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For-Minecraft.com » Minecraft PE 1.21.100.22 Changelog

Minecraft PE 1.21.100.22 Changelog

Blocks

  • Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT 

Items

  • When using a Lead on an entity the "Attach" prompt is now translated

Leads

  • Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed

Mobs

  • Happy Ghast now drops 1-3 experience orbs when killed by a player
  • Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.

Projectiles

  • Projectile tolerance margin is now incremented based on the total time active in the world
    • Previously, projectile tolerance margin was expanded for every flight tick
    • Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state

Sounds

  • Increased volume of Happy Ghast ride sound

Technical Updates

Biomes

  • Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.

Blocks

  • Released the component minecraft:random_offset from experimental for block format versions 1.21.100 or higher
  • Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to
  • Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.

Editor

  • Added an optional image field to tooltips for modal tools and property pane components.
  • Added 'Mute Music' and 'Mute Game Sounds' toggles to Editor settings pane.
  • Added the ability to drag a structure item from the Structure panel to the viewport. This updates the clipboard and activates the paste preview
  • Updated the /structure command in an Editor Project to use the Editor Structure repository instead of the level's
  • Fixed misaligned icons and image artifacts for block imaged after entering and returning from a test world

Graphical

  • Fishing Line: Increased thickness in Vibrant Visuals mode, so that the fishing line does not disappear from TAA
  • Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility
  • Caustics textures with incorrect dimensions will no longer be loaded; a content error will be issued and the default caustics texture will be used instead

Experimental Technical Updates

API

  • Added class ItemBookComponent to beta for interfacing with minecraft:writable_book and minecraft:written_book to change their contents and sign them.
  • Added class BookError and class BookPageContentError to beta.

Biomes

  • Adding a new server side biome component surface_builder that will combine the components surface_parametersfrozen_ocean_surfacemesa_surfaceswamp_surfacecapped_surface, and the_end_surface into one component. Each biome can only use one builder type. The component can be used for world generation settings such as foundation material and sea floor depth.
  • Added "minecraft:humidity" component with "is_humid" this forces a biome to either always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome.
  • Added 'minecraft:partially_frozen' This component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.

Jigsaw

  • Changed structure definitions folder from worldgen/jigsaw_structures to worldgen/structures.

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