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For-Minecraft.com » Minecraft PE 1.19.60.22 Changelog

Minecraft PE 1.19.60.22 Changelog

Bamboo Wood Types

  • Bamboo Planks and Slabs can now be used in all recipes that take Planks of any wood type
  • Bamboo Mosaic (Planks and slabs) cannot be used as a general Wood Plank in crafting recipes
  • Renamed “Stripped Block of Bamboo” to “Block of Stripped Bamboo”, as it was incorrectly named
  • Block of Bamboo and Block of Stripped Bamboo are now correctly classified as "Woods" in the Creative inventory, instead of as "Logs"
  • Updated Block of Bamboo and Block of Stripped Bamboo textures, as their lighting was inconsistent with other blocks

Camel

  • Using a Saddle on an adult Camel now results in it being properly equipped
  • Dispensers can now equip Saddles to tamed Camels

Gameplay

  • Player sound slider now correctly adjusts step and fall sounds for Bamboo blocks, Hanging Signs, Nether Wood types, and Chiseled Bookshelves
  • Block sound slider now correctly adjusts sounds for Chiseled Bookshelf
  • Lowered sound volume for Ender Dragon when placed on a Note Block
  • Jukebox slider now correctly adjusts sound level for Mob heads placed on Note Block

Chiseled Bookshelf

  • Books can now be removed and added to specific slots on the Chiseled Bookshelf
  • You can now remove a Book from the Chiseled Bookshelf while holding a Book in your hand

Features and Bug Fixes

Gameplay

  • Fixed an issue where players could fall out of moving blocks when pushed upwards
  • Fixed an issue where night was being incorrectly skipped if the last player in a game is in the Nether or End
  • A player entering the Nether or End will now trigger a night skip if all players left in Overworld are sleeping
  • Fixed a bug where dropping an item and sleeping at the same time would cause the server to hang
  • Orbs spawned within the same block will merge and combine XP values until orb limit is reached

General

  • Fixed an issue where text fields would not regain focus after being deselected with a gamepad
  • Fixed an issue where user interface elements on the Achievements screen and the new Create New World screen didn't properly trigger sound effects

Items

  • Fixed an issue that prevented some Tripwire Hooks from being valid when trading with a Fletcher Villager

Mobile Controls

  • Fixed a bug where players couldn’t interact with the toast notifications in Joystick and Crosshair touch controls

Mobs

  • Fixed the Vex being incorrectly lit in dark surroundings
  • Fixed the Vex texture disparity between Bedrock and Java
  • Endermen, Skeletons, and Wither Skeletons now only spawn at light level 7 and below (instead of 11 and below) in the Nether

Player

  • Fixed a bug causing players’ hitboxes and nameplates to be unaligned when rejoining a world after dying and returning to menu without respawning

Touch Controls

  • The inventory tab will now reset their hover state if the player uses the second input method and hover on another tab

Vanilla Parity

Mobs

  • Using a Saddle on a tamed Horse, Donkey, or Mule now results in it being equipped
  • Using Horse Armor on an unarmored, tamed Horse now results in it being equipped
  • Using a Carpet on a tamed Llama now results in it being equipped
  • Dispensers can now equip Saddles and Horse Armors to tamed Horses
  • Dispensers can now equip Saddles and Chests to tamed Mules and Donkeys
  • Dispensers can now equip Carpets and Chests to tamed Llamas
  • Dispensers can now equip Saddles to Pigs and Striders
  • Shears in a Dispenser will now only shear one Sheep at a time
  • Shears in a Dispenser will now shear Snow Golems and Mooshrooms

Wandering Trader

  • The Wandering Trader will no longer have a chance to offer duplicate Seed trades

User Interface

  • Fixed text to speech enumeration for the worlds in play screen, select language in settings screen, select controls in settings screen, and friends in invite friends screen when there are a large number of items in the list

Technical Updates

Components

  • Added "inventory" as a possible "domain" value for the "has_equipment" filter, which allows to check for items stored in the actor's inventory
  • Added an "equip_item_slot" field to the "interact" component
    • If set, an item held by the player will be equipped to the specified slot upon successful interaction
    • If an item is already present in the specified slot, it will be moved to the player's inventory
    • Equipping an item removes it from the player's inventory, unless the player is in Creative Mode

Technical Experimental Features

 

API

  • Block
    • Added function getRedstonePower(): number- Gets the Redstone signal strength of the Block if it is part of a circuit, otherwise returns undefined
  • Added /scriptevent command as part of the Beta APIs experiment. This is what will trigger system.events.scriptEventReceive events (see below)

    • Usage: /scriptevent <messsageId: string> [message: ???]
    • messageId must be namespaced, use of the minecraft namespace is invalid (e.g. "/scriptevent give:coal", "/scriptevent my_scripts:spawn_sheep")
    • message is optional, with a max length of 256 characters

  • events.scriptEventReceive
    • Added system event events.scriptEventReceive
    • Added read-only property id: String- The namespaced ID of the event
    • Added read-only property message: String- The content of the message the event was sent with
    • Added read-only property sourceBlock: Block- The command block that triggered/executed the command call if applicable, otherwise undefined
    • Added read-only property sourceEntity: Entity- The player/entity that executed the command call if applicable, otherwise undefined
    • Added read-only property initiator: Entity- The player that caused an NPC to execute the command call if applicable, otherwise undefined
    • Added read-only property sourceType: MessageSourceType- The type of source the event was triggered by
    • subscribe()can filter by valid namespace string using the ScriptEventMessageFilterOptions class

  • ScriptEventMessageFilterOptions
    • Added ScriptEventMessageFilterOptions class
    • Added property namespaces: string[]- An array of namespaces to filter on
  • Simulated Player
    • Added property isSprinting- Used to get or set if the sprinting state of the simulated player is set to true

General

  • Ensure Block Permutation Conditions cannot have side effects (i.e. 'math.random', 'math.random_integer', and variable assignment)

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