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Minecraft PE 26.30.28 (1.21.132/26.21)
More epic battles in the new structure, wind -
IndustrialCraft PE Mod 2.4.7 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
X-Ray for Minecraft Bedrock Edition 1.19/1.20/1.21.132/26.30.28+
X-Ray is a cult cheat in the past, available as -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.20+
Start your first day working as a miner or -
Item Physics Addon v2.7 for Minecraft PE 1.16/1.19/1.21 (26.X)
Like the long-standing ItemPhysic Mod, this -
Health Indicator Addon for Minecraft PE 1.17/1.18/1.21.132/26.30
So far, this is the only add-on for Minecraft -
Apollon Client 5.63 for Minecraft PE 1.21.114/26.21
Apollon is a standalone client wrapped in -
LeviLauncher v0.3.10 (LeviLaunchroid v1.4.0) for Minecraft Bedrock 1.21.132/26.21
LeviLauncher is the tool you've been -
Minecraft Bedrock 1.21.132/26.3/26.20.21/26.30.28 Patched (apk)
Do you prefer to play non render dragon shaders -
VoidLine Client for Minecraft Bedrock 1.21.132/26.20/26.21+
VoidLine Client is a new Bedrock client for
Minecraft PE 1.21.100.21 Changelog
Gameplay
- The block breaking animation will now stop when opening the Pause Menu
Graphical
- Moved the graphics mode and render distance options to the top of video settings for convenience
- Fixed an issue where certain blocks did not show a highlight when they were interactable, if outline selection was disabled
- Adjusted default rendering position for players holding leads if a lead_hold locator is not defined on the model, such that the lead does not render out of the player's forehead
- Fixed the animation of End Crystal healing beams in Vibrant Visuals
- Fixed the animation of Beacon beams in Vibrant Visuals
- Weather events now affect the scene illumination and the color of clouds and sky in Vibrant Visuals
Item Use
- Quickly swapping the selected item slot after a Riptide Trident uses will not rewind the player position anymore
Mobs
- Fixed a bug where Foxes could not pick up non-stackable items
- Fixed a bug where Foxes would wear picked up armor instead of holding it
- Bogged can now spawn as Spider Jockeys in Swamps and Mangrove Swamps
- Leads can no longer be used on untamed Wolves that have been angered
User Interface
- Fixed a bug where the death screen could be shown while the player was alive when certain gamepad buttons where pressed at the same time
- Added preview sounds for the new audio tab
Vanilla Parity
Mobs
- Endermen can now pick up all block types they are able to in Java Edition
- The block carried by an Enderman can now be set via commands, similar to Foxes and Allays; it will then attempt to place that block as normal
- Fixed an issue where Endermen could take blocks without having line of sight to them
- Fixed Endermen placing blocks in locations or states where they normally shouldn’t
Technical Updates
AI Goals
- Added the
minecraft:behavior.take_blockAI goal, allows an entity to take blocks from the world with the following options:blocks: Array of block descriptors that the entity can take, if empty can take any blockcan_take: Entity filters for when the entity can use the goalon_take: Trigger ran if the entity does take a blockxz_range: XZ range from which the entity will try and take blocks fromy_range: Y range from which the entity will try and take blocks fromchance: Chance each tick to try and take a blockaffected_by_griefing_rule: If the goal is affected by the mob griefing game rulerequires_line_of_sight: If the entity requires line of sight on the block it tries to take
- Removed the
minecraft:behavior.enderman_take_blockAI goal, it upgrades to the above goal - Added the
minecraft:behavior.place_blockAI goal, allows an entity to place blocks in the world with the following options:placeable_carried_blocks: Array of block descriptors that the entity can place if its carried item, if empty can place any block from its carried itemrandomly_placeable_blocks: Array of weighted block descriptors that the entity can randomly place, if empty the entity will try to place the block in its carried item insteadcan_place: Entity filters for when the entity can use the goalon_place: Trigger ran if the entity does place a blockxz_range: X range from which the entity will try and place blocks iny_range: Y range from which the entity will try and place blocks inchance: Chance each tick to try and place a blockaffected_by_griefing_rule: If the goal is affected by the mob griefing game rule
- Removed the
minecraft:behavior.enderman_leave_blockAI goal, it upgrades to the above goal
API
- Removed
minecraft:destruction_particles's block API from "beta", it was deemed too risky to expose to server scripting API since the component is only being used on client - Moved enum
MovementTypefrom beta to v2.0.0 - Moved enum
StickyTypefrom beta to v2.0.0 - Moved class
BlockMovableComponentfrom beta to v2.0.0 - Moved
localizationKeyproperty onBlock,Entity,Dimension, andItemStackfrom beta into 2.1.0 - Moved
Containermethodscontains,firstEmptySlot,firstItem,find, andfindLastfrom beta into 2.1.0
Block
- "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will now shift to "opaque" in the distance again when used as render method in minecraft:material_instances
- Removed Upcoming Creator Features toggle requirement from Movable Component.
Block Components
- Field
uv_lockno longer requires Upcoming Creator Features experiment to work. JSONformat_versionstill needs to be >=1.21.90
Commands
- Added
@ntarget selector which returns the single closest entity
Components
- Content warnings will log missing references in Jigsaw Structure, Processor List, Template Pool, and Structure Sets JSON
Editor
- Added tooltips for all actions with keybindings in Editor
- Updated Editor Scripting Structure Manager to use Editor's structure repository instead of the level's
- Updated cursor control keybinding to cycle through all cursor control modes
- Updated brush mask keybinding to cycle through all the brush mask modes
Entity Components
- Added a "can_wear_armor" field to the "minecraft:equip_item" entity component that specifies if equipped armor should be added to the armor slot or hand slot
Graphical
- Updated Reflections configurations for "Favor Performance" presets on Xbox platforms with Vibrant Visuals
Molang
query.is_carrying_blockis now usable by all entities, not just Endermanquery.is_carrying_blockreturns 1.0 if the entity is carrying any block, including air
Textures
- Modified Json parsing of
"variations"texture objects in terrain_texture.json filesweightfield clamped to minimum value of 0.05weightfield clamped to maximum value of 1000000
Experimental Technical Updates
API
- Added
runOnFinishmethod toGameTestwhich runs after the test is completed, regardless if it passed, failed, or timed out
Gameplay
- When loading a chunk that used a removed custom biome, the removed biome is now replaced with the dimension's default biome, which is Ocean in the overworld