Popular
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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.110.22 Changelog
Items
- Fixed position of Copper Golem spawn egg to be after the Iron Golem spawn egg
- Added Armor and Armor Toughness values to Armor tooltips
Copper Equipment
- Added Copper Horse Armor
- Has the same loot table and chance of generating as Iron Horse Armor
- Armor toughness: 4
Blocks
- Fixed issue with being unable to continue destroying valid blocks in Adventure Mode when they are behind water
- Hoppers and Droppers can now add or remove items to/from the Shelf
- Lightning Rods now oxidize like other Copper Blocks and the Lightning Rod on the Copper Golem
Shelf
- Shelves can now be waterlogged
- Shelf storage now affects Comparator's output signal depending on which slots are occupied
- Each Shelf slot corresponds to 1 bit
- The signal strength is determined by converting the 3 bits of the slots into a decimal value
- All slots empty [000] means a signal strength of 0
- Only the first slot occupied [100] means a signal strength of 1
- Only the second slot occupied [010] means a signal strength of 2
- Only the third slot occupied [001] means a signal strength of 4
- All slots occupied [111] means a signal strength of 7
- Known issues:
- Comparators currently only read shelves that are in specific orientations
- Comparators cannot read shelves through blocks currently
- Fixed the Shelf place and take item sounds not playing
- Fixed the Shelf power on and off sounds not playing
- Non-solid blocks can no longer be placed on the top, bottom, front or sides of the Shelf
- Crimson and Warped Shelves are no longer flammable
- Contents of Bundles no longer go missing after being placed on a Shelf
- Powered Shelves now connect even when they are made of different types of wood
- Crimson and Warped Shelves can no longer be used as smelting fuel
Copper Chests
- Fixed Copper Chest containers being named Chest instead of Copper Chest
Copper Golem Statue
- Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe
- Added Controller input hint text for using block to change pose
Painting
- Fixed attempting to place a painting on a block that already has a painting spamming its place sound effect even though it cannot be placed
Mobs
Copper Golem
- Fixed the Copper Golem taking fall damage unlike Iron or Snow Golems
Enderman
- Fixed certain transparent blocks being opaque when held by an Enderman
Gameplay
- Fixed a bug that caused the facing direction of Command Blocks to differ from all other blocks like Pistons and Dispensers when placed in certain coordinates in the world
- Rider rotation lock now applies to cameras when using camera relative movement
General
- Enabling blending for Legacy Chunks
- This fixes an issue where blocks were missing from the terrain after loading into the world on some Starter Biomes
Graphical
- Colored text on signs no longer appear dark in Vibrant Visuals
Realms
- Fixed Realms crash in liquid sensing system
User Interface
- Touch Controls: The Invert Y-Axis setting now works correctly for spectators
- Touch Controls: The Swap Jump And Sneak option no longer changes the position of the swim/fly up buttons
- Resized the "Textures & More" button icon to be in line with the other button icons
Technical Updates
AI Goals
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.21.110 and newer
minecraft:behavior.roarminecraft:behavior.slime_attackminecraft:behavior.slime_floatminecraft:behavior.slime_keep_on_jumpingminecraft:behavior.slime_random_directionminecraft:behavior.sniffminecraft:behavior.sonic_boomminecraft:behavior.stay_near_noteblockminecraft:behavior.swim_idleminecraft:behavior.swim_up_for_breathminecraft:behavior.swim_wanderminecraft:behavior.swoop_attack
Commands
- Updated /locate biome to support underground biomes
- Y axis is more accurate to exactly where the biome is
Components
- Updates to "minecraft:dash_action"
- Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
- "entity"
- Behaves like before
- "passenger"
- Momentum applied from the dash action will now instead be applied in the view direction of the passenger entity, using the horizontal_momentum as forward momentum and vertical_momentum as upward momentum in the direction of the passenger. Short of it: looking up with horizontal momentum will launch you upwards.
- Old schemas with format version older than 1.21.110 will automatically receive the "entity" direction
- "entity"
- Added new field "direction" taking either "entity" or "passenger" as its value. Defaults to "entity"
Editor
- Added weights to control points on the Line Tool to now linearly transition a Line's thickness from one point to the next
- Added a button on the Structure Panel to let you update an existing selected structure with one from the clipboard
- Added clear button for Vector3 input fields
- Added
IComboBoxPropertyItemEntryAPI type forIComboBoxPropertyItementries. Each entry now can support a localized label - Added a progress modal when toggling vibrant visuals during the graphics mode change
- Updated expand/collapse indicator of drawer panels to be interactive for keyboard only navigation
- Fixed a bug that caused text field clear button to overlap with inner contents
- Fixed block inspector failing silently in unloaded areas
- Fixed the issue where entity type names were not localized for summon tool
- Fixed a bug that caused Export pane data to be incorrect when the reset button is pressed
- Fixed a bug that caused Farm tool settings to reset when another player joins
Entity Components
- Changed the schema for the
minecraft:experience_rewardentity component so that theon_bredandon_deathmembers no longer accept arrays; only single Molang expressions are now supported for each member
Gameplay
- From 1.21.110 onward, the free camera and fixed boom cameras use
Camera Relative Strafeas default scheme
Item Components
- Repairing an item using the "minecraft:repairable" item component no longer fails when a stack larger than strictly needed is used as repair material
- Added the new "minecraft:fire_resistant" item component, which determines whether an item is immune to burning when dropped in fire or lava
Items
- "poly_mesh" is now documented as a deprecated feature
- It was already treated as deprecated, but the documentation did not reflect this
- "texture_meshes" is no longer documented as an experimental feature
- It was already treated as non-experimental, but the documentation did not reflect this
Network Protocol
- Modified the binary format of PlayerArmorDamagePacket
Character Creator
- Fixed crash when wearing some Character Creator pieces that support custom colorization
Experimental Technical Updates
Biomes
- Fix for custom biomes no longer appearing in game