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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.120.24 Changelog
Blocks
- Double Copper Chest textures' diagonal glint direction now match its single chest counterpart
- Bolts on single and double Copper Chests are now shaded in the same way
- Double and single Copper Chest now has consistent shading
- Weathered Double Copper Chest bottom textures are now consistent with other Double Copper Chests
Gameplay
- Fixed the Shield taking damage when mining with it
- Fixed knockback from projectiles applying even when blocking with the Shield
General
- Marketplace content can now be searched for using Graphics filters for RTX and Vibrant Visuals.
Graphical
- Fixed some missing pixels on the body texture of the Drowned mob
- Fixed the top of the Donkey's ear being the wrong color
- Fixed missing pixels on Copper, Iron, Gold and Diamond Horse Armor texture
- Inventory empty Chest Armor slot and Brewing Stand empty Bottle background now match the items texture
- Fixed an issue with color grading in Vibrant Visuals that caused the white balance mode to become inverted
- Updated the mers for the gray, light blue, light gray and green dye items
Mobs
- Absorption Effect is now cleared immediately when all Golden Hearts are lost from damage
- Drowned right arm and overlay layer no longer intersects with chest
PlayStation 4
- Shifted download storage to new location. Players may need to redownload Marketplace content
Stability and Performance
- Fixed issue that could cause excess critical hit particles to spawn
Structure Blocks
- Fixed Structure Block preview GUI misplacing custom blocks
User Interface
- Fixed an issue that prevented users from creating a new world from templates inside the Play Screen, in Windows Preview
- General Settings have been updated with a new layout and designItems can now be transported onto hovered empty slots from hotbar slots using their corresponding hotkeys
- Fixed an issue where keyboard input would not register if the game window is unfocused while loading a world
Vanilla Parity
- The textures of Chests and Saddles on Llamas, Donkeys, Mules and Skeleton/Zombie Horses now match between Java and Bedrock
- We’ve updated how light is absorbed by water in Bedrock Edition
- Instead of reducing light by 2 units per block, water now reduces light by only 1 unit
- With this change, fewer Drowned will spawn in shallow water or rivers
Audio
- Unique ambient sound effects are now played when the player is underwater.
Technical Updates
API
- ContainerRulesError
- Moved property
reason: ContainerRulesErrorReasonfrombetatov2.3.0.
- Moved property
- Moved enum
ContainerRulesErrorReasonfrombetatov2.3.0. - Moved interface
ContainerRulesfrombetatov2.3.0. - Container
- Moved property
readonly containerRules?: ContainerRulesfrombetatov2.3.0. - Moved property
readonly weight: numberfrombetatov2.3.0. - Moved property
readonly weight: numberfrombetatov2.3.0.
- Moved property
- Moved class
ItemInventoryComponentfrombetatov2.3.0.
Biomes
- Fixed an issue where the replacement biomes were not read for client side chunk generation
Biome Components
- Added
underwater_addition,underwater_loop, andunderwater_moodfields tominecraft:ambient_sounds. They will be played when the audio listener position is inside of water.underwater_additionandadditionnow take both anassetandchance, thechancedetermines the chance for the sound to be played.- Format versions before 1.21.120 will automatically set the underwater versions to the same as the normal ones, and the chance to the previously hardcoded chance of 0.0111
Blocks
- Fixed a crash that occurs when selecting Vibrant Visuals panel settings
- Added boolean field "alpha_masked_tint" to materials in "minecraft:material_instances" component
- Defaults to false
- When true, the alpha channel of the texture will be used to multiply the tint to the albedo of the texture
- Requires "format_version" >= 1.21.120
- Requires "Upcoming Creator Features" toggle
- Requires "tint_method" other than "none"
- Requires "render_method" to be "opaque"
Commands
- Fixed an issue where we weren't able to use certain non-alphanumeric characters in the
namefield of a score raw text object
Editor
- Added jigsaw support to make the creation of jigsaws less technical and more intuitive
- Added curves into the line tool to make more organic shapes. Curves also work with node weights.
- Fixed outdated terminology in Vibrant Visuals Settings panel. Changed 'Deferred Lighting' to 'Vibrant Visuals' in the error messages.
- Fixed the issue where the background of hover text clips prematurely
- Fixed a bug where command blocks couldn’t use the /structure command in editor projects
- Fixed issue that was preventing manually entering node value in the textbox (in Edit mode - turned on with double left click) for two dimensional graph.
- Fixed a bug where only one player in a multiplayer Editor session can use the Terrain Tool at a time
- Fixed a bug where the Terrain Tool was ignoring Mask and Replace filters
- Fixed a bug that caused unusable buttons to show up in editor pause menu
- The Line tool now has the ability to make curves
- Add axis locking & nudging support to Ruler Tool
Entity Components
- Added
apply_knockback_to_blocking_targetsproperty toimpact_damageinminecraft:projectile
Mobs
- The Dophin's bubble particle emissions have been updated and are now emitted through its animation controller
Graphical
- Fixed issue for some cases where custom stencil states on entities would cause visual glitches
Experimental Technical Updates
API
- Added the
BlockComponentBlockBreakEventCustom Component Event to beta. This event is called when a specific block is broken by either the player or other entity, a block (such as fire or water), or from a script or command that removes or destroys the block.- Added
entitySourceread-only property. This contains the entity that caused the block's destruction. - Added
blockDestructionSourceread-only property. This contains the block that caused the block's destruction. - Added
brokenBlockPermutationread-only property. This contains the block permutation this custom component exists on.
- Added
- Added the ability for the custom creator camera to move on a spline.
- Added method
playAnimation(splineType: CatmullRomSpline | LinearSpline, cameraAnimationOptions: AnimationOptions): voidtobetato play an animation curve. Only works when used on theminecraft:freecamera preset - Added class
CatmullRomSplinetobetato create catmullrom splines forminecraft:freecamera preset - Added class
LinearSplinetobetato create linearly interpolated splines forminecraft:freecamera preset - Added interface
AnimationOptionstobetafor creating and playing a spline on theminecraft:freecamera preset - Added interface
ProgressKeyFrametobetafor setting progress key frames on a spline - Added interface
RotationKeyFrametobetafor setting rotation key frames on a spline - Added interface
SplineAnimationtobetafor storing spline key frames
- Added method
Blocks
- Removed Upcoming Creator Features toggle requirement from the
minecraft:redstone_producercomponent - Fixed
minecraft:grass_blockrendering in dark forests - Fixed ambient occlusion for custom blocks displayed in HUD
- Component
minecraft:embedded_visualno longer requires the "Upcoming Creator Features" toggle - Component
minecraft:flower_pottableno longer requires the "Upcoming Creator Features" toggle
Commands
- Added
attach_to_entityanddetach_from_entitycamera commands forminecraft:fixed_boomandminecraft:follow_orbitpresets- Accessible under the Experimental Creator Cameras experimental toggle
Graphical
- The RenderDragon Features for Creators experiment now includes a resource pack that will be automatically loaded when entering a world with the experiment enabled