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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.0.22 Changelog
Gameplay
- The features that were previously under experimental toggle "Update 1.21" have been “de-experimentified” and are now available during normal gameplay
Villager Trade Rebalancing
Cartographers can now sell Trial Chamber Map when the “Villager Trade Rebalancing” experimental toggle is enabled
Features and Bug Fixes
Updated Player Profile in Bedrock Preview!
In the latest Bedrock Preview we enabled updated the player Profile page
This feature will only be available on Xbox and PlayStation, with it rolling out to other platforms at a later date
Decorated Pots
Players can no longer acquire infinite loot from Decorated Pots in Trial Chambers
Graphical
The Vault and Ominous Vault textures were fixed due to some inconsistencies
Vaults are no longer incorrectly rotated in Trial Chambers
Fixed Oozing, Weaving, Wind Charging, Infestation, Raid Omen, and Trial Omen particles to use the correct effect and texture
Blocks
The Stonecutter now fully supports Tuff Bricks and Polished Tuff
The following blocks can now be combined with a Honeycomb to produce their waxed variants
Exposed Chiseled Copper
Oxidized Chiseled Copper
Weathered Chiseled Copper
Added missing crafting recipes for blocks
Oxidized Chiseled Copper
Waxed Copper Grate
Waxed Exposed Chiseled Copper
Waxed Exposed Copper Grate
Waxed Oxidized Chiseled Copper
Waxed Oxidized Copper Grate
Waxed Weathered Chiseled Copper
Waxed Weathered Copper Grate
Weathered Chiseled Copper
"double_plant" block is now split into unique instances "sunflower", "lilac", "tall_grass", "large_fern", "rose_bush" and "peony"
Waxing an upside-down Copper Trapdoor now preserves its state
Gameplay
Fixed various camera bugs:
Camera no longer briefly flashes incorrect animations or perspectives when switching camera presets
Camera content error no longer appears when teleported to loaded chunks
When a player dies in a Nether Portal, they no longer spawn with a shaky camera
Status effect particle colors are no longer blended into one particle color
Up to 8 active visible status effect particles are now rendered separately
Made potion duration of the Wind Charged, Infested, Weaving, and Oozing effects match Java Edition (3 minutes)
Mobs
The Bogged mob now shoots with the designed frequency of once every 3.5 seconds
The Breeze now slides during combat
Realms
Fixed the game inconsistently advertising free Realms trial based on multiple sources
User Interface
Recipes that are always unlocked will be available when the game rule "dolimitedcrafting" is ON
Stack splitting window is now aligned with the inventory slots
The text on the Realms buttons in Create New World and Edit World have been made consistent with each other
The respawn radius field now resets to the correct default value if given invalid input
Technical Updates
Add-Ons and Script Engine
Deprecated the Free Creator Camera experiment
API
GameRules
Released GameRules from beta to 1.11.0
Released GameRuleChangeAfterEvent from beta to 1.11.0
Released GameRuleChangeAfterEventSignal from beta to 1.11.0
Released World.gameRules from beta to 1.11.0
Released WorldAfterEvents.gameRuleChange from beta to 1.11.0
EntityTameableComponent
Changed return type of getTameItems to ItemStack[]
Changed tame to take a player
Added method tamedToPlayer, tamedToPlayerId, isTamed
Released EntityColor2Component from beta to 1.11.0
Released PaletteColor from beta to 1.11.0
Released ItemStack.matches from beta to 1.11.0
Released EntityNavigationComponent from beta to 1.11.0
Released EntityNavigationClimbComponent from beta to 1.11.0
Released EntityNavigationFloatComponent from beta to 1.11.0
Released EntityNavigationFlyComponent from beta to 1.11.0
Released EntityNavigationGenericComponent from beta to 1.11.0
Released EntityNavigationHoverComponent from beta to 1.11.0
Released EntityNavigationWalkComponent from beta to 1.11.0
Editor
Implemented a Simple Tool Wrapper framework to simplify the boilerplate implementation of setting up an editor tool, and manage the window visibility and lifecycle of the tool components.
Editor Export API can now export a playable world
Fixed the UI layout drawer content to respond properly to changes in the visibility of the PropertyPane API
Fixed bug for when a player switched to Test World while in the Nether/End the worlds dimension incorrectly changed to the Overworld
Fixed bug that caused crashes during deletion of Script Widget Groups
Entities
Updated entity geometry to allow UV rotations. This allows you to rotate the specified UV rect in 90 degree increments before applying it to a cube face of an entity model. Supported from minecraft:geometry format version 1.21.0 and up
Split Screen
Fixed mob animations not playing when mobs were unloaded in split screen
Items
Unlocking requirements are now sent to clients for "minecraft:recipe_shapeless" and "minecraft:recipe_shaped"
It allows the UI to suggest recipes that are always unlocked when the game rule "dolimitedcrafting" is ON
Technical Experimental Updates
API
Changed function from fillBlocks(begin: Vector3, end: Vector3, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): number to fillBlocks(volume: BlockVolumeBase | CompoundBlockVolume, block: BlockPermutation | BlockType | string, options?: BlockFillOptions): ListBlockVolume
BlockFillOptions
Removed member matchingBlock?: BlockPermutation
Added member blockFilter?: BlockFilter
Added member ignoreChunkBoundErrors?: boolean
Added ItemComponentUseCompleteEvent for beta
Moved setType API from beta to stable 1.11.0
Added function waitTick(ticks?: number): Promise where the returned promise is resolved after "ticks" number of ticks or 1 tick if no ticks parameter is supplied
Removed argument waterlogged from function setBlockPermutation and moved it from beta to 1.11.0
Moved function saveToWorld from beta to 1.11.0
Moved function saveAs from beta to 1.11.0
Updated signature of createFromWorld and moved it from beta to 1.11.0
Renamed function getIds to getWorldStructureIds and moved it from beta to 1.11.0
Graphical
Added a new feature to the Deferred Technical Preview: Color Grading and Tone Mapping. This new capability allows resource packs to define their own color post processing for conveying distinct moods and themes.
New experimental toggle added in Video settings menu to remove texture limit and load textures instead of using the "pink texture" called "Remove Texture Limit". Textures will continue to load until the system exhausts all available graphics memory
Added light pre-exposure to the Deferred Technical Preview. This new feature is enabled by default and cannot be disabled. While this won’t result in any immediate visual difference for players, creators now have the freedom to specify sun or atmospheric intensities with values larger than 65,000. Previously, larger values like these would cause visual corruption on certain mobile devices