Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.21
More epic battles in the new structure, wind -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.19.40.20 Changelog
Updated Touch Controls
- Implemented a button under Settings > Touch to show the Touch Control Selection Screen which can be used to modify the selected control scheme
- When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
- In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
- Added support for dragging and dropping with touch gestures in the inventory
- Added a more tailored user experience for stack splitting with touch, initiated by long pressing on a stack of items
- Double tapping 'descend' now toggles off flight in Joystick touch control modes
- Updated the positioning of status effects for Pocket UI
Vanilla Parity
- Spectators no longer drop XP orbs when killed
- Spectators no longer reset their player level when killed
- Getting killed by a renamed weapon now produces a death message with the item name
- The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors
Accessibility Features
- Hotbar item text background now is affected by the Text Background Opacity slider
Deep Dark
Ancient Cities
- Mobs no longer spawn within the bounds of an Ancient City
EDU
- NPC names default to only being displayed while looking at them
Gameplay
- Falling blocks no longer break when landing on double slabs
- Keyboard users can now sprint when moving diagonally
- Added a fix so Huge Fungus stems will no longer replace partial blocks when growing from Nylium
- Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations
- Fixed several issues related to Sticky Pistons being used near world build limits
General
- Fixed a bug where usernames could be above max size
Graphical
- Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks
- Fixed a potential issue with screen position on Android devices
Items
- Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value
Mobs
- Baby Villagers will again accept flowers from Iron Golems
- Guardians are no longer able to float in the air
- Enabled tamed mobs that follow the player to follow the player through an End Portal
- Grove biome now classified as "Cold" and Villagers spawned there will be the snow variant
Profile
- Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch
User Interface
- To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
- Ensured proper text-to-speech support for the revamped death screen
- Fixed a bug where achievements would be disabled for some world templates
- Fixed bug causing player to move in the wrong direction after turning using VR Snap camera movement
World and Dimensions
- Fixed a bug which caused Boats to disappear when pushed through a portal
Commands
- Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
- Added the 'replace block' overload to the /loot command
- Implemented the "/execute rotated " and "/execute rotated as " commands
- Added the ability to set a custom block with a specific custom block property using the /setblockcommand
Stability and Performance
- Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal
Technical Updates
Data-Driven Items
- Custom Items, tags and block tags now work correctly with minecraft:digger component
Actors
- Implemented new "is_baby" actor filter that returns true when the subject entity is a baby
AI Goals
- Fixed an issue with Iron Golems that prevented mobs with the "minecraft:take_flower" AI behavior to use the goal
- Exposed new data parameters for the "minecraft:play" AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
Entity Documentation
- Fixed and updated documentation for entity events
GameTest Framework (Experimental)
- Entity
- Updated targetproperty to be read-only,
- Fixed an issue where UI forms would not mark their canceled field correctly
- Converted EntityQueryScoreOptions to an interface
- Converted EntityRaycastOptions to an interface
- Converted ExplosionOptions to an interface
- Converted MusicOptions to an interface
- Converted SoundOptions to an interface