Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.21
More epic battles in the new structure, wind -
RealSource Resource Pack v3.0 for Minecraft PE 1.19/1.20
Prefer the vanilla look over all other Minecraft -
Weapon Combiner Addon v1.7 for MCPE 1.20.80+ (+DLC)
The ability to combine valuable items with -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.19.40 Changelog
General
- Getting killed by a renamed weapon now produces a death message with the item name
- Getting killed by a mob with a renamed weapon now produces a death message with the item name
- The Roofed Forest, Savanna Mutated, and Birch Forest biomes use the correct grass colors
- Mobs no longer spawn within the bounds of an Ancient City
- Sweet Berries can now be planted on Farmland
- Changed bubble column strength to match Java Edition
- Scaffolds now burn at a more correct rate, 1/4 of an item
- Wither Skeletons can now spawn inside of Wither Roses
- Decreased the amount of hunger used while swimming to match Java Edition
Mobs
- Ravagers can now be hurt by Evoker Fangs
- Increased Ravager collision box size to match Java Edition
- Increased Ravager speed to match Java Edition
- Librarian Villagers can now offer Enchanted Books with Curse of Vanishing and Curse of Binding
Blocks
- Players swimming above Mud will not have their screen covered
- Projectiles landing on Mud will not repeatedly shake
- Amphibious mobs no longer have trouble pathfinding around Mud Blocks
Spectator Mode (Experimental)
- Spectators no longer drop XP orbs when killed
- Spectators no longer reset their player level when killed
- Water fog is no longer removed for players in Spectator Mode
- Spectator players no longer play sounds when entering/exiting bubble columns
- Shulker bullets no longer follow Spectators
- Spectators are now invisible to normal players
- If a player is in Spectator Mode and other non-spectating players are present on the server, the spectating player won't affect mob despawning anymore
- If there are only spectating players on the server, mob despawning is now put on hold
Fixes:
Performance/Stability
- Fixed a crash when using spawn eggs in peaceful worlds on PlayStation 4 Edition
- Fixed a crash that could occur when an animated structure was loading from a Structure Block and the player left a dimension via portal
- Fixed a bug which caused the game to crash when loading an Arrow with an unrecognized data value
- Fixed a potential crash source in explosions
- Fixed a crash that could occur when leaving a split screen session
- Fixed an issue with Marketplace bundle prices not showing as free after purchasing
- Added a Clear Cache button in Storage Settings for all platforms. This button clears contents of Marketplace folders (but not worlds) and might help alleviate issues downloading content
- Fixed an issue where Wither effect damage would be reduced by armor
Gameplay
- Keyboard players can now sprint when moving diagonally
- Grove biome is now classified as "cold" and Villagers spawned there will be the snow variant
- Fixed fall damage accumulating while the player is in a Trapdoor block at the top of a bubble column
- Fixed an issue causing player to move in the wrong direction after turning using VR snap camera movement
Mobs
- Baby Villagers will again accept flowers from Iron Golems
- Guardians are no longer able to float in the air
- Enabled tamed mobs that follow the player to follow the player through End Portals
- Fixed an issue where Drowned could change held items when attacking
- Fixed a bug where mobs with a long hit range could hit players through walls
- Fixed a bug which caused Boats to disappear when pushed through a portal
- When a mob is a passenger in a Boat, neither the Boat nor the mob are allowed to change dimension
- NPCs can now have no name, hiding the nametag above their head
Blocks
- Falling blocks no longer break when landing on double Slabs
- Huge Fungus stems no longer replace partial blocks when growing from Nylium
- Water texture on some waterlogged blocks no longer renders too bright when placed under other blocks
- Fixed an issue which caused Redstone to output the wrong signal strength in certain configurations
- Fixed several issues related to Sticky Pistons being used near world build limits
- Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer
- Fixed Beacon block suddenly disappearing when seen from a distance
- The book of an Enchanting Table now properly faces a nearby player
- Temporarily reverted the changes to Dirt Path and Farmland collision changes, as well as Soul Sand and Mud blocks sinking while we iron out some bugs
Items
- Reverted the change that caused Arrows and Tridents to stop moving
Graphical
- Fixed an issue with screen position on Android devices
User Interface
- Removed the “Clear Account Sign in Data” button from the Settings menu from non-Switch platforms, as it is only intended to function on Nintendo Switch
- Fixed a bug where usernames could be above max size
- To make finding the right thing in Settings easier, the Profile screen has been split into two new sections: General and Account
- Ensured proper text-to-speech support for the revamped death screen
- Fixed a bug where achievements would be disabled for some world templates
- Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the Crafting Table screen
- Fixed a bug in Pocket UI where items could be dropped in the dark-grey areas around the item grid in the inventories for the Horse, Mule, Donkey, and Llama
- Fixed a bug where the death screen message was visible when the Show Death Message game rule was set to false
- Fixed an issue where players couldn't drag/drop or select items from the equipment page
- Changed the color of the text descriptions for the 'Darkness Effect Strength' and 'Notification Duration' accessibility options to a lighter shade to make them more readable
- Fixed a bug where death messages were sometimes too long to fit on screen
- Fixed the crafting screen search string not saving correctly
- Fixed an issue with the durability bar missing on inventory screens on Xbox
- Fixed a bug where the sign in button on Create New World didn't work on some platforms
- The copy coordinates gamepad tooltip now uses the correct icon depending on the platform
Realms
- Shortened text when uploading worlds and add-ons so it fits in the dialog
- Fixed a problem where custom add-on packs could not be applied properly in Realms settings, as well as fixed a crash during pack uploading
- Unlocalized text no longer appears when connecting to a Realm with an outdated client
Mobile Touch Controls
- Fixed a bug where items could not be removed from the hotbar by moving them onto other items in Creative Inventory on mobile devices
- Fixed an issue where the stack splitting progress bar was not aligned on touch mode
- Adjusted layout of the touch toolbar and status effect icons based on user feedback
- Fixed a bug that prevented scrolling through the Village trade list on mobile devices
- When the auto-jumping feature is enabled, the player will now automatically jump out of water when moving toward a block on land
- In Creative Mode while using touch input with Action Buttons off, the delay for breaking the first block has been increased to 800 milliseconds. This reduces the chance of breaking a block by accident
- Added support for dragging and dropping with touch gestures in the inventory
- Double tapping 'descend' now toggles off flight in Joystick touch control modes
- Updated the positioning of status effects for Pocket UI
- The inventory button for touch devices is now reset to its default appearance after closing the inventory
- Fixed an issue where players couldn't swap unstackable items with touch controls
- Improved the images for the three control schemes in the touch settings menu
Technical Updates:
Updated Add-On Template Packs
Custom Block Geometry
- We have released custom block geometry in this version of Minecraft. This means that anyone can make a custom block with their own custom geometry and textures WITHOUT turning on the Holiday Creator Features experimental toggle in settings
General
- Fixed a crash that could occur when using the hasItem selector and specifying a negative value for the item's data
- Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
- Added flag is_hidden_in_commandsin menu_category to control whether or not a block can be used in commands
- Release BlockGeometryComponent out of experimental in JSON formats 1.19.40 and higher
- Release BlockMaterialInstancesComponent out of experimental in JSON formats 1.19.40 and higher
- Renamed minecraft:block_light_filtercomponent to minecraft:light_dampening
- Renamed experiment GameTest Frameworkto Beta APIs
- The now-renamed Beta APIsexperiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
- Fixed a bug where EntityHurtEventwould not fire on player death
- Entity
- Updated targetproperty to be read-only
- Fixed an issue where UI forms would not mark their cancelled field correctly
- Converted EntityQueryScoreOptions to an interface
- Converted EntityRaycastOptions to an interface
- Converted ExplosionOptions to an interface
- Converted MusicOptions to an interface
- Converted SoundOptions to an interface
- Removed built-in GameTest Behavior Packs
Commands
- Implemented the "/execute facing" and "/execute facing entity" commands
- Implemented the "/execute align" command
- Fixed a problem with teleports appearing to fly the target to the new location instead of being instant
- Added the 'replace block' overload to the /loot command
- Implemented the "/execute rotated " and "/execute rotated as" commands
- Added the ability to set a custom block with a specific custom block property using the /setblockcommand
- Copying a bubble column with the /clone command no longer results in invisible water
- Added new overload to the /summon command that adds rotation arguments
- New overload is /summon [ spawnPos : x y z] [yRot: float] [xRot: float] [spawnEvent: string] [nametag: string]
- Previous overload '/summon [ spawnPos : x y z] [spawnEvent: string] [nametag: string]'
- Temporarily disabled the rotation for the /summon command while a bug is worked on
- Fixed a rotation issue when a Command Block executes 'execute facing' and 'execute rotated'
- Implemented the '/execute in' command
- Implemented the ‘/execute anchored <eyes|feet>’ command
Data-Driven Blocks
- minecraft:direction is no longer exposed as a data-driven blockProperty. Blocks throw a content error when the "minecraft" namespace is used
Data-Driven Items
- Added support for recipes to use item tags directly instead of item names
- Added new item tags
- Converted several recipes from code into their own recipe files
- Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatibility):
- barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
- Custom Items, tags, and block tags now work correctly with the minecraft:digger component
Actors
- Implemented new is_baby actor filter that returns true when the subject entity is a baby
- Fixed "bool_property" filters that didn't specify a "value"
AI Goals
- Fixed an issue with Iron Golems that prevented mobs with the minecraft:take_flower AI behavior to use the goal
- Exposed new data parameters for the minecraft:play AI behavior to specify such things as the duration the goal stays active, the chance to start the goal, the range to search for a friend, and the follow distance to stay within when playing with a friend
Entity Documentation
- Removed experimental markers for The Wild Update entity behaviors and components
- Added documentation for minecraft:heartbeat
- Fixed and updated documentation for entity events
API
- Events
- Removed event tick- called each tick
- System
- Added system.run() - to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
- Block
- Renamed property idto typeId
- BlockComponent
- Renamed property idto typeId
- Entity
- Renamed property idto typeId
- Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads
- EntityComponent
- Renamed property idto typeId
- ItemComponent
- Renamed property idto typeId
- ItemStack
- Renamed property idto typeId
GameTest Framework (Experimental)
There has been a major breaking change to experimental jаvascript APIs:
All script modules have been renamed to follow a new convention.
- mojang-gametest-> @minecraft/server-gametest
- mojang-minecraft-> @minecraft/server
- mojang-minecraft-ui-> @minecraft/server-ui
- mojang-minecraft-server-admin-> @minecraft/server-admin
- mojang-net-> @minecraft/server-net
For example, rather than using:
import * as mc from “mojang-minecraft”;
Use:
import * as mc from “@minecraft/server”;
Use of script eval() and Function() must be explicitly enabled in manifest.json
To do this, set script_eval in capabilities array.
"capabilities": [ "script_eval"]
- Root path for imports has changed; scripts/ prefix are no longer allowed.
- For imports, use import "./source.js" or import "source.js"
- Deprecated use of import "scripts/source.js"