Popular
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Minecraft PE 1.20.80.24 (1.20.73 Release)
Camels, hanging signs, sniffers and rafts and -
Bicubic Shader v3.2 (BSBE Lite 1.5) for Minecraft Bedrock 1.15/1.18/1.19/1.20
What about the light and at the same time -
Dynamic Lights PE Addon for MCPE 1.16/1.17/1.18/1.19/1.20/1.21
Dynamic Lights has long been created for almost -
Simple Vehicles Addon for Minecraft PE 1.16/1.17/1.18/1.19/1.20
This is the biggest car pack among other addons -
TreeCapitator Addon for Minecraft PE 1.17/1.18/1.19/1.20
No modifications, now the old TreeCapitator is -
Minecraft PE 1.21.0.22
More epic battles in the new structure, wind -
Mini Blocks Addon v10 for Minecraft PE 1.16/1.17/1.18/1.21
The addon’s original name is Don’s Mini Blocks -
Optimum Realism PE Texture Pack for MCPE 1.17/1.18/1.19/1.20 (+Bedrock)
Optimum Realism got the PE ending very recently, -
ArathNido Guns II Addon v1.2 for Minecraft PE 1.20/1.21
After going through many weapon mods and add-ons -
MonoDeco+ Addon for Minecraft PE 1.20/1.21
Probably MonoDeco Plus is by far one of the best
Minecraft PE 1.19.0.30 (31) Changelog
Spectator Mode (Experimental)
Just as a reminder, we won't be accepting bug reports related to spectator mode until we let you know, as the feature is likely to change a lot during development. Here are some of the fixes and changes we have made in this update:
- Custom input mapping for Spectator Mode added
- Spectators are now unable to attack
- Spectators are now unable to build
- Spectators are now unable to drop items
- Spectators are now unable to use items
- Spectators are now unable to open inventory
- Spectators are now unable to interact with the world through input
- Spectators are now unable to interact with chests or other container UI
- Spectators no longer fly slowly when entering Spectator Mode from ground
- Players enter noclip and flying when enabling Spectator Mode
- Players stop riding, using items, sleeping, and gliding when entering Spectator Mode
- Double-jump no longer breaks Spectator Mode
Features and Bug Fixes
Accessibility
- Submit Feedback button is now described as a link by Text-To-Speech
- "Controller connection lost" popup now will also be shown on Main Menu screen
Allay
- Allay no longer stops moving when attempting to reach an item that is too far away while being leashed
Ancient Cities
- Ancient Cities are no longer flooded with water or lava as often
- Darkness effect in water no longer creates colorful jumping lines around sources of light
- Darkness effect fade-in is no longer abrupt
- Breaking an activated Sculk Shrieker no longer stops the Warden from spawning
- Structure Void block no longer generate in Ancient City with Sculk Vein generated around it
- Trap mechanism variant under main central structure in Ancient City now works properly
- Sculk Shriekers can once again be waterlogged
Warden
- Warden now emits darkness every 6 seconds
- Prevent Warden from building anger towards and targeting experience orbs
- Prevent Warden from attacking non mob type actors such as the Trident
- Warden can now detect vibrations emitted by a Sculk Shrieker shrieking
- Warden now prefers investigating the closest mobs position after sniffing
- Warden now doesn't play anger listening sounds when getting angry through an attack
- Warden’s heartbeat now reflects the anger towards either the Warden’s target or the highest recorded anger
Sculk Sensor
- Sculk Sensors correctly detect when Turtle Eggs and Slab Blocks are placed on their respective existing blocks
- Sculk Sensors now activate repeatedly when an entity is on top of them
- A projectile hitting Wool or Wool Carpet does not produce vibration anymore
- A player looking at a tamed animal does not produce vibrations anymore
- A player crouching with a Shield in the offhand slot does not produce vibrations anymore
- The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe
- Sculk Sensors can now detect Boat movement
- Sculk Sensors can now detect a Boat above a bubble column making splashes
- The Sculk Sensor correctly detects when a Dirt, Coarse Dirt, or Rooted Dirt Block is turned into a Mud block when interacted with while holding a Water Bottle
- Sculk Sensors can be waterlogged once again
- The lower face of Sculk Sensors can now provide support to other blocks
- A Sculk Sensor can no longer detect a player sneaking on another Sculk Sensor
Mangrove
- Mangrove Propagule now grow into trees at the same speed as in Java Edition
- Bees can now pollinate Mangrove Propagules
- Mangrove Planks can now be crafted from Stripped Mangrove Logs
- Mangrove blocks are now sorted next to other Overworld wood types
- Mangrove Roots are no longer located in the 'Woods' section of the Creative Inventory
- Mangrove Wood map colors now match Java Edition
- Mangrove Log and Stripped Mangrove Log map colors now match Java Edition
- Mangrove Roots are now flammable
Mud Block
- Gravity blocks now break when falling on Mud blocks
- Turning Dirt to Mud now produces a splash sound
- Mud block is now placed beside Dirt in the Creative Inventory
- Mud Brick Slabs now play sounds when two Slabs are stacked into a full block
Frog
- Frogs now provide same experience points as other animals like Cows and Goats
- Frogspawn is no longer affected by random tick speed (Vanilla Parity)
- Tadpoles hurt sounds volume has been increased, and Tadpoles now have a grow-up sound
Gameplay
- When in the Nether, Endermen, Piglins, Skeletons, and Wither Skeletons now spawn in a wider range of light levels (from light level 0 to 11)
- Torches can no longer be placed on Bells
- Added Wild Update Achievements; "It spreads", "Birthday song", "With our powers combined!", and "Sneak 100"
Graphical
- Fixed a bug where Leads would render on top of Glass
- Reverted mirrored mob parts in Wolf model according to current Art Direction
Items
- A Boat with Chest now drops a single item when destroyed instead of two items (Boat and Chest)
- Mangrove Roots can no longer be used as fuel in Furnaces
- When broken each Minecart variant (Chest/Hopper/TNT) drops itself as a single item, instead of splitting into two items (such as Chest and Minecart)
Pathfinding
- Mobs do not get stuck into open Trapdoors anymore
Stability and Performance
- Fixed a crash that could occur when players are battling and both players are wearing Thorns enchanted Armor
- Fixed crash that could occur when blending worlds with air filled chunks
- Fixed a crash that could occur during splitscreen play
Warden
- Fixed the little jumping bug after Warden has emerged from the ground
- The sonic explosion particle has been updated to a new texture
Technical Updates
- Updated documentation for specific string types "Localization String", "Path String", and "Identifier String"
Mobs
- Added a target_block_filters to "behavior.move_to_block" and "is_waterlogged" filter test to prevent mobs from moving to blocks underwater
Stability and Performance
- Fixed a crash when attempting to access a null entity
- Game no longer crashes when creating a world from Cruise Ship Roleplay template (3P)
GameTest Framework (Experimental)
- IMPORTANT BREAKING CHANGE
GameTest module type changed from "jаvascript" to "script" in manifest.json. Added an optional attribute “language” which has only one supported value – jаvascript.
New jаvascript modules in manifest.json should look as follows:
"modules": [
{
"description": "jаvascript module code",
"language": "jаvascript",
"type": "script",
"uuid": "<your UUID>",
"version": [0, 0, 1],
"entry": "scripts/main.js"
}
],
- Commands
- Added /script profilercommand to create GameTest script performance traces. Script profiles should be written to the Minecraft logging folder.
- Removed constraint on maximum travel distance from GameTest structure for SimulatedPlayer