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Minecraft PE 26.10.27 (1.21.132/26.3)
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Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
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IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
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Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
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Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
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TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
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Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
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Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
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Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
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Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
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Minecraft PE 1.21.130.26 Changelog
Mounts of Mayhem
Camel Husk
- Husk and Parched riders no longer look for a new mount after being dismounted
- Camel Husk now has the correct hitbox when spawned
- Camel Husk now spawns in the desert
- Camel Husk no longer dismounts passengers when entering water, mirroring the behavior of the regular Camel
- Camel husk ambient sounds now play at a slightly lower volume
Coral Zombie Nautilus
- New Zombie Nautilus variant
- Spawns in Warm Oceans, replacing the normal Zombie Nautilus
- Visual variant, functions identically to the normal Zombie Nautilus
Mount Improvements
- Added Netherite Horse Armor
- Can be crafted at a Smithing Table using a Diamond Horse Armor, a Netherite Ingot, and a Netherite Upgrade
- Provides 19 armor points
Nautilus
- Nautilus doesn't produce dash attack sound when spawned and attacked on land
- Zombie Nautilus now also plays their hurt sound when taking damage on land
- Breath of the Nautilus is now considered an ambient mob effect
- Using Shears on a Nautilus will now first remove its armor and then its saddle
- Baby Nautilus no longer has a gap in its model
- Added an inventory screen to the NautilusFixed a visual issue in the Nautilus model that caused the top part of the shell to protrude
Parched
- Parched now take freezing damage while in snow
- Parched will no longer be affected by the Weakness status effect
- Fixed the Parched being able to hit the Husk driver when riding a Camel Husk
- Fixed the Parched being able to hit the Camel Husk it is riding
- Creepers now drop a music disc when killed by a Parched
Spear
- Wooden Spear attacks now always play their sound effect
- Animals defeated in one hit by the charge attack of a Spear with the Fire Aspect enchantment will now correctly drop cooked food
- The Spear now has dedicated attack and interaction prompt when playing with a controller
- The Spear's lunge attack can now be used in Creative mode regardless of hunger
- Zombies, Husks, Piglins, and Zombified Piglins wielding a Spear now properly charge and retreat while mounted
Zombie Horse
- Zombie Horses can now be leashed when they are untamed, but not when mounted by a Zombie
- Old Zombie Horses will now properly upgrade with new components
- Wild Zombie Horses will now become unleashable if a zombie mounts them
- Zombie Horse's Spawn Egg now matches the color tint of the Zombie Horse
- Zombie riders no longer look for a new mount after being dismounted
- Zombie Horses now spawn less frequently on Peaceful difficulty
Zombie Nautilus
- Zombie Nautilus doesn't produce dash attack sound when spawned and attacked on land
- Breath of the Nautilus is now considered an ambient mob effect
- Added an inventory screen to the Zombie Nautilus
- Fixed a visual issue in the Zombie Nautilus model that caused the top part of the shell to protrude
Character Creator
- Fixed an issue where remote player skins would sometimes change to a default skin when they moved in and out of render range
Commands
- The clone command will no longer clone extra blocks sharing a position with a filtered out block
Gameplay
- Legacy tree features now respect biome borders
Graphical
- Fixed water being rendered opaque
- Fixed an issue where blocks moved by Pistons are too dark
- Added Kelp Block to the list of blocks affected by dithering when near the player camera
- Fixed blocks flashing yellow when pushed with a Piston with Vibrant Visuals enabled
- Reduced flickering and fixed incorrect reflections on low roughness materials with height maps in Vibrant Visuals
- Fixed damage particles sometimes rendering as black with vanilla renderer
- Fixed archaeology items sometimes rendering as nearly black
- Light absorption in water has been changed from 2 to 1 units, to match Java Edition
Input
- On-Screen Keyboard will no longer appear over the chat box when docked; Input screens, such as signs, will no longer close when switching between different input modes
- Fixed a bug on Windows where resuming the game with the Task Manager opened caused the cursor to stutter at the center of the screen
- Fixed a bug on Windows where the game widgets would interact with the cursor when another window was focused
- Fixed a bug on Windows where the camera snapped to a random direction after closing the GUI and clicking any mouse button
Mobs
- Wolf shadow and model are now centered
- Fixed some Goat sounds not being controlled by the Friendly Mobs slider
- Piglins will no longer scream with enthusiasm while admiring gold
- They will instead do a courteous grunt of acknowledgement
- Very polite, just like on Java
- Only Baby Zombie jockeys and Baby Husk jockeys can ride the following mobs:
- Adult Chickens
- Untamed Ocelots
- Untamed Cats
- Untamed Wolves
- Adult Zombies
- Adult Husks
- Adult Zombified Villagers
- Adult Zombified Piglins
- Cows
- Adult unsaddled Pigs
- Sheep
- Adult untamed Horses
- Adult untamed Donkeys
- Adult untamed Mules
- Adult Skeleton Horses
- Adult Zombie Horses
- Mooshrooms
- Spiders that were not spawned as jockey mounts
- Cave Spiders that were not spawned as jockey mounts
- Zombies and Husks that have been spawned as their rider configuration can only ride Zombie Horses and Camel Husks, respectively
- Dolphins no longer spawn in the Cold Ocean or Deep Cold Ocean biomes
Realms
- Fixed an issue where players could get temporarily stuck when adding members to a newly purchased Realm
Stability and Performance
- Improved loading times when exiting worlds
- Improved loading times when using the /reload all command
- Fixed a crash from using a Data Driven Renderer
- Improved loading times when re-entering similar worlds
- Improved loading times when transferring between servers
User Interface
- Added a new joystick for touch controls when using the control schemes 'player_relative_strafe' or 'camera_relative_strafe'
- The new joystick is only available with "Joystick & tap to interact" and "Joystick & aim crosshair"
- Players who are using "D-Pad & tap to interact" when entering into one of the two control schemes will be put into "Joystick & tap to interact" and then returned to "D-Pad & tap to interact" after they stop using one of the two control schemes
- Added missing options to the new Accessibility settings page
- Accessibility option "Enable Open Chat Message" has been renamed to "Chat Instructions on Join"
- Implemented the same HUD icon for ambient mob effects as Java (like the ones applied by Beacons, Conduits, or Breath of the Nautilus)
- Fixed ambient mob effects constantly flashing like they are timing out
- All items now show the Hit attack prompt when aiming at a Mob
- Items with dedicated interaction prompts now show when aiming at a Mob if there is no other special Mob interaction prompt
- Camel Husks are now the appropriate size in their Pocket UI screen
- Fixed a bug where holding up on the D-Pad would not continuously scroll in menus
- Fixed an issue where the paste button on some screens would paste text twice
- Title bar of game on PC will now respect Windows dark mode
- Fixed issue where game icon doesn't show on taskbar and title bar on Windows
- The mob's inventory panel is now hidden for all unchested mobs in the default UI
Technical Updates
AI Goals
- Added a new field to behavior.nearest_attackable_target to enable a probability of target being chosen by behavior.nearest_attackable_target goal
- target_acquisition_probability: Probability (0.0 to 1.0) that a entity will accept a found target
- The default value unless specified is 1.0
- Modified behavior.nearest_attackable_target's attack_interval field to support a range of value instead
- range_min: Minimum time in seconds before the entity searches for a attack target, can now be set to other values than just 0
- range_max: Maximum time in seconds before the entity searches for a attack target
- Added the "hijack_mount_navigation" field to the "minecraft:behavior.use_kinetic_weapon" AI goal
- Allows a mob to override its mount’s navigation behavior with the one defined by this goal
- Requires the mount to be running the "minecraft:behavior.mount_pathing" goal, whose default behavior will be ignored
API
- Fixing an issue in new worlds where calling world.getDimension, before a player has spawned, could result in a different spawn location than intended
- Released BlockComponentBlockBreakEvent from beta to v2.4.0
- /structure and /place commands and StructureManager API Place function now trigger onBreak beta API event for custom blocks when overidden
Biomes
- Fixed biome replacement component
Blocks
- Moved the Block Precipitations Interactions component from experimental to stable
- Fixed "ambient_occlusion" field in "minecraft:material_instances" block component
- "minecraft:collision_box" height is extended to 24 when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled
- "minecraft:collision_box" now supports arrays of boxes when using a format version of 1.21.130 or higher and the Upcoming Creator Features toggle is enabled
Components
- Added is_controlling_passenger_family entity filter to check if the passenger controlling a mount is of the specified family
- Added has_item_with_component entity filter to check if the entity has equipped an item with the designated component name
Editor
- Added support for Jigsaw blocks to Block Inspector tool
- Editor will attempt to load jigsaw files from Behavior Packs if they do not conflict with an existing Jigsaw collection name
- Fixed a bug that the previews position of repeater tool were displaced from the intended position
- Fixed a bug that prevented the action bar selection menu from closing when pressing the Escape key
- Moved the brush shapes rotation settings into Rotation sub pane
- Added Tag management section in the Structure details panel, where tags can be added and removed
- Fixed a bug that caused the default deleted hotbar to be re-added after re-entering a session
- Fixed a bug that caused some cursor and brush tooltips to show incorrect key bindings
- Fixed a bug that auto-save the keyboard binding after reset and reset all to the default
- Fixed a bug that caused mob effects shortcut to not work in crosshair mode
- Fixed a bug that caused tutorial message window and dimmer overlay to be misaligned
- Added shrinkToIcon API property for IButtonPropertyItem creation options
- Added maxVisibleEntries API property for IDropdownPropertyItem to modify menu size
- Added enabled API property for IToggleGroupPropertyItemEntry
- Changed ButtonPropertyItemVariant API enum to ButtonVariant
Entity Components
- Added the ambient field to minecraft:mob_effect component
- Causes the effect to render with the ambient effect background
- Causes the effect to not pulse for timing out
General
- Added file name to the assertion message for "MERS uniforms is being set more than once" to make future debugging easier
Mobs
- Fixed content warning that incorrectly occurred for format_version field in entity json in versions before 1.8.0
- Lowered the min_engine_version of the latest zombie_pigman.entity.json slice back to 1.8.0, allowing it to be overridden by existing third-party content
Network Protocol
- Added Ambient bool field to MobEffectPacket, defines if the effect is considered ambient (like the ones applied by Beacons or Conduits)
Experimental Technical Updates
API
- Fixed an issue where DebugShape objects were not cleaned up properly after running /reload
- Fixed an issue where DebugText would not be affected by the scale property
- World
- Added property readonly tickingAreaManager: TickingAreaManager to beta
- Added class TickingAreaManager to beta. This manager is used to add, remove or query temporary ticking areas to a dimension
- These ticking areas are limited by a fixed amount of ticking chunks per pack independent of the command limits
- Added interface TickingArea to beta. This provides information about a specific ticking area
- Added interface TickingAreaOptions to beta. Options to create a ticking area using the TickingAreaManager
- Added class TickingAreaError to beta
- Added enum TickingAreaErrorReason to beta
- Enum for the reason that a TickingAreaError was thrown
Blocks
- Blocks using minecraft:placement_direction Block Trait with the minecraft:corner_and_cardinal_direction had the inner_left/outer_left and inner_right/outer_right states backwards when a block was facing south or west
- Made blocks that use the minecraft:placement_position block trait with the state minecraft:vertical_half and minecraft:placement_direction with the state minecraft:corner_and_cardinal_direction update the corner state immediately instead of happening a tick later
Editor
- Initial experimental support for "Prefabs" in the Editor
- This feature is highly experimental, has some issues, is guaranteed to change and is not yet documented
- Do not use in production projects
- Added a "Prefab Template Manager" to help create, edit and delete prefab templates
- Added a "Prefab Instance Editor" to allow placement of prefabs in the scene, and edit the properties of the instance