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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.110.25 Changelog
API
- Moved
LootTableManagerAPI from beta into 2.2.0
Biomes
- Custom Biomes are now out of experimental
- Added
underwater_musicparameter tominecraft:biome_musicclient biome component that enables the underwater music for the biome - Fix issue where a default surface builder was not chosen leading to bare surfaces in some biomes
- Fixed a bug where setting the precipitation of a biome to 0 in
biome.jsonfiles would not stop rain from occurring in the biome
Blocks
- Fixed Paintings from breaking when loading into a world or teleporting
- The Copper Golem Statue no longer has z-fighting with certain block when they are placed on top of it
- Shelves now produce the same particles as their Stripped Log counterparts when they break
- The Copper Chest icon is no longer missing its handle in the inventory
- Double Chests now visually open when a Copper Golem opens the second half
- Copper Doors can now be opened by Villagers and Copper Golems
Iron Bars, Copper Bars
- Fixed Iron and Copper Bars connection pattern
Lightning Rods
- Removed a white line of pixels on the edge of Exposed and Weathered Copper Lightning Rods
Shelf
- Items in the Shelf will render in the middle of the Shelf
- Updated the sizes of many items in the Shelf to better fit the Shelf
- Walking on the Shelf now produces the same sound as walking on the Chiseled Bookshelf
- Blocks requiring support can now be placed on the back of the Shelf regardless of its facing direction
Commands
- Fixed hidden commands (
getlocalplayernameandgeteduclientinfo) showing into the autocomplete options in the chat - Fixed issue where command selector 'c=-1' would not return the furthest matching entity
Editor
- Fixed a bug in the Vibrant Visuals Settings pane which caused incorrect file paths
- The Line Tool's performance when moving a gizmo with thickness applied to the Line now runs smoother
Gameplay
- Fixed a bug where putting items in a Bundle as it is being transferred from one Hopper to another would delete the item
- Fixed a crash that occurred when treatment packs were removed while loading game or loading into a world
General
- The game will no longer crash when loading a world with a corrupted Copper Chest
Graphical
- Fixed an issue that caused certain mobs to display incorrectly when using the Minecraft Classic Texture Pack
Mobs
- Copper Golems no longer get stuck under Shelf blocks
- Copper Golems can now pathfind through 1 block high passages
- The Copper Golem will no longer interact with Chests and Copper Chests that it cannot see
- Chests now close immediately when a Copper Golem starts panicking while looking inside
- Copper Golems now drop their Poppy Flower on death
- It is possible for Zombies and Skeletons to spawn with diamond tier armor again
Music
- Music in Forest biome will no longer get stuck to the position it started playing at
Technical Updates
AI Goals
- The
minecraft:behavior.transport_itemsAI goal now checks that the entity can see the container it tries to interact with- It checks once before starting to queue at the container and once before starting to interact
- If it does not see the container, it fails to open it
API
- Change the following methods on
Dimensionto have the read-only privilege so they can be called in "before" events:getWeather,findClosestBiome,getBlockAbove,getBlockBelow,getTopmostBlock,getLightLevel,getSkyLightLevel
- Moved
ItemBookComponentfrombetatoV2.2.0 - Moved
BookErrorfrombetatoV2.2.0 - Moved
BookPageContentErrorfrombetatoV2.2.0 - Moved
BookErrorReasonfrombetatoV2.2.0 - Moved
InvalidItemStackErrorfrombetatoV2.2.0 - Camera
- Moved
setFov(fovCameraOptions?: CameraFovOptions): voidfrombetatoV2.2.0- Moved
setLore(loreList?: (RawMessage | string)[]): voidfrombetatoV2.2.0 - Moved
getRawLore(): RawMessage[]frombetatoV2.2.0
- Moved
- Moved
- ContainerSlot
- Moved
setLore(loreList?: (RawMessage | string)[]): voidfrombetatoV2.2.0 - Moved
getRawLore(): RawMessage[]frombetatoV2.2.0
- Moved
Editor
- Added new Flatten Tool functionality
- Added new Flatten mode to Terrain Tool, and new FlattenSmoothing, FlattenIntensity, and FloorBlockOverride properties
- Added two new Flatten sub-modes: Flatten Up and Flatten Both
- Added ability to hide rotation controls within Cylinder Brush Shape
- Added Cylinder Brush Shape property getters for width, depth, height, radius, and isUniform
- Removed old Flatten Tool, along with its FlattenHeight and FlattenRadius properties
- Added a gizmo to the center of freehand and smart tool
- Added new
ProjectAfterEventsAPI to globaleditorobject for project wide events - Added a new button in export settings that sets the current position in Overworld as world spawn point for the playable world
- Updated the brush API to now specify a specific or relative position of the 'front face' of a block. You can also force the brush to apply a specific state to the block after its been placed
- Updated paused entity state to persist through sessions for each project world
- Updated Ruler Tool to support click-and-drag. Holding CTRL while clicking will create additional rulers. Rulers will no longer disappear when switching to other tools
- Updated Terrain Tool by consolidating Flatten and Elevation into one tool and improved functionality
- Removed PBR Fallout Settings from Vibrant Visuals Settings
- Fixed issue that prevents dragging nodes to be placed on a desired position
- Fixed issue with distance between nodes while dragging. There should be a minimum predefined distance between nodes so two nodes cannot be placed on the same position
- Fixed a bug that caused revert button in Vibrant Visuals panel settings to not function
- Fixed Vibrant Visuals settings to have proper formatting after being copied to clipboard
- Fixed a bug that caused Paste Preview offset to be incorrect after switching back from another modal tool
- Fixed a bug that caused difficulty setting not applying correctly while exporting a playable world
- Fixed a bug that caused weather setting not applying correctly while exporting a playable world
- Fixed a bug that caused Smart Fill to highlight air when blocks are replaced with air block
Experimental
- Camera custom FOV command no longer requires the
Experimental Creator Camerasexperimental toggle
General
- Models exported via Structure Blocks no longer use the missing texture for all block geometry
Experimental Technical Updates
API
- Added new method
isChunkLoadedtoDimensionwhich returns true if a chunk at an area is loaded and ticking - Expanded
LootTableManagerbetafunctionality, which now allows for loot table discovery via the newgetLootTablemethod - Added enum
HeldItemOptiontobetaforPlayerSwingEventOptions. This specifies options related to the item currently being held at the time of a player swing
export enum HeldItemOption { AnyItem = 'AnyItem', NoItem = 'NoItem' }- Added interface
PlayerSwingEventOptionstobeta. Event options/filters forPlayerSwingStartAfterEvent.
- FieldheldItemOption?: HeldItemOption- Added class
PlayerSwingStartAfterEventtobeta. This contains information regarding a player starting to swing their arm- Field
heldItemStack?: ItemStack - Field
player: Player
- Field
- Added class
PlayerSwingStartAfterEventSignaltobeta. This event is fired at the start of a player's swing (e.g. attacking, using an item, interacting). It can be subscribed/unsubscribed viaworld.afterEvents.playerSwingStartand optionally filtered by passing inPlayerSwingEventOptions.
- Added class
Blocks
- Added component
minecraft:redstone_producerbehind the Upcoming Creator Features toggle
Block Components
- Modified
"minecraft:material_instances"to support weighted variations textures with these requirements- "format_version" must be greater than or equal to
"1.21.110" - World must have Upcoming Creator Features experiment enabled
- "format_version" must be greater than or equal to
Components
- Added new block component
minecraft:flower_pottable- It is an empty component defined as such:
minecraft:flower_pottable: {} - When the component is present on the block, > a player can interact with an empty flowerpot when holding the block in order to embed it
- Similar to other Vanilla pottable blocks, a player can remove the potted block by interacting with the pot with an empty hand
- The component requires the Upcoming Creator Features toggle
- Pottable not potable
- It is an empty component defined as such:
- Added new block component
minecraft:embedded_visual- The component has two required fields, "geometry" and "material_instances", similarly to "minecraft:item_visual"
- When the component is present on the block, it defines which geometry and material_instances to use when the block is embedded into another block, eg. into a Flowerpot
- If the component is not present, embedded blocks fallback to their innate geometry and material_instances
- The component cannot be defined in the "permutations" section; only one embedded visual can be achieved per block type
- The component requires the Upcoming Creator Features toggle
- Added new field
embedded"to theitem_display_transformsobject- The field defines the overall transformation this geometry should be subject to when embedded into a block, eg. a Flowerpot
- If the field is not defined, the default transformation is a 0.75x scale, similar to the one applied to most Vanilla flowers
Gameplay
- The Ender Dragon no longer freezes at the end of its death. It now dies and creates the portal