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For-Minecraft.com » Minecraft PE 1.21.110.23 Changelog

Minecraft PE 1.21.110.23 Changelog

Blocks

  • Pick block now works on all variations of LightBlock, light_block_0 through light_block_15
  • Added "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", and "dark_oak_planks" definitions to blocks.json
  • Added "mossy_stone_brick_double_slab", "smooth_quartz_double_slab", "normal_stone_double_slab", "cut_sandstone_double_slab", and "cut_red_sandstone_double_slab" definitions to blocks.json
  • Shelf comparator signal now works from the back of the Shelf in all orientations
  • Interacting with an unpowered Shelf while in Creative Mode now replaces the Shelf item with the Player's selected item instead of swapping them
  • Items on the Shelf have been repositioned to sit on the Shelf

Copper Decorations

  • Added Copper Torch
    • A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
    • Functionally identical to the Torch
  • Added Copper Bars
    • Functions like the existing Iron Bars block
    • Made from copper and oxidizes over time
  • Added Copper Chain
    • Functions like the existing Chain block (now renamed to Iron Chain)
    • Made from copper and oxidizes over time
  • Added Copper Lantern
    • Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
    • The lantern itself oxidizes, changing its look as it ages
    • Functionally identical to the Lantern

Copper Chests

  • Fixed the Copper Chests playing default sounds when walking, jumping and landing on them

Copper Golem Statue

  • Fixed the pose of the statue not always updating in multiplayer and split screen
  • The statue is now popped when pushed by a piston like other non-full cube decorative blocks
  • Fixed the statue not being able to be waterlogged

Lightning Rods

  • Fixed only unoxidized Lightning Rods emitting a Redstone signal when struck by lightning
  • All Lightning Rods now flash white when hit by lightning like in Java

Mobs

  • Fixed Wolf Armor only appearing visually after they take damage not when equipped
  • Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items

Copper Golem

  • The Copper Golem will now only count blocks towards its maximum of searching if it could have actually made a path to it
  • When leashed the Copper Golem will no longer try and transport items
  • Fixed not being able to leash Copper Golems to other entities
  • Fixed position when sitting in boats
  • Fixed the Copper Golem cloning its item when turning into a statue
  • Fixed the Copper Golem attempting to pathfind to any block below a floating Copper Chest that is too far for it to open
  • Fixed the Copper Golem sometimes placing two statues when it turns into a statue
  • Reduce the collision box so the Copper Golem can fit through doors properly like other mobs
  • Fixed the step4 sound file being called step4_ so never actually playing

General

  • Improved blending around frozen river chunks

User Interface

  • Using the /hud command to hide touch controls now correctly hides all touch buttons. 
  • Action bar messages now have a text shadow.
  • The /hud command to hide the progress bar now also hides the horse and camel bars, and also the locator bar

Accessibility

  • Text to Speech support has been added to all dressing room pages

Technical Updates

Biomes

  • Pre Caves and cliffs components "minecraft:overworld_generation_rules" and "minecraft:multinoise_generation_rules" do nothing with biome generation and will return a content error when used in custom biomes

Blocks

  • Custom blocks were never intended to support multiple different render_method in the material_instance component. This scenario will now give a content warning to let creators know

Editor

  • Added in EditorStructure's missing display name field for Scripting
  • Added support for toast messages display
    • This specific task adds a new option in the Settings panel called 'Show Toast Notifications'
    • When this checkbox is checked, the Info and Warning messages will be shown as toast messages
  • Added a new value 'ShowToastNotifications' in the enumeration 'GraphicsSettingsProperty'
  • Fix a bug so origin value set in the Structure Panel is now reflected in Paste Preview
  • Fixed a bug that caused origin and size values set in the Structure Panel not to propagate to the Editor Structure's metadata
  • Fixed a bug that caused horizontal sub pane to have broken layout for some property items
  • Fixed a bug that caused some paused entities to be deformed
  • Fixed a bug where the Locate tool failed to find distant biomes
  • Updated Locate tool to use a combo box for biome selection
  • Fixed a bug where the line tool failed to fill long lines or lines far from the player
  • Fixed a bug that caused hidden gizmo widget to appear on creation

Items

  • Fixed bug where custom Items' menu_category is_hidden_in_commands value was not sent to client and the items would show up in commands' autocomplete when they shouldn't
  • All items that can be eaten now have the tag minecraft:is_food, except glow_berries

Mobs

  • The minecraft:shareables component now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings
  • Foxes now use the minecraft:is_food tag instead of listing all foods manually, except glow_berries which is still listed manually
  • Fixed a bug where the minecraft:shareables component would mix attributes of duplicated entries in its items list

    • E.g. the priority would be taken from the first duplicated element and the max_amount from the last, now the first "matching" entry will fully shadow those coming after it
    • Consider this items list in a minecraft:shareables using the new tag functionality:
  • "items": [    { "item": "minecraft:apple", "priority": 1, "max_amount": 2 },  { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]  
    • Previously `minecraft:apple` would have had `priority` 1 but `max_amount` 1 instead of 2, now it will correctly use all data from that first item apple entry

Molang

  • Renamed "query.is_cooldown_type" to "query.is_cooldown_category", to better reflect what it does

Experimental Technical Updates

API

  • Adds methods setAfterBatchMethod and setBeforeBatchMethod to GameTest, which can be used to add methods that will be run before and after test batches
  • Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position
  • Removed PotionModifierType from beta
  • Removed PotionOptions from beta
  • Renamed PotionLiquidType to PotionDeliveryType in beta
  • Added InvalidPotionDeliveryTypeError and InvalidPotionEffectTypeError errors to beta
  • Potions
    • Added resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStack method to beta
      • This replaces the createPotion(options: PotionOptions): ItemStack that was removed from ItemStack.
    • Removed getPotionModifierType(potionModifierId: string): PotionModifierType | undefined from beta
    • Added getAllDeliveryTypes(): PotionDeliveryType[] method to beta
      • This returns all the potion delivery types.
    • Added getAllEffectTypes(): PotionEffectType[] method to beta
      • This returns all the potion effect types.
    • Renamed getPotionEffectType to getEffectType in beta
    • Renamed getPotionLiquidType to getDeliveryType in beta
  • ItemPotionComponent
    • Removed readonly potionLiquidType: PotionLiquidType property in beta
    • Renamed readonly potionLiquidType: PotionLiquidType property to readonly potionDeliveryType: PotionDeliveryType in beta
  • PotionEffectType
    • Added readonly durationTicks?: number property to beta
      • This is the number of ticks the effect will last for. Undefined means the effect does not expire
    • Removed static createPotion(options: PotionOptions): ItemStack method from beta
      • This was replaced by Potions.resolve.

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