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Minecraft PE 1.20.0.22 Changelog
Known Issues
- Players are unable to connect to LAN sessions hosted by players on Windows or Xbox
Features and Bug Fixes
Music
- Added the following new music tracks by Aaron Cherof to Cherry Groves, Desert, Jungle, Mesa, and Flower Forest biomes
- A Familiar Room
- Bromeliad
- Crescent Dunes
- Echo in the Wind
Suspicious Blocks
- Sugar Cane, Cactus, and Dead Bush can now be placed on Suspicious Sand
- Bamboo can now be placed on Suspicious Sand and Gravel
- Sugar Cane and Bamboo can now be placed on Moss Block
Archaeology
- Adding Sniffer Eggs to loot in warm ocean ruin for suspicious blocks
- Trail Ruins no longer generate partially exposed
- The loot tables for Suspicious Gravel inside Trail Ruins no longer have duplicate entries for Bricks
- Added a new music disc which can be acquired by brushing suspicious blocks in Trail Ruins. When put in a Jukebox, Relic by Aaron Cherof is played
- Reworked Trail Ruins structures based on community feedback
- Added more structure variants
- Sand no longer generates within the structures
- Tweaked the amount of Gravel and Dirt that generates within the structures
- Tweaked the amount of Suspicious Gravel that generates within the structures
- Split the loot tables for the Suspicious Gravel within the structure. There is now a dedicated loot table for Rare loot items (e.g. Pottery Sherds, Smithing Templates), and a dedicated loot table for more common loot drops (e.g. Tinted Glass Pane, Tools, Candles, etc.).
- Renamed 'Pottery Shards' to 'Pottery Sherds'
Pitcher Plant & Pitcher Crop
- Fixed an issue where the plant textures appeared darker
- Crafting dye from Pitcher Plant now results in two dyes instead of one
Torchflower
- Brown Mooshrooms can now eat Torchflowers
Sniffer
- Sniffer can now be tempted by Torchflower Seeds
- Sniffer now rather breeds than search and dig for items or be tempted
- Sniffer now creates particles while digging
- Sniffer can no longer search and dig in water
- Made Sniffer walk cycle smoother
- Sniffer Egg emits particles only when placed on Moss block to demonstrate faster hatching
Gameplay
- Flying is no longer disabled when flying under Stairs
- Bees no longer make the player eating sound when eating
User Interface
- Added new Trails & Tales Update splash screen texts
- Coordinates will not show up on the new death screen when the "Show Coordinates" setting is enabled
- Added new Trails & Tales Update loading screen tips
- Added exclamation marks to certain splash texts that were missing to match Java Edition
- The tooltip for dismounting Camels has been updated to match the one for other rideable mobs
Items
- Moved Raiser Armor Trim Smithing Template's icon one pixel to the right
- Moved Wayfinder Armor Trim Smithing Template's icon one pixel to the right
- Fixed a bug where in some situations an item in an item frame would be too small
Sculk Sensor Phases
- Sculk Sensors and Calibrated Sculk Sensors now have three phases: Inactive, Active, and Cooldown
- The default phase is Inactive
- This phase lasts indefinitely until the block receives a vibration
- During this phase, the block is able to listen to nearby vibrations until one has been scheduled
- When a scheduled vibration is received, the block switches to the Active phase
- This phase lasts 30 game ticks for Sculk Sensors, and 10 game ticks for Calibrated Sculk Sensors
- During this phase, the block stops listening to nearby vibrations, wiggles its tendrils, and emits a Redstone signal and light
- After the Active phase has finished, the block switches to a Cooldown phase
- This phase lasts for 10 game ticks
- During this phase, the block keeps wiggling its tendrils, but no longer emits a Redstone signal nor light
- Finally, once this phase is finished, the block will switch back to the Inactive phase
- Previously, these phases had different timings:
- The Active phase lasted 40 game ticks for Sculk Sensors and 20 game ticks for Calibrated Sculk Sensors
- There was no Cooldown phase
- These phase timings were tweaked so that it is less common for activated contraptions to recursively activate the Sculk Sensor that powered them
Technical Updates
Add-Ons and Script Engine
- Pumpkin blocks use the string type state "minecraft:cardinal_direction" instead of the int type "direction" state
Commands
- Has item command selector now correctly detects whether or not an actor has a filled Map or Firework Star in their inventory
- The "inputpermission" command now has a description displayed in the command dialogue preview
Bedrock Editor
- Fixed a bug where the default command permission level of the client differed from what was displayed in a multiplayer session
- Tool mode movement will now use the vanilla keyboard controls instead of hardcoded W/A/S/D/Space/Shift keys. Movement bindings can now be customized from the settings menu, but some keys might not be available if they are being used by other editor actions
Items
- Custom items with 'minecraft:record' show the correct sound description in hover text and on playing in a Jukebox
Experimental Technical Features
Add-Ons
- Changed "minecraft:cardinal_direction" and "minecraft:facing_direction" states from int to string type.
- "minecraft:cardinal_direction" has four values ["north", "south", "east", "west"]
- "minecraft:facing_direction" has six values ["down", "up", "north", "south", "east", "west"]
- Added a new experimental Cameras toggle to allow for custom camera perspectives
- Removed "knockback_resistance" item component
API
- New APIs moved from beta to stable @minecraft/server 1.2.0:
- Moving applyDamage(amount: number, options?: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptions): booleanto 2.0
- Moving kill(): booleanto 2.0
- Moving EntityApplyDamageOptionsto 2.0
- Moving EntityApplyDamageByProjectileOptionsto 2.0
- Moving EntityDamageCauseto 2.0
- Moving addTag(tag: string)to 2.0
- Moving removeTag(tag: string)to 2.0
- Moving hasTag(tag: string)to 2.0
- Moving getTags()to 2.0
- Moved Containerand BlockInventoryComponent and EntityInventoryComponent to 2.0
- Moved Music APIs from beta to stable
- Moved Sound APIs from beta to stable
- Moved ModalFormData, MessageFormData, and ActionFormDatato 0.0
- Fixed bug in response of MessageFormResponsewhere selection was inverted from which button was selected. button1 now refers to the left button and results in a selection of 0 and button2 now refers to the right button and results in a selection of 1
- Moved ItemStackconstructor and getter APIs to 2.0
- Moved EntityItemComponent, ItemComponent, ItemTypeand ItemLockMode to 2.0
- Moving applyImpulse(vector: Vector3): voidto 2.0
- Moving applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): voidto 2.0
- Moving clearVelocity(): voidto 2.0
- Moved runCommandfrom beta to 2.0
- Enchantments
- Removed MinecraftEnchantmentTypes class. Use MinecraftEnchantmentTypes from @minecraft/vanilla-data module for minecraft version specific information.
- Added support for "strings" in all Enchantment methods for specifying the enchantment type
- sourceon ExplosionBeforeEvent is now an optional property because explosions may not have a source
- Tameable Component
- Removed unimplemented tameEventfrom TameableComponent
- Updated API to better handle operations outside of loaded and ticking areas
- PositionInUnloadedChunkError: Exception thrown when trying to interact with a Block object that isn't in a loaded and ticking chunk anymore
- PositionOutOfWorldBoundariesError: Exception thrown when trying to interact with a position outside of dimension height range
- Dimension
- getBlock now returns an optional Block to reflect it might return 'undefined' if asking for a block at an unloaded chunk
- Signs
- Added optional SignSideparameter to functions setText, getText, getRawText, setTextDyeColor, and getTextDyeColor on BlockSignComponent to support getting and setting text and colors on both sides of signs.
- Added isWaxedproperty to BlockSignComponent indicating whether players can edit the sign or not.
- Added setWaxedmethod to BlockSignComponent to block players from editing the sign.
- runCommandand runCommandAsync on Dimension and Entity can now fail with a CommandError
- runCommandcan throw a CommandError exception
- runCommandAsyncwill pass a CommandError into the reject handler
Commands
- Added /camera command as part of the experimental Cameras toggle
- This command can switch to custom camera perspectives or fade the screen
- Use /help camera to get a full list of options