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For-Minecraft.com » Minecraft PE 1.21.110.22 Changelog

Minecraft PE 1.21.110.22 Changelog

Items

  • Fixed position of Copper Golem spawn egg to be after the Iron Golem spawn egg
  • Added Armor and Armor Toughness values to Armor tooltips

Copper Equipment

  • Added Copper Horse Armor
    • Has the same loot table and chance of generating as Iron Horse Armor
    • Armor toughness: 4

Blocks

  • Fixed issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
  • Hoppers and Droppers can now add or remove items to/from the Shelf
  • Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem

Shelf

  • Shelves can now be waterlogged
  • Shelf storage now affects Comparator's output signal depending on which slots are occupied
    • Each Shelf slot corresponds to 1 bit
    • The signal strength is determined by converting the 3 bits of the slots into a decimal value
    • All slots empty [000] means a signal strength of 0
    • Only the first slot occupied [100] means a signal strength of 1
    • Only the second slot occupied [010] means a signal strength of 2
    • Only the third slot occupied [001] means a signal strength of 4
    • All slots occupied [111] means a signal strength of 7
    • Known issues:
      • Comparators currently only read shelves that are in specific orientations
      • Comparators cannot read shelves through blocks currently
  • Fixed the Shelf place and take item sounds not playing
  • Fixed the Shelf power on and off sounds not playing
  • Non-solid blocks can no longer be placed on the top, bottom, front or sides of the Shelf
  • Crimson and Warped Shelves are no longer flammable
  • Contents of Bundles no longer go missing after being placed on a Shelf
  • Powered Shelves now connect even when they are made of different types of wood
  • Crimson and Warped Shelves can no longer be used as smelting fuel

Copper Chests

  • Fixed Copper Chest containers being named Chest instead of Copper Chest

Copper Golem Statue

  • Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe
  • Added Controller input hint text for using block to change pose

Painting

  • Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed

Mobs

Copper Golem

  • Fixed the Copper Golem taking fall damage unlike Iron or Snow Golems

Enderman

  • Fixed certain transparent blocks being opaque when held by an Enderman

Gameplay

  • Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world
  • Rider rotation lock now applies to cameras when using camera relative movement

General

  • Enabling blending for Legacy Chunks
    • This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes

Graphical

  • Colored text on signs no longer appear dark in Vibrant Visuals

Realms

  • Fixed Realms crash in liquid sensing system

User Interface

  • Touch Controls: The Invert Y-Axis setting now works correctly for spectators
  • Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons
  • Resized the "Textures & More" button icon to be in line with the other button icons

Technical Updates

AI Goals

  • Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer
    • minecraft:behavior.roar
    • minecraft:behavior.slime_attack
    • minecraft:behavior.slime_float
    • minecraft:behavior.slime_keep_on_jumping
    • minecraft:behavior.slime_random_direction
    • minecraft:behavior.sniff
    • minecraft:behavior.sonic_boom
    • minecraft:behavior.stay_near_noteblock
    • minecraft:behavior.swim_idle
    • minecraft:behavior.swim_up_for_breath
    • minecraft:behavior.swim_wander
    • minecraft:behavior.swoop_attack

Commands

  • Updated /locate biome to support underground biomes
    • Y axis is more accurate to exactly where the biome is

Components

  • Updates to "minecraft:dash_action"
    • Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
      • "entity"
        • Behaves like before
      • "passenger"
        • Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
      • Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction

Editor

  • Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next
  • Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard
  • Added clear button for Vector3 input fields
  • Added IComboBoxPropertyItemEntry API type for IComboBoxPropertyItem entries. Each entry now can support a localized label
  • Added a progress modal when toggling vibrant visuals during the graphics mode change
  • Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation
  • Fixed a bug that caused text field clear button to overlap with inner contents
  • Fixed block inspector failing silently in unloaded areas
  • Fixed the issue where entity type names were not localized for summon tool
  • Fixed a bug that caused Export pane data to be incorrect when the reset button is pressed
  • Fixed a bug that caused Farm tool settings to reset when another player joins

Entity Components

  • Changed the schema for the minecraft:experience_reward entity component so that the on_bred and on_death members no longer accept arrays; only single Molang expressions are now supported for each member

Gameplay

  • From 1.21.110 onward, the free camera and fixed boom cameras use Camera Relative Strafe as default scheme

Item Components

  • Repairing an item using the "minecraft:repairable" item component no longer fails when a stack larger than strictly needed is used as repair material
  • Added the new "minecraft:fire_resistant" item component, which determines whether an item is immune to burning when dropped in fire or lava

Items

  • "poly_mesh" is now documented as a deprecated feature
    • It was already treated as deprecated, but the documentation did not reflect this
  • "texture_meshes" is no longer documented as an experimental feature
    • It was already treated as non-experimental, but the documentation did not reflect this

Network Protocol

  • Modified the binary format of PlayerArmorDamagePacket

Character Creator

  • Fixed crash when wearing some Character Creator pieces that support custom colorization

Experimental Technical Updates

Biomes

  • Fix for custom biomes no longer appearing in game

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