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Minecraft PE 26.10.27 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.4 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
Borion Hack Release for Minecraft Bedrock Edition 26.X (Win10/11)
It is not necessary to hack MCPE servers and -
Abandoned Structures Mod v1.13.1 for Minecraft PE 1.19/1.20/1.21/26.3+
Abandoned Structures Mod is responsible for
Minecraft PE 1.21.0.21 Changelog
Mace
- The Mace now has three brand new Enchantments available for use!
- Wind Burst generates a burst of wind when successfully striking enemies, launching the wielder in the air!
- Density makes the already heavy Mace EVEN HEAVIER, adding additional heft to its Smash Attack!
- Breach allows the Mace to bypass a portion of an enemy's Armor, striking fear into the hearts of even the most protected enemies!
- Added a new explosive particle effect when executing a smash attack with the Mace to really show the player's power when using it!
- Known issues: Particles appear grey in water and on some leaves. Particles appear when target is hit in the air.
Mob Effects
- Added Raid Omen
- Instead of triggering a Raid directly, Bad Omen will transform into a Raid Omen variant with a duration of 30 seconds
- Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen
- Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting
- Added activation sounds to Bad Omen, Trial Omen, and Raid Omen
Paintings
- Added five new paintings by artist Sarah Boeving:
- Baroque
- Humble
- Meditative
- Prairie Ride
- Unpacked
Trial Chambers
- Trial Chambers are now more consistently buried by terrain when found underground
Trial Spawner
- Ominous Trial Spawners now show a preview of the item that is about to be dropped
Features and Bug Fixes
Blocks
- "coral_block" block is now split into unique instances: "tube_coral_block", "brain_coral_block", "bubble_coral_block", "fire_coral_block", "horn_coral_block", "dead_tube_coral_block", "dead_brain_coral_block", "dead_bubble_coral_block", "dead_fire_coral_block" and "dead_horn_coral_block"
EDU Toggle
- Chemistry items now appear in the creative inventory when the Education edition toggle is on
Gameplay
- Fixed a crash that could occur when teleporting to a region where a Piston is pushing a Chest
- Fixed a crash that could occur when the player begins losing air
Hardcore Mode (Preview Only)
- The death screen now shows “Spectate World” option when playing in Hardcore Mode
Mobs
- Armadillos no longer repeatedly roll and unroll when receiving damage from blocks
Realms
- Fixed several instances of periods being narrated as 'dot' on the Realms Stories 'Opt In' screen (Preview only)
Accessibility Features
- Added text-to-speech support for member search results in the Realms Stories Member tab (Preview Only)
- The Realms Stories Opt In screen now enumerates its active buttons with text-to-speech on (Preview Only)
User Interface
- Added slide-off persistence to new d-pad touch control scheme
- Changes positioning and scale of default new touch d-pad control scheme. Also allows for moving the dpad closer to the hotbar when customizing touch controls.
- Made the jump and ascend in water button overlap so now the player can stay above water more easily
- Fix a bug that prevented navigating to previously sent messages with a keyboard on Xbox
Technical Updates
Add-Ons and Script Engine
- Fixed some places in documentation generation where elements were accidentally overwritten. This caused a minor amount of documentation to appear or move in the Animations, Blocks, Entities, and Particles files
Blocks
- Updated block geometry to allow uv rotations
- This allows you to rotate the specified uv rect in 90 degree increments before applying it to a block face
- Supported from minecraft:geometryformat version 1.21.0 and up
- Added pivot for scale in the Block Transformation Component
- Added pivot for rotation in the Block Transformation Component
Documentation
- Documentation for version v1.13.0 of "Decoration Features" is now up to date
Editor
Editor is now in v0.6 with the following new features:
- New Panel Layout – panels can be toggled, resized, and support auto-hide
- Widget Framework – editor extensions can now use custom entities and animations to mark information within the world
- Global Block Hotbar + Picker – customize and swap between your most common blocks to build even faster
- Brush Shape Framework – use our resizable brush shapes to quickly modify the world or add your own with editor extensions
- Summon Tool – quickly create, move, rotate, and delete entities
- Line Tool – build parkour maps, bridges, roads with our new line tool
- Improved performance, bug fixes, and many more!
Experimental Technical Updates
API
- get will now handle items whose names have changed so that scripts referencing old names will still work as intended
- Added ItemComponentUseOnEvent for beta
- Moved typeIdand Block.matches from beta to stable
- Update jаvascript engine
- BigInt support
- hasOwn
- Array findLast and at
- Miscellaneous bug fixes
- @minecraft/server.BlockType
- Moved idAPI from beta to stable v1.11.0
- @minecraft/server.BlockTypes
- Moved BlockTypes API from beta to stable v1.11.0
- Moved typeAPI from beta to stable v1.11.0
- @minecraft/server.Block
- Moved typeAPI from beta to stable v1.11.0
Graphical
- Fixed heightmap textures not rendering correctly in the Deferred Technical Preview