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For-Minecraft.com » Minecraft PE 1.19.0.30 (31) Changelog

Minecraft PE 1.19.0.30 (31) Changelog

Spectator Mode (Experimental)

Just as a reminder, we won't be accepting bug reports related to spectator mode until we let you know, as the feature is likely to change a lot during development. Here are some of the fixes and changes we have made in this update:

  • Custom input mapping for Spectator Mode added
  • Spectators are now unable to attack
  • Spectators are now unable to build
  • Spectators are now unable to drop items
  • Spectators are now unable to use items
  • Spectators are now unable to open inventory
  • Spectators are now unable to interact with the world through input
  • Spectators are now unable to interact with chests or other container UI
  • Spectators no longer fly slowly when entering Spectator Mode from ground
  • Players enter noclip and flying when enabling Spectator Mode
  • Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
  • Double-jump no longer breaks Spectator Mode

Features and Bug Fixes

Accessibility

  • Submit Feedback button is now described as a link by Text-To-Speech
  • "Controller connection lost" popup now will also be shown on Main Menu screen

Allay

  • Allay no longer stops moving when attempting to reach an item that is too far away while being leashed

Ancient Cities

  • Ancient Cities are no longer flooded with water or lava as often
  • Darkness effect in water no longer creates colorful jumping lines around sources of light
  • Darkness effect fade-in is no longer abrupt
  • Breaking an activated Sculk Shrieker no longer stops the Warden from spawning
  • Structure Void block no longer generate in Ancient City with Sculk Vein generated around it
  • Trap mechanism variant under main central structure in Ancient City now works properly
  • Sculk Shriekers can once again be waterlogged

Warden

  • Warden now emits darkness every 6 seconds
  • Prevent Warden from building anger towards and targeting experience orbs
  • Prevent Warden from attacking non mob type actors such as the Trident
  • Warden can now detect vibrations emitted by a Sculk Shrieker shrieking
  • Warden now prefers investigating the closest mobs position after sniffing
  • Warden now doesn't play anger listening sounds when getting angry through an attack
  • Warden’s heartbeat now reflects the anger towards either the Warden’s target or the highest recorded anger

Sculk Sensor

  • Sculk Sensors correctly detect when Turtle Eggs and Slab Blocks are placed on their respective existing blocks
  • Sculk Sensors now activate repeatedly when an entity is on top of them
  • A projectile hitting Wool or Wool Carpet does not produce vibration anymore 
  • A player looking at a tamed animal does not produce vibrations anymore
  • A player crouching with a Shield in the offhand slot does not produce vibrations anymore
  • The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe
  • Sculk Sensors can now detect Boat movement
  • Sculk Sensors can now detect a Boat above a bubble column making splashes
  • The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is turned into a Mud block when interacted with while holding a Water Bottle
  • Sculk Sensors can be waterlogged once again
  • The lower face of Sculk Sensors can now provide support to other blocks
  • A Sculk Sensor can no longer detect a player sneaking on another Sculk Sensor

Mangrove

  • Mangrove Propagule now grow into trees at the same speed as in Java Edition
  • Bees can now pollinate Mangrove Propagules
  • Mangrove Planks can now be crafted from Stripped Mangrove Logs
  • Mangrove blocks are now sorted next to other Overworld wood types
  • Mangrove Roots are no longer located in the 'Woods' section of the Creative Inventory
  • Mangrove Wood map colors now match Java Edition
  • Mangrove Log and Stripped Mangrove Log map colors now match Java Edition
  • Mangrove Roots are now flammable

Mud Block

  • Gravity blocks now break when falling on Mud blocks
  • Turning Dirt to Mud now produces a splash sound
  • Mud block is now placed beside Dirt in the Creative Inventory 
  • Mud Brick Slabs now play sounds when two Slabs are stacked into a full block

Frog

  • Frogs now provide same experience points as other animals like Cows and Goats
  • Frogspawn is no longer affected by random tick speed (Vanilla Parity)
  • Tadpoles hurt sounds volume has been increased, and Tadpoles now have a grow-up sound

Gameplay

  • When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
  • Torches can no longer be placed on Bells
  • Added Wild Update Achievements; "It spreads", "Birthday song", "With our powers combined!", and "Sneak 100"

Graphical

  • Fixed a bug where Leads would render on top of Glass
  • Reverted mirrored mob parts in Wolf model according to current Art Direction

Items

  • A Boat with Chest now drops a single item when destroyed instead of two items (Boat and Chest)
  • Mangrove Roots can no longer be used as fuel in Furnaces
  • When broken each Minecart variant (Chest/Hopper/TNT) drops itself as a single item, instead of splitting into two items (such as Chest and Minecart)

Pathfinding

  • Mobs do not get stuck into open Trapdoors anymore

Stability and Performance

  • Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted Armor
  • Fixed crash that could occur when blending worlds with air filled chunks
  • Fixed a crash that could occur during splitscreen play

Warden

  • Fixed the little jumping bug after Warden has emerged from the ground
  • The sonic explosion particle has been updated to a new texture

Technical Updates

  • Updated documentation for specific string types "Localization String", "Path String", and "Identifier String"

Mobs

  • Added a target_block_filters to "behavior.move_to_block" and "is_waterlogged" filter test to prevent mobs from moving to blocks underwater

Stability and Performance

  • Fixed a crash when attempting to access a null entity
  • Game no longer crashes when creating a world from Cruise Ship Roleplay template (3P)

GameTest Framework (Experimental)

  • IMPORTANT BREAKING CHANGE

    GameTest module type changed from "jаvascript" to "script" in manifest.json. Added an optional attribute “language” which has only one supported value – jаvascript.

New jаvascript modules in manifest.json should look as follows:


  "modules": [
    {
      "description": "jаvascript module code",
      "language": "jаvascript",
      "type": "script",
      "uuid": "<your UUID>",
      "version": [0, 0, 1],
      "entry": "scripts/main.js"
    }
  ],

  • Commands
    • Added /script profilercommand to create GameTest script performance traces. Script profiles should be written to the Minecraft logging folder.
  • Removed constraint on maximum travel distance from GameTest structure for SimulatedPlayer

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