armor Trim
- Spire Armor Trim
- Wither Skeleton Skull
- Skull Charge Banner Pattern
- Now that Wither Skeleton Skulls are Rare, these banner patterns should be Rare as well
- Thing Banner Pattern
- Now that Enchanted Golden Apples are Rare, these banner patterns should be Rare as well
- The following Music Discs:
- Pigstep
- otherside
- Creator
Uncommon
- Sniffer Egg
- Chainmail Helmet
- Chainmail Chestplate
- Chainmail Leggings
- Chainmail Boots
- Recovery Compass
- Disc Fragment 5
- Nautilus Shell
- Echo Shard
- Goat Horns
- Pottery Sherds
- Ominous Bottles
- Ominous Banner
- Netherite Upgrade
- Sentry Armor Trim
- Dune Armor Trim
- Coast Armor Trim
- Wild Armor Trim
- Tide Armor Trim
- Snout Armor Trim
- Rib Armor Trim
- Wayfinder Armor Trim
- Shaper Armor Trim
- Raiser Armor Trim
- Host Armor Trim
- Flow Armor Trim
- Bolt Armor Trim
- The following Music Discs:
- 13
- Cat
- Blocks
- Chirp
- Creator (Music Box)
- Far
- Mall
- Mellohi
- Stal
- Strad
- Ward
- 11
- Wait
- Relic
- 5
- Precipice
Realms
- Realms Stories content is no longer cropped when scrolling
- Text no longer overlaps screenshots in Realms Stories on Galaxy Z Flip devices on any UI size
- Gamepad legend no longer overlaps with UI elements when choosing a preview realm to create a world on
- In split screen mode, the subscriptions tab of the settings menu is now only shown to the primary player
- Realm ID is now displayed in the debug text for preview/beta builds while connected to a Realm or while on associated screens
- The Realms backup list now displays the date that the backup was created, instead of the age of the backup
Sounds
- Sculk charge particles now have sound
- Wither Skeleton now has its own "step" sound
- Basalt Deltas now has a moody ambient sound again
Stability and Performance
- Fixed a crash that could occur when loading texture data
Touch Controls
- Improved new d-pad for touch controls. It is now more compact, includes back strafing buttons and a slightly extended zone outside where camera input is not received in order to prevent unexpected camera movement. When customizing controls, the diagonal buttons are visible as well.
- Fixes bug where the hide hud command would not hide the dpad touch control
Trial Chambers
- Replaced the empty chests at the entrance of chamber with a Hopper and Barrel to better show the players that these are meant for disposal and inventory management!
User Interface
- Fixed a softlock that could occur when purchasing subscriptions
- Fixed a bug where the 'Drink' interaction prompt was not displayed when the player was holding an Ominous Bottle
- Fixed a bug where player health would be rounded down instead of rounded up, causing the HUD to sometimes only show empty health icons
- The chat output's scroll position keeps its position after the game screen re-gains focus
- Added a button in the game menu to take a screenshot. You can view your screenshots in the screenshot gallery on your profile page
- Beacon title text is no longer different from the other containers in Pocket UI
- Fixed a bug where crafting category tabs would not be visible in Pocket UI after hiding the recipe book in Classic UI
- The arrow from the Stonecutter screen is now visible all the time, just like in the other similar screens
- Fixed an issue where items durability and storage bar was incorrect size and placement on certain screens
- Added hotkeys to take screenshots in game on controller and keyboard. On mouse/keyboard: F2. On controller: LB+RB, L1+R1, L Button+R Button
- The icons for the effects will now change size depending on the GUI scale
- Fixed an issue where the world seed template button may be missing in the Create New World screen
Vanilla Parity
- Snow Golems with Fire Resistance no longer take damage in warm biomes
- Uncarved pumpkin blocks can no longer be used to create Snow Golems and Iron Golems
- When an item is enchanted, their rarity status is now increased depending on their base rarity
- If the base rarity of an item is Common or Uncommon, it will become Rare when enchanted
- If the base rarity of an item is Rare, it will become Epic when enchanted
- If the base rarity of an item is Epic, it will stay Epic when enchanted
- Entities falling into water now make the same splashing sound as in Java Edition
- Fixed a bug where a standalone Scaffolding block could not be placed on top of a Structure Block
- Enchantments which only have one possible level no longer display their level "I" in their name
- The names of many items and blocks were brought to parity with Java Edition. The following list details the old names to the left, and the new names to the right:
- Book & Quill -> Book and Quill
- Chain Helmet -> Chainmail Helmet
- Chain Chestplate -> Chainmail Chestplate
- Chain Leggings -> Chainmail Leggings
- Chain Boots -> Chainmail Boots
- Enchanted Apple -> Enchanted Golden Apple
- Cooked Beef -> Steak
- Melon -> Melon Slice
- Glistering Melon -> Glistering Melon Slice
- Milk -> Milk Bucket
- Seeds -> Wheat Seeds
- Snow -> Snow Block
- Top Snow -> Snow
- Grass -> Short Grass
- Double Tallgrass -> Tall Grass
- Sugar Canes -> Sugar Cane
- Clay Block -> Clay
- Clay -> Clay Ball
- Sea Turtle Spawn Egg -> Turtle Spawn Egg
- Sea Turtle Egg -> Turtle Egg
- Brick Block -> Bricks
- Nether Brick Block -> Nether Bricks
- Red Nether Brick -> Red Nether Bricks
- Prismarine Bricks Slab -> Prismarine Brick Slab
- Stone Bricks Slab -> Stone Brick Slab
- Bricks Slab -> Brick Slab
- Infested Stone Brick -> Infested Stone Bricks
- Daylight Sensor -> Daylight Detector
- Enchantment Table -> Enchanting Table
- Weighted Pressure Plate (Heavy) -> Heavy Weighted Pressure Plate
- Weighted Pressure Plate (Light) -> Light Weighted Pressure Plate
- Slightly Damaged Anvil -> Chipped Anvil
- Very Damaged Anvil -> Damaged Anvil
- Head -> Player Head
- Light Block -> Light
- The name of the Stone Mason villager profession has been renamed to Mason to match Java Edition
- Mooshrooms now spawn at light level 9 and above
- Fixed Mushroom Farms in Woodland Mansions that incorrectly spawned Dirt instead of Coarse Dirt
- The following blocks have been brought to parity with Java Edition for Redstone power:
- minecraft:mangrove_roots -> now powered
- minecraft:beacon -> no longer powered
- minecraft:tnt -> no longer powered
- minecraft:sea_lantern -> no longer powered
- When mining Top Snow with a Silk Touch enchanted Shovel, Top Snow is now dropped in an amount corresponding to the number of layers of the block
- If there are 8 layers, a Snow Block will be dropped instead
- Players can now craft two Cyan Dye from one Pitcher Plant
- Foxes now have 10 health
- Villagers no longer make idle sounds when sleeping
Technical Updates
AI Goals
- Removed the
minecraft:behavior.peek
AI goal component that was never used
Add-Ons and Script Engine
- Removed deprecated behavior pack download related code from packets in the world join flow
- Fixed a bug where all custom blocks were rotated 180 degrees in the UI
- The default for the "gui" "item_display_transforms" "rotation" field is
[30, 45, 0]
instead of[30, 225, 0]
- "item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 45, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
}
}
- "item_display_transforms": {
API
- Fixed the
isEmoting
method onPlayer
Released classBlockRecordPlayerComponent
frombeta
to1.14.0
- Released
UIManager
class from Beta to1.3.0
- Released
closeAllForms
method onUIManager
from Beta to1.3.0
- Released
@minecraft/server
- Released
playerEmote
World after event from Beta to1.14.0
- Released
- Released
EntityQueryPropertyOptions
frombeta
to1.14.0
- Moved
EntityStrengthComponent
frombeta
to1.13.0
- Fixed an issue where @minecraft/server-ui version 1.3.0 was not accessible
- Changes to iterators to make them properly store their own state, be simplified and better handle common usages
- Fixed the
next
method for iterable objects - Moved Target Selector for Actor Properties APIs from beta to 1.14.0
Blocks
- Fixed
minecraft:repeating_command_block
to not execute when changing toneeds redstone
fromautomatic
- The "item_display_transforms" field in block geometries no longer requires the "Upcoming Creator Features" toggle
- "tnt" block is now split into unique instances: "tnt" and "underwater_tnt"
- Parsing blocks.json now produces a Content Error if its format_version is greater or equal than the block names it overrides
- The following block names are now considered outdated in "blocks.json" from format_version 1.21.30 onward
minecraft:carpet
minecraft:colored_torch_bp
minecraft:colored_torch_rg
minecraft:concrete
minecraft:concrete_powder
minecraft:coral
minecraft:coral_block
minecraft:coral_fan
minecraft:coral_fan_dead
minecraft:coral_fan_hang
minecraft:coral_fan_hang2
minecraft:coral_fan_hang3
minecraft:double_plant
minecraft:double_stone_block_slab
minecraft:double_stone_block_slab2
minecraft:double_stone_block_slab3
minecraft:double_stone_block_slab4
minecraft:double_wooden_slab
minecraft:fence
minecraft:hard_stained_glass
minecraft:hard_stained_glass_pane
minecraft:leaves
minecraft:leaves2
minecraft:light_block
minecraft:log
minecraft:log2
minecraft:monster_egg
minecraft:planks
minecraft:red_flower
minecraft:sapling
minecraft:shulker_box
minecraft:stained_glass
minecraft:stained_glass_pane
minecraft:stone_block_slab
minecraft:stone_block_slab2
minecraft:stone_block_slab3
minecraft:stone_block_slab4
minecraft:stonebrick
minecraft:tallgrass
minecraft:terracotta
minecraft:wood
minecraft:wooden_slab
minecraft:wool
- "chemistry_table" has been split into 4 unique instances: "compound_creator", "material_reducer", "element_constructor", and "lab_table"
- Requires the Education Edition toggle
- Added new experimental field "item_specific_speeds" to "minecraft:destructible_by_mining" block componentCommands
- The
/locate structure
command output now displays the identifier of the found structure instead of its name - Added
all
parameter to/reload
command. This causes players to quit the world and rejoin, as well as reloading all behavior and resource packs
Entity Components
- "behavior.fire_at_target" is no longer restricted to Vanilla content
- This goal allows an entity to attack by firing a shot with a delay
- "behavior.jump_around_target" is no longer restricted to Vanilla content
- This goal allows an entity to jump over and around a target
- "behavior.move_around_target" is no longer restricted to Vanilla content
- This goal allows an entity to move around a target
General
- Updated Feature Rules auto-generated documentation
Graphical
- Fixed a bug that caused moon to appear darker
- Fixed a bug where culling rules for data driven blocks did not rotate with the transformation component
Items
- Added a content error for if an icon can't be found with
icon_name
fromminecraft:icon
in 1.10 data - Fixed an issue where item components would not initialize on remote clients
- Added "minecraft:rarity" item component which allows specifying the rarity of an item
- It has a single field "value" which accepts the following values:
- "common"
- "uncommon"
- "rare"
- "epic"
- Can also be written as an inlined value like so: "minecraft:rarity": "uncommon"
- The rarity of the item will determine which color it uses for its name
- If the item has a "minecraft:hover_text_color" component specified, that hover text color will take priority and be used instead of the rarity color
- It has a single field "value" which accepts the following values:
- Item data versioned 1.16.100+ can now be overridden by item data versioned 1.16.100+ higher in the pack stack
- Enables Creators to override 1.16.100+ data driven Vanilla items with 1.16.100+ data
- Added "minecraft:storage_item" item component to allow an item to store data of the dynamic container associated with it
- This component requires that the Bundles toggle is enabled
- A dynamic container is a container for storing items that is linked to an item instead of a block or an entity
- To use this component the item must have "minecraft:max_stack_size" set to 1
- The "max_slots" field (1 to 64) defines the number of slots of the dynamic container
- The "max_weight_limit" field defines the maximum allowed sum of the weight of the items in all slots of the dynamic container
- Items that stack to 64 weigh 1 each, those that stack to 16 weigh 4 each and unstackable items weigh 64
- The "allow_nested_storage_items" field allows for other items with a "minecraft:storage_item" component to be put inside it
- The "weight_in_storage_item" (0 to 64) defines the additional weight the item adds when inside another storage item
- A value of 0 means that this item is not allowed inside another storage item
- The "banned_items" field defines the items that are not allowed in the item's dynamic container
- The "allowed_items" field defines the items that are exclusively allowed in the item's dynamic container
- If empty all items are allowed in the item's dynamic container
- Added "minecraft:bundle_interaction" item component to enable bundle-specific interaction scheme and tooltip
- This component requires that the Bundles toggle is enabled
- To use this component the item must have a "minecraft:storage_item" component defined
- The "minecraft:bundle_interaction" component interacts with the container created by the "minecraft:storage_item" component
- The "num_viewable_slots" field (1 to 64) defines the maximum number of item stacks accessible from the top of the bundle, while other slots are hidden
- Textures named [item_name]_open_front and [item_name]_open_back must be added to textures/textures_list.json
- The minecraft:dyeable component is now exposed to creators
Trade Tables
- The Trade Table files are now versioned
- TradeTier's "total_exp_required" is a required member from version 1.21.30
- TradeTier's "groups" is a required member from version 1.21.30
- TradeItem's quantity "min" cannot be lower than "max" from version 1.21.30
Loot Tables
- Added "set_potion" item function for loot tables which can set the potion type of compatible items with a potion id
- It has a single field "id" which accepts the following potion id values:
- "water"
- "mundane"
- "long_mundane"
- "thick"
- "awkward"
- "nightvision"
- "long_nightvision"
- "invisibility"
- "long_invisibility"
- "leaping"
- "long_leaping"
- "strong_leaping"
- "fire_resistance"
- "long_fire_resistance"
- "swiftness"
- "long_swiftness"
- "strong_swiftness"
- "slowness"
- "long_slowness"
- "strong_slowness"
- "water_breathing"
- "long_water_breathing"
- "healing"
- "strong_healing"
- "harming"
- "strong_harming"
- "poison"
- "long_poison"
- "strong_poison"
- "regeneration"
- "long_regeneration"
- "strong_regeneration"
- "strength"
- "long_strength"
- "strong_strength"
- "weakness"
- "long_weakness"
- "wither"
- "turtle_master"
- "long_turtle_master"
- "strong_turtle_master"
- "slow_falling"
- "long_slow_falling"
- "wind_charged"
- "weaving"
- "oozing"
- "infested"
- The following types of items are compatible with the "set_potion" function:
- Potion
- Lingering Potion
- Splash Potion
- Arrow
- It has a single field "id" which accepts the following potion id values:
Resource and Behavior Packs
- The player's "helmet_layer_visible" variable is now based on the result of the
has_head_gear
Molang query and the player and persona render controller's part visibility for the helmet layer no longer checks for the existence of head gear. This fixes attachable scripts setting the "helmet_layer_visible" to 1.0 to now properly work and maintains a fix that prevents persona hair and head gear from clipping outside of mob and Pumpkin heads
Sounds
- Specifying an invalid sound event in a sounds.json file will now trigger a content error
Structures
- Fixed
minecraft:structure_block
debug bounding box rendering when clients initially load server worlds containing one
Experimental Technical Updates
Add-Ons and Script Engine
- Added "item_display_transforms" control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside the minecraft:geometry json object and requires geometry format_version 1.21.0 and the "Upcoming Creator Features" toggle
- Default values example:
- "item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0],
"fit_to_frame" : true
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1],
"rotation_pivot" : [0, 0, 0],
"scale_pivot" : [0, 0, 0]
}
}
- "item_display_transforms": {
- Default values example:
API
- PlayerInteractWithBlockBeforeEvent
- Added property
readonly isFirstEvent: boolean
to beta. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button
- Added property
- PlayerInteractWithBlockAfterEvent
- Added property
readonly beforeItemStack?: ItemStack
to beta. This is the item the player was selecting before the interaction succeeded - Added property
readonly isFirstEvent: boolean
to beta. This value will be true if the event was triggered on players initial interaction button press and false if triggered on holding the interaction button - This after event will no longer always trigger on an empty hand. The interaction with the block needs to be successful for it to trigger the after event.
- Added property
- PlayerInteractWithEntityAfterEvent
- Added property
readonly beforeItemStack?: ItemStack
to beta. This is the item the player was selecting before the interaction succeeded - Cancelling the before event will now no longer trigger the after event
- This event will now only be triggered on a successful interaction
- Added property
- ItemUseOnBeforeEvent
- Added property
readonly isFirstEvent: boolean
to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
- Added property
- ItemUseOnAfterEvent
- Added property
readonly isFirstEvent: boolean
to beta. This value will be true if the event was triggered on players initial interaction button press and false on events triggered from holding the interaction button
- Added property
- Moved class
PlayerCursorInventoryComponent
frombeta
to1.14.0
Blocks
- Fixed an issue with 'minecraft:redstone_conductivity' support for custom blocks
Camera
- Exposed the entity offset so the user can change the camera's pivot point from the entity's center for third person boom cameras
- Focus Target Camera: Added rotation_speed in the free camera preset JSON to control the speed of rotation for targeting an entity. This value will be a float that represents degrees turned per second
- Focus Target Camera: Added snap_to_target bool in the free camera preset JSON to enable snapping to the target entity on the first tick