Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.22
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.19.10.23 Changelog
Features and Bug Fixes
Allay
- Items held by Allays now glow in darkness
Blocks
- Mangrove Signs now use Mangrove Plank textures for breaking particles
- Mangrove Propagule is now placed at a random offset
- Iron Bars and Glass Panes now connect to Mangrove Roots
Commands
- Expanded the '/locate' command into locate structure and locate biome
Deep Dark
Darkness
- Darkness effect now works in the Nether and the End dimensions
- Lava and Powder Snow fogs now take priority over Darkness and Blindness fogs
Sculk Shrieker
- Sculk Shrieker now detects players when riding all types of entities, including Striders, Skeleton Horses, Pigs, and Llamas
Gameplay
- Bell now rings when hit by any type of projectile
- Hit sound is now played when Amethyst block is hit by projectiles
- Fixed Bottles not usable on water and Boats not placeable on water
Warden
- Warden's hurt animation no longer differs between Bedrock Edition and Java Edition
General
- Fixed a bug on certain flat worlds where below-0 terrain was accidentally being removed on level load, if there was bedrock at y=0
User Interface
- Fixed a typo in notification duration label for accessibility settings
Mangrove Swamp
- Mangrove Swamps are now denser to more closely match Java Edition
- There is still work to be done to increase the density of Mangrove trees in water, however
- Grass blocks in Mangrove Swamps now have Dirt blocks underneath them
Mobs
- Fixed a bug causing tamed mobs to disappear when they go through a Nether portal in a multiplayer world
- Edited fish health points of Cod, Pufferfish, Salmon, and Tropical fish to be 3 to match Java Edition
- Fixed an issue that broke Slime spawn behavior and prevented Slimes from spawning in Swamp biomes that were also Slime chunks
Wandering Trader
- Fixed a bug that prevented Trader Llamas from becoming aggressive towards entities that attack the Wandering Trader
Stability
- The game no longer crashes when entering the Coin Starter Bundle Screen
Vanilla Parity
- Shulker projectile now adds effect "Levitation" instead of "Levitation II" on hit
- Pufferfish now gives Poison II effect instead of Poison IV when consumed
Technical Updates
Components
- Fixed a bug that prevented the owner of the "minecraft:angry" component from broadcasting anger to its friends if it has no target. A mob with this component will now be able to get angry if it both does not have a target and the component's "filters" list is empty
Mobs
- Mobs can now be hit by projectile when their hitboxes are outside the mob's bounds
Experimental Features
Actor Properties
- Replace 'values' field with 'range' field, which only supports array JSON types. Added required 'type' JSON field for actor properties with supported values 'int', 'float', 'bool', and 'enum'. The 'default' and 'range' fields on the property must match the type specified in the new 'type' field
General
- Blocks with block_light_absorptioncomponent of value 16 no longer fail to load
- Renamed the component 'minecraft:ticking' to 'minecraft:queued_ticking'
- Renamed the 'minecraft:ticking' component's field 'range' to 'interval_range', which is now described in ticks rather than seconds
- Renamed block flammable component fields flame_oddsand burn_odds to catch_chance_modifier and destroy_chance_modifier
- Added ability to set block flammable component using booleans for default flammable or nonflammable values