Popular
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ESBE Shader 3G v2.2 for Minecraft PE 1.16 & 1.17 (1.21/26+)
ESBE is offered initially in two versions for -
Minecraft PE 26.20.21 (1.21.132/26.3)
More epic battles in the new structure, wind -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21/26.2+
Dynamic Lights has long been created for almost -
IndustrialCraft PE Mod 2.4.5 for Minecraft PE 1.16
The IndustrialCraft PE history continues and now -
Simple Vehicles Addon v3.7.2 (NEW) for Minecraft PE 1.20/1.21/26.10+
This is the biggest car pack among other addons -
Lucky Block Addon for Minecraft Bedrock 1.17/1.18/1.19/1.20/1.21/26.3
Keep the latest lucky block addon for current -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20/1.21.132 (26.3)+
No modifications, now the old TreeCapitator is -
Vein Miner & TreeCapitator Addon for Minecraft PE 1.17/1.20/1.21/26.10+
Start your first day working as a miner or -
Ark Addon (MCArk) for Minecraft PE 1.19/1.20/1.21/26.2+
Combine the two survival games together by -
AziFy Shader (EnDefault/TrulyDefault/UltraMerged/Reimagined/Revive) for 26.10.27+
AziFy got its first version on Render Dragon
Minecraft PE 1.20.30.24 Changelog
User Interface
- Fixed feedback button behavior in the new Play Screen not linking to the feedback page
- New death screen now has partial support (color, static obfuscation) for "Formatting Codes"
Audio
- Player entities now play the appropriate sounds when entering/exiting water
Blocks
- Fixed a problem where blocks' rendering was not updating unless the player jumped
- Tripwire Hooks no longer have delayed deactivation towards the south and west
- Concrete Powder blocks are now the correct color for worlds imported from previous versions
Gameplay
- Camera commands that are sent in the same tick are no longer ignored
- Nametags are no longer completely invisible while sneaking with the player still visible
Mobs
- The following mobs will now set their target on fire if the mob is on fire when attacking: Drowned, Husk, Zombie, and Zombified Villager
Education Features
- Dolphins now rise properly when Balloons are attached
- Camels and Sniffers can now have Balloons attached
User Interface
- Fixed various pixel scaling issues on the HUD screen
- The game menu gamepad shortcut on the new death screen now works correctly
- Added three new user-friendly disconnection error messages and improved two others
Technical Updates
API
- Changed scoreboardIdentity to be valid even after the entity has been killed
Items
- Fixed an issue where content errors for items at the latest format version would appear for other items
Mobs
- Exposed new data parameter "can_spread_on_fire" for the "minecraft:behavior.melee_attack" component to specify if the mob should set its target on fire when attacking if the attacking mob is on fire
Experimental Technical Features
API
- World Events
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
- Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
- Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
- Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerBreakBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- itemStack?: ItemStack, the item stack in use by the player (undefined if empty hand)
- readonly player: Player, the player breaking the block
- Added PlayerBreakBlockBeforeEventSignal
- Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
- Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
- subscribe function now takes options?: BlockEventOptions
- Added PlayerPlaceBlockBeforeEvent with the following members
- cancel: boolean, cancels event from happening
- readonly face: Direction, the face the block is being placed on
- readonly faceLocation: Vector3, the location on the face the block was placed on
- itemStack: ItemStack, the item stack being used to place the block
- readonly player: Player, the player placing the block
- Added PlayerPlaceBlockBeforeEventSignal
- Modified WorldAfterEvents
- Renamed blockBreak to playerBreakBlock
- Renamed blockPlace to playerPlaceBlock
- Modified WorldBeforeEvents
- Added playerBreakBlock
- Added playerPlaceBlock
- Added BlockEventOptions with the following members
- blockTypes?: string[], names of blocks to be filtered against
- permutations?: BlockPermutation[], specific block permutations to be filtered against
- Added class EntityLoadAfterEvent
- New field entity: Entity
- Added class EntityLoadAfterEventSignal
- Class EntitySpawnAfterEvent
- Added property readonly cause: EntityInitializationCause_
- Class WorldAfterEvents
- Added property readonly entityLoad: EntityLoadAfterEventSignal
- Added enum EntityInitializationCause
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
Graphical
- Disabling Beautiful Skies or Smooth Lighting no longer affects visuals while using Deferred or Ray Tracing in the Deferred Technical Preview
- Moved Smooth Lighting and Beautiful Skies buttons to only appear in the Simple and Fancy graphics menus in the Deferred Technical Preview
- Bloom option removed from Simple, Fancy, and Ray Tracing menus in the Deferred Technical Preview