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For-Minecraft.com » Minecraft PE 1.19.40.20 Changelog

Minecraft PE 1.19.40.20 Changelog

Updated Touch Controls

  • Implemented a button under Settings > Touch to show the Touch Control Selection Screen which can be used to modify the selected control scheme
  • When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
  • In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
  • Added support for dragging and dropping with touch gestures in the inventory
  • Added a more tailored user experience for stack splitting with touch, initiated by long pressing on a stack of items
  • Double tapping 'descend' now toggles off flight in Joystick touch control modes
  • Updated the positioning of status effects for Pocket UI

Vanilla Parity

  • Spectators no longer drop XP orbs when killed
  • Spectators no longer reset their player level when killed
  • Getting killed by a renamed weapon now produces a death message with the item name
  • The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors

Accessibility Features

  • Hotbar item text background now is affected by the Text Background Opacity slider

Deep Dark

Ancient Cities

  • Mobs no longer spawn within the bounds of an Ancient City

EDU

  • NPC names default to only being displayed while looking at them

Gameplay

  • Falling blocks no longer break when landing on double slabs
  • Keyboard users can now sprint when moving diagonally
  • Added a fix so Huge Fungus stems will no longer replace partial blocks when growing from Nylium
  • Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations
  • Fixed several issues related to Sticky Pistons being used near world build limits

General

  • Fixed a bug where usernames could be above max size

Graphical

  • Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks
  • Fixed a potential issue with screen position on Android devices

Items

  • Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value

Mobs

  • Baby Villagers will again accept flowers from Iron Golems
  • Guardians are no longer able to float in the air
  • Enabled tamed mobs that follow the player to follow the player through an End Portal
  • Grove biome now classified as "Cold" and Villagers spawned there will be the snow variant

Profile

  • Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch

User Interface

  • To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
  • Ensured proper text-to-speech support for the revamped death screen
  • Fixed a bug where achievements would be disabled for some world templates
  • Fixed bug causing player to move in the wrong direction after turning using VR Snap camera movement

World and Dimensions

  • Fixed a bug which caused Boats to disappear when pushed through a portal

Commands

  • Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
  • Added the 'replace block' overload to the /loot command
  • Implemented the "/execute rotated " and "/execute rotated as " commands
  • Added the ability to set a custom block with a specific custom block property using the /setblockcommand

Stability and Performance

  • Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal

Technical Updates

Data-Driven Items

  • Custom Items, tags and block tags now work correctly with minecraft:digger component

Actors

  • Implemented new "is_baby" actor filter that returns true when the subject entity is a baby

AI Goals

  • Fixed an issue with Iron Golems that prevented mobs with the "minecraft:take_flower" AI behavior to use the goal
  • Exposed new data parameters for the "minecraft:play" AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend

Entity Documentation

  • Fixed and updated documentation for entity events

GameTest Framework (Experimental)

  • Entity
    • Updated targetproperty to be read-only,
    • Fixed an issue where UI forms would not mark their canceled field correctly
  • Converted EntityQueryScoreOptions to an interface
  • Converted EntityRaycastOptions to an interface
  • Converted ExplosionOptions to an interface
  • Converted MusicOptions to an interface
  • Converted SoundOptions to an interface

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