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Minecraft PE 1.20.80.24 (1.20.80 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.23
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
More Shields Addon v5.0 for Minecraft PE 1.17/1.18/1.19/1.20/1.21
More Shields by Lord Raiyon is a pack of new -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons
Minecraft PE 1.20.0.21 Changelog
Features and Bug Fixes
Experimental Toggle
- All Trails & Tales content has now been “de-experimentified” and is available during normal gameplay
- Removed the Next Major Update toggle, since it has no active experimental content
Accessibility Features
- The four Creative Inventory tabs now have their names read out by text-to-speech
Blocks
- Suspicious Sand and Suspicious Gravel now play their respective sounds when brushing them has completed
Decorated Pot
- Decorated Pot faces now use the top rows of pixels
Pitcher Crop
- The Pitcher Crop hitbox will now change in size according to its age
Pitcher Crop Block
- Pitcher Crop block now uses bottom texture
Calibrated Sculk Sensor
- Calibrated Sculk Sensors now power the block below them when active
- Calibrated Sculk Sensors now have an active cooldown of 1 second instead of 2 seconds
- Calibrated Sculk Sensors now detect vibrations up to 16 blocks away instead of 8 blocks
Gameplay
- Fixed fall damage accumulating when player jumps on roofed Soul Sand Bubble Column
Graphical
- The Decorated Pot now respects the lighting conditions when held in hand or dropped
- Conduit block now respects the lighting conditions when held in hand or dropped
Signs
- A sound is now played when trying to interact with a waxed Sign
- It is no longer possible to use Ink Sac, Glow Ink Sac, or Dyes if the text that would be changed is empty
- Interacting with an unwaxed Sign while holding an item that cannot be used on the sign now opens the sign for editing
- Interacting with a Sign while holding certain item no longer also trigger the item's specific action in addition to opening the Sign for editing
- Examples of items that caused this are: Brush, Armor, Fishing Rod, Book & Quill, Goat Horn, Empty Map
- When using gamepad or touch input, correct tooltips are now shown if interacting with the Sign is possible
- When editing the text of a Sign the text color now matches the dye of the sign
- It is now possible to attach a hanging sign to another without sneaking
Sniffer
- Fixed the Sniffer's head Z-fighting with their body
Sculk Sensor
- Sculk Sensors now power the block below them when active
Sculk Shrieker
- Waterlogging a Sculk Shrieker will now silence its shriek sounds
User Interface
- Marketplace and Dressing Room cycle buttons now show navigation chevron when using a controller and controller hints are disabled
- Fixed the multiplayer toggle in the Create New World screen sometimes wasn't greyed out even though the setting would have no effect
- Coordinates are now shown on the new death screen if the "Show Coordinates" setting is enabled
Vanilla Parity
- Top and bottom Door textures now rotate correctly when opened and closed for worlds versioned from 1.20 onward
Vibration Frequencies
- In preparation for the Calibrated Sculk Sensor, vibration frequencies have been greatly simplified to prevent unwanted interference
- The following are category descriptions for each frequency and the expected events that they correspond to:
- Movement in any medium (land, liquid or air)
- Landing on any surface (land or liquid)
- Item interactions
- Gliding with an Elytra or unique mob actions (Ravager roaring, Wolf shaking, etc.)
- Equipping gear
- Interacting with a mob
- Mobs and players getting damaged
- Consuming items (drinking and eating)
- Blocks 'deactivating' (Door closing, Chest closing, Button unpressing, etc.)
- Blocks 'activating' (Door opening, Chest opening, Button being pressed, etc.)
- Blocks changing (Cauldron water level rising, adding food to a Campfire, etc.)
- Blocks being destroyed
- Blocks being placed
- Mobs and players spawning
- Mobs and players dying or an explosion
Technical Updates
Editor
- Fixed bug where Editor could be accessed during a regular gameplay session
General
- Fix "get_equipped_item_name" Molang query not being able to return the old name of some flattened items, eg. red_wool to wool
Entities
- Introduced new entity filters "all_slots_empty" and "any_slot_empty" to allow searching for empty item slots in a designated equipment location
Graphical
- Fixed a crash when enabling ray tracing in ray tracing compatible content that was loaded into with ray tracing turned off
Items
- Custom items with 'minecraft:durability' and 'minecraft:repairable' can be combined to repair them without requiring a custom item entry
Recipes
- Fixed incorrect content warnings for recipes that use the same blocks but with different data
Components
- Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json file. Old behavior is maintained for "format_version" lower than 1.20 with 1.35 value rather than what the json file specifies
Experimental Technical Features
Add-Ons
- Added "minecraft:facing_direction" state to the "minecraft:placement_direction" block trait.
- "minecraft:facing_direction" is a six value integer state (down, up, south, west, north, east)
- Can enable and access this state on blocks through the "minecraft:placement_direction" trait
- Can access the "minecraft:cardinal_direction" state on blocks that apply the "minecraft:placement_direction" trait in block_property Molang queries and set_block_property EventResponses
- Pumpkin blocks use state "minecraft:cardinal_direction" instead of "direction"
API
- Fixed a bug where modified equipment and container slots were not being synced to clients
- @minecraft/server
- Renamed BlockPropertiesto BlockStates
- Renamed getAllPropertiesto BlockPermutation.getAllStates
- Renamed getPropertyto BlockPermutation.getState