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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.110.23 Changelog
Blocks
- Pick block now works on all variations of LightBlock, light_block_0 through light_block_15
- Added "oak_planks", "spruce_planks", "birch_planks", "jungle_planks", "acacia_planks", and "dark_oak_planks" definitions to blocks.json
- Added "mossy_stone_brick_double_slab", "smooth_quartz_double_slab", "normal_stone_double_slab", "cut_sandstone_double_slab", and "cut_red_sandstone_double_slab" definitions to blocks.json
- Shelf comparator signal now works from the back of the Shelf in all orientations
- Interacting with an unpowered Shelf while in Creative Mode now replaces the Shelf item with the Player's selected item instead of swapping them
- Items on the Shelf have been repositioned to sit on the Shelf
Copper Decorations
- Added Copper Torch
- A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick
- Functionally identical to the Torch
- Added Copper Bars
- Functions like the existing Iron Bars block
- Made from copper and oxidizes over time
- Added Copper Chain
- Functions like the existing Chain block (now renamed to Iron Chain)
- Made from copper and oxidizes over time
- Added Copper Lantern
- Crafted similarly to a regular Lantern but uses Copper and a Copper Torch
- The lantern itself oxidizes, changing its look as it ages
- Functionally identical to the Lantern
Copper Chests
- Fixed the Copper Chests playing default sounds when walking, jumping and landing on them
Copper Golem Statue
- Fixed the pose of the statue not always updating in multiplayer and split screen
- The statue is now popped when pushed by a piston like other non-full cube decorative blocks
- Fixed the statue not being able to be waterlogged
Lightning Rods
- Fixed only unoxidized Lightning Rods emitting a Redstone signal when struck by lightning
- All Lightning Rods now flash white when hit by lightning like in Java
Mobs
- Fixed Wolf Armor only appearing visually after they take damage not when equipped
- Foxes now consider Honey Bottle to be a food item and will prioritize picking it up the same way it does other food items
Copper Golem
- The Copper Golem will now only count blocks towards its maximum of searching if it could have actually made a path to it
- When leashed the Copper Golem will no longer try and transport items
- Fixed not being able to leash Copper Golems to other entities
- Fixed position when sitting in boats
- Fixed the Copper Golem cloning its item when turning into a statue
- Fixed the Copper Golem attempting to pathfind to any block below a floating Copper Chest that is too far for it to open
- Fixed the Copper Golem sometimes placing two statues when it turns into a statue
- Reduce the collision box so the Copper Golem can fit through doors properly like other mobs
- Fixed the step4 sound file being called step4_ so never actually playing
General
- Improved blending around frozen river chunks
User Interface
- Using the /hud command to hide touch controls now correctly hides all touch buttons.
- Action bar messages now have a text shadow.
- The /hud command to hide the progress bar now also hides the horse and camel bars, and also the locator bar
Accessibility
- Text to Speech support has been added to all dressing room pages
Technical Updates
Biomes
- Pre Caves and cliffs components "minecraft:overworld_generation_rules" and "minecraft:multinoise_generation_rules" do nothing with biome generation and will return a content error when used in custom biomes
Blocks
- Custom blocks were never intended to support multiple different render_method in the material_instance component. This scenario will now give a content warning to let creators know
Editor
- Added in EditorStructure's missing display name field for Scripting
- Added support for toast messages display
- This specific task adds a new option in the Settings panel called 'Show Toast Notifications'
- When this checkbox is checked, the Info and Warning messages will be shown as toast messages
- Added a new value 'ShowToastNotifications' in the enumeration 'GraphicsSettingsProperty'
- Fix a bug so origin value set in the Structure Panel is now reflected in Paste Preview
- Fixed a bug that caused origin and size values set in the Structure Panel not to propagate to the Editor Structure's metadata
- Fixed a bug that caused horizontal sub pane to have broken layout for some property items
- Fixed a bug that caused some paused entities to be deformed
- Fixed a bug where the Locate tool failed to find distant biomes
- Updated Locate tool to use a combo box for biome selection
- Fixed a bug where the line tool failed to fill long lines or lines far from the player
- Fixed a bug that caused hidden gizmo widget to appear on creation
Items
- Fixed bug where custom Items' menu_category is_hidden_in_commands value was not sent to client and the items would show up in commands' autocomplete when they shouldn't
- All items that can be eaten now have the tag
minecraft:is_food, exceptglow_berries
Mobs
- The
minecraft:shareablescomponent now also accepts item entries specifying item tags to name all items tagged as that to become shareable with the given settings - Foxes now use the
minecraft:is_foodtag instead of listing all foods manually, exceptglow_berrieswhich is still listed manually Fixed a bug where the
minecraft:shareablescomponent would mix attributes of duplicated entries in itsitemslist- E.g. the
prioritywould be taken from the first duplicated element and themax_amountfrom the last, now the first "matching" entry will fully shadow those coming after it - Consider this
itemslist in aminecraft:shareablesusing the newtagfunctionality:
- E.g. the
"items": [ { "item": "minecraft:apple", "priority": 1, "max_amount": 2 }, { "item": "minecraft:is_food", "priority": 0, "max_amount": 1 }]- Previously `minecraft:apple` would have had `priority` 1 but `max_amount` 1 instead of 2, now it will correctly use all data from that first item apple entry
Molang
- Renamed "query.is_cooldown_type" to "query.is_cooldown_category", to better reflect what it does
Experimental Technical Updates
API
- Adds methods
setAfterBatchMethodandsetBeforeBatchMethodtoGameTest, which can be used to add methods that will be run before and after test batches - Added methods to Block scripting API that allows creators to get the total light level and the sky light level at a specific position
- Removed
PotionModifierTypefrombeta - Removed
PotionOptionsfrombeta - Renamed
PotionLiquidTypetoPotionDeliveryTypeinbeta - Added
InvalidPotionDeliveryTypeErrorandInvalidPotionEffectTypeErrorerrors tobeta - Potions
- Added
resolve(potionEffectType: PotionEffectType | T, potionDeliveryType: PotionDeliveryType | U): ItemStackmethod tobeta- This replaces the
createPotion(options: PotionOptions): ItemStackthat was removed fromItemStack.
- This replaces the
- Removed
getPotionModifierType(potionModifierId: string): PotionModifierType | undefinedfrombeta - Added
getAllDeliveryTypes(): PotionDeliveryType[]method tobeta- This returns all the potion delivery types.
- Added
getAllEffectTypes(): PotionEffectType[]method tobeta- This returns all the potion effect types.
- Renamed
getPotionEffectTypetogetEffectTypeinbeta - Renamed
getPotionLiquidTypetogetDeliveryTypeinbeta
- Added
- ItemPotionComponent
- Removed
readonly potionLiquidType: PotionLiquidTypeproperty inbeta - Renamed
readonly potionLiquidType: PotionLiquidTypeproperty toreadonly potionDeliveryType: PotionDeliveryTypeinbeta
- Removed
- PotionEffectType
- Added
readonly durationTicks?: numberproperty tobeta- This is the number of ticks the effect will last for. Undefined means the effect does not expire
- Removed
static createPotion(options: PotionOptions): ItemStackmethod frombeta- This was replaced by
Potions.resolve.
- This was replaced by
- Added