Popular
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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.100.22 Changelog
Blocks
- Fixed bug where an Enchanted Book with Fire Aspect could be used to light Campfires, Candles, and activate TNT
Items
- When using a Lead on an entity the "Attach" prompt is now translated
Leads
- Leashes will now emit their breaking sound from the location of the leash holder, rather than the actor being leashed
Mobs
- Happy Ghast now drops 1-3 experience orbs when killed by a player
- Starting in 1.21.100, we’re gradually enabling engine changes to mob death behavior. This refactor shouldn’t affect gameplay but we’ll monitor for any death-related bugs.
Projectiles
- Projectile tolerance margin is now incremented based on the total time active in the world
- Previously, projectile tolerance margin was expanded for every flight tick
- Now, projectile tolerance margin is expanded for every active tick, regardless of projectile travel state
Sounds
- Increased volume of Happy Ghast ride sound
Technical Updates
Biomes
- Updated "minecraft:grass_appearance" component with "grass_is_shaded" variable if true it adds a shading effect to the grass as if there was a roof.
Blocks
- Released the component
minecraft:random_offsetfrom experimental for block format versions 1.21.100 or higher - Fix incorrect destruction particles on blocks that do not have a "minecraft:destruction_particles" component on the base block json definition, it will now fall back to the "minecraft:material_instances" component's definition for that permutation like it used to
- Fixed a crash related to reading incorrect or corrupt json data for animated blocks. Instead we now trigger a content error and prevent the block from animating.
Editor
- Added an optional image field to tooltips for modal tools and property pane components.
- Added 'Mute Music' and 'Mute Game Sounds' toggles to Editor settings pane.
- Added the ability to drag a structure item from the Structure panel to the viewport. This updates the clipboard and activates the paste preview
- Updated the /structure command in an Editor Project to use the Editor Structure repository instead of the level's
- Fixed misaligned icons and image artifacts for block imaged after entering and returning from a test world
Graphical
- Fishing Line: Increased thickness in Vibrant Visuals mode, so that the fishing line does not disappear from TAA
- Reduced the alpha value from 60% to 25% for hurt color overlay on entities to aid in accessibility
- Caustics textures with incorrect dimensions will no longer be loaded; a content error will be issued and the default caustics texture will be used instead
Experimental Technical Updates
API
- Added
class ItemBookComponenttobetafor interfacing withminecraft:writable_bookandminecraft:written_bookto change their contents and sign them. - Added
class BookErrorandclass BookPageContentErrortobeta.
Biomes
- Adding a new server side biome component
surface_builderthat will combine the componentssurface_parameters,frozen_ocean_surface,mesa_surface,swamp_surface,capped_surface, andthe_end_surfaceinto one component. Each biome can only use one builder type. The component can be used for world generation settings such as foundation material and sea floor depth. - Added "minecraft:humidity" component with "is_humid" this forces a biome to either always be humid or never humid. Humidity effects the spread chance, and spread rate of fire in the biome.
- Added 'minecraft:partially_frozen' This component will impact the temperature in a frozen biome, causing some areas to not be frozen. Ex: patchy ice, patchy snow.
Jigsaw
- Changed structure definitions folder from
worldgen/jigsaw_structurestoworldgen/structures.